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Umfrage

Evil Men Faction

Yes an Evil Men faction would be great with all of the realms combined.
94 (67.6%)
I like the evil men the way they are now.
7 (5%)
I think they should not have a faction but i would like more units from the spellbook.
3 (2.2%)
Harad And Rhun should be two separate factions.
35 (25.2%)

Stimmen insgesamt: 130

Autor Thema: A possible new Evil Men faction  (Gelesen 51165 mal)

NetoD20

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Re: A possible new Evil Men faction
« Antwort #15 am: 3. Jan 2016, 21:13 »
Possible feature inside the Rhûn faction?
http://tolkiengateway.net/wiki/Kine_of_Araw

Adrigabbro

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Re: A possible new Evil Men faction
« Antwort #16 am: 3. Jan 2016, 21:22 »
I agree with everything you said Neto. :)


"That still only counts as one!"

NetoD20

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Re: A possible new Evil Men faction
« Antwort #17 am: 3. Jan 2016, 21:58 »
I agree with everything you said Neto. :)

I'm glad you do ^__^

Just remembered there's a poll in this thread. I think a fourth option should be added about Rhûn and Harad being two different factions.

lotr1997

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Re: A possible new Evil Men faction
« Antwort #18 am: 4. Jan 2016, 22:41 »
Zitat
Just remembered there's a poll in this thread. I think a fourth option should be added about Rhûn and Harad being two different factions.
I have :D don't forget to vote again!
There is only one lord of the rings, only one who can bend it to his will, and he does not share power!

NetoD20

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Re: A possible new Evil Men faction
« Antwort #19 am: 5. Jan 2016, 03:20 »
Zitat
Just remembered there's a poll in this thread. I think a fourth option should be added about Rhûn and Harad being two different factions.
I have :D don't forget to vote again!
Thank you, lotr1997 :)

lotr1997

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Re: A possible new Evil Men faction
« Antwort #20 am: 5. Jan 2016, 05:46 »
Zitat
Thank you, lotr1997 :)
No problem :D
There is only one lord of the rings, only one who can bend it to his will, and he does not share power!

Isildur_014

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Re: A possible new Evil Men faction
« Antwort #21 am: 5. Jan 2016, 22:14 »
I believe that the factions should be separate and have several reasons for this:

1) both cultures are distinct and although Tolkien did not give details about them, is unanimous in communities and fans that they are distinct.

2) Rhun seems to be a civilization where faction are fixed, this is demonstrated by the maps created by Tolkien showing a region with a great sea and rivers, this implies that Rhun civilization probably had a well-developed agriculture, while Harad has a more nomadic aspect, the maps is always shown a desert region of people who are constantly moving in search of fertile oases and milder weather.

3) Both regions are widely separated by thousands of kilometers and several kingdoms between them. Are the kingdoms of factions already known of Middle Earth. while Rhun is located to the east, Harad is located to the south.

4) by its distinctive look, its economic base is to be a little different. Rhun is strong in fishing and agriculture, with a mining already developed that 04 of the 07 clans of dwarves inhabit this region. Harad must have a livestock already developed what is seen on canonical works and interpretations of scholars who despite being an arid region, has a lot of animal species. Also due to the large amount of tribes in their Harad land should have a relatively developed trade.

5) Because of these peculiarities both factions probably have different military aspects. Rhun must have a little more armored soldiers and weapons and armor a bit heavier, with some lighter units to cover their deficiency in speed. Already Harad, having nomadic aspect, has more light and less armored units but at a higher speed. However, Harad may also have stronger drive as the half-trolls.

6) His buildings may also be different from Rhun must have stronger buildings, built with stones probably derived from the red mountains and other mining camps, as well as wood from several small forests around the Sea of Rhun and its rivers. Thus, they are able to build powerful fortresses. Harad, in turn, turned to its most buildings nomadic aspect with several stalls and lighter constructions, but with the rapid construction.

7) both factions  can still have different siege weapons, Rhun with their mechanical devices designed to destroy cities with strong influence of dwarf technology. Harad has the siege weapons based on strong giant animals and their steppes.

8) Finally, it demonstrates that Rhun and Harad have different geopolitical aspects. It is likely that Rhun is a unified kingdom in the hands of Lord Ruler. Thus, although there vassal kingdoms, these smaller kingdoms are governed by a king high overlord (function that belonged to Khamul). Harad, in turn, is made up of several clans warriors who often fight each other. But these clans unite in times of war in what may be called the War Council if there is a common enemy (Gondor, for example).

Remember what I said is not absolute or 100% true, but just my interpretation of my reading the works of Tolkien and added interpretations of other fans. :)
Soon I intend to make another comment stating my ideas on how to fit it in Edain Mod.: D  :D

« Letzte Änderung: 6. Jan 2016, 16:37 von Isildur_014 »

lotr1997

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Re: A possible new Evil Men faction
« Antwort #22 am: 5. Jan 2016, 22:53 »
I agree with everything you said Isildur :D
There is only one lord of the rings, only one who can bend it to his will, and he does not share power!

NetoD20

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Re: A possible new Evil Men faction
« Antwort #23 am: 5. Jan 2016, 23:28 »

Isildur, você também é brasileiro? hahaha
Your last paragraphs are in portuguese, dear.

Isildur_014

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Re: A possible new Evil Men faction
« Antwort #24 am: 6. Jan 2016, 03:20 »
Yes, I am Brazilian and I ended up confusing the language at the time of posting the comment.
Thanks for the support Lotr1997
  :D  xD [uglybunti]
« Letzte Änderung: 6. Jan 2016, 16:50 von Isildur_014 »

Elite KryPtik

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Re: A possible new Evil Men faction
« Antwort #25 am: 6. Jan 2016, 14:34 »
You know, in the German side of the suggestion forums there is already a whole proposal made for the Evil Men faction. The whole faction is fleshed out in a 4 page discussion :D. Here is the link, just try using google translate: http://forum.modding-union.com/index.php/topic,32289.0.html

If you have the time, it would be really great if you could translate this over to proper English for us. I would like to read it but google translate just does too poor of a job, the English is too broken for me to understand properly. You've taken several ideas from the English forums to German, how about letting us see something from the other side? Thanks! :)
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Fredius

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Re: A possible new Evil Men faction
« Antwort #26 am: 6. Jan 2016, 19:27 »
Omg have you seen how huge that proposal is :D?? It will take quite a while to translate, but I'll try it someday. I won't translate the whole thing though, but only summarize the important stuff.

Elite KryPtik

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Re: A possible new Evil Men faction
« Antwort #27 am: 6. Jan 2016, 22:20 »
Yes I did see, I know its a big post, which is why I want to read it xD

A summary would be fantastic if you could do it :)
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Isildur_014

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Re: A possible new Evil Men faction
« Antwort #28 am: 7. Jan 2016, 18:26 »
IIDEAS: EVIL MEN

Rhun

Although we have no precise information about Rhun, it's likely that Tolkien must have been based in Eastern cultures from Eastern Europe and the Far East, such as the Turkish-Mongol and Chinese. That's pretty speculated among those who research about Tolkien's universe.
In my opinion, although Rhun be a faction of wicked men, she might have a fortress with defensive aspect, similar to Angmar. The reason for this is what I have explained in previous reviews about their mining and work with wood.
Buildings and military units in Rhun.

Royal Palace: central location of Rhun fortress belonging to the King Overlord. It is also the place where the heroes of that faction are trained.
Military Academy: Standard building for training of military units of the eastern army. Train swordsmen, spearmen and archers. These units can start with arms and light armor or medium that can be updated later in the game.
Stables: train the cavalry Rhun, which although not as powerful as the Rohan or Gondor, serves to support the infantry. At its peak the stable can train chariots. These cars would not be equal to exist in their neighboring nation, Iron Hills, but have their peculiarities. The horse-drawn carriages would be instead of goats;the number of war chariots would be limited so as not to divert the focus of Rhun infantry. In relation to its model, I think they could remember the models used by Eastern peoples in ancient and middle ages.
Arsenal: a building would be able to provide updates on weapons and armor for the army of Rhun. Too, can build siege weapons. These weapons can be the standard battering ram and some sort of catapult.

Economic buildings in Rhun.

Local Market: economic constructions that generates resources, and provide economic improvements. Buildable only within the fortress.
Mining field: generate resources. Buildable inside and outside the fortress.
Farm: generate resources. Buildable only outside the fortress.


  Rhun Outposts

Initially, I mean I realize that in the community there are two prevailing opinions about the factions of evil men. The first is that all sub-factions of evil men must be blended into one; The second is that the main factions are (Rhun and Harad) must be separated, however, related to smaller Sub-factions support (Umbar and Khand, for example). I support this last idea, not only for aesthetic reasons but also in respect to the works of Tolkien and interpretations of fans in addition to the model proposed by the team Edain.
On this last, I remember that ET has already ruled in the sense that the focus of the team to the Edain 4.0, was as each faction could build on conquered territory, not just a web of functional buildings that flout tradition Tolkien, or in the words of his own team Edain: "because we are no longer limiting ourselves to what fits in an inn, but rather concentrate on what a specific faction would be able to build on a given patch of land".
In this sense, I think Rhun would not allow the construction of a Giant war camp belonging to Harad on its territory. Just as Harad would hardly allow the construction of a fortress Rhun in their land. However, Rhun could easily allow the construction of a fortress mini Variag faction of Khand and Harad a fortress of mini Umbar faction. This would be, in my opinion the most correct way to fit all factions of evil men in the Edain Mod, so that they combine in way possible, respecting the model proposed by the Edain Team and also tradition of Tolkien. The solution to this is the Outposts.
Regarding Rhun, we have the following:
Frontier Fortress: buildable at the outpost. The reason for existence of this building is that in Tolkien's maps, the Rhun region is quite extensive, so that you, go beyond the lands known by most middle ground west of people. This implies that to keep such a large territory, building powerful strongholds in its various regions, mainly border is required. These buildings can train units that are linked directly to the King Overlord, as Royal Guard, for example, which is to enforce the will of the King in the most remote regions of the kingdom.
Fortaleza Variag: buildable at the outpost. Train Elite units of the army of Khand. Although there is no much information about the Variag, Tolkien wrote that fought alongside the East in the fields of Pelennor and "hated the sun." There are theories which states that the word comes from the Hindu language Khand "Khand", which means something like "Kingdom". Incidentally, if we compare the average earth map as the map of our world, we see that Khand is located in a similar location where is India, giving an idea of its origin and how would their culture.

Remember what I said is not absolute or 100% true, but just my interpretation of my reading the works of Tolkien and added interpretations of other fans. :)
soon I will do my comment 3/4 explaining my general ideas for Harad.
« Letzte Änderung: 7. Jan 2016, 22:00 von Isildur_014 »

CragLord

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Re: A possible new Evil Men faction
« Antwort #29 am: 9. Jan 2016, 17:12 »
Hello everyone! :)

This is nice topic.
First of all, I have voted for one combined faction, but the most accurate thing in my opinion is to have 2 factions concerning men of the east. Even 3. ;)
In general, this is really serious matter. Some seroius lore "analysis" is needed to be done before any suggestion concerning this matter.
There are so much "contradictory" informations concerning men of the east.
In time of WOTR, it is for sure that all of them very united against Free people, so idea of one faction concening men of the east is ok.
I see that some suggestions have been made concerning factions, builidings, outposts etc.
I won't suggest for now anything or comment current suggestions, I will just call on more analysis of data we have concening these men of the east.
First, we know about Eastelings of Rhûn and Haradrim of the south, also there was Umbar and Khand.
In general there are several "nations" of men of the east. Almost all of them were in war with each other, but during War of the Ring, they were united under Sauron's influence against Free folk.
I will just give some basic info concerning men of the east, and call you guys to base your primary ideas on lore accurate facts we have. I mainly rely on tolkien gateway, because it is for now the most accurate site concerning lore. :)

Here is one rough map with territories: http://img09.deviantart.net/1180/i/2012/151/6/0/middle_earth_by_eowyn_saule-d51r9oh.jpg

So there are Khand, Harad (Near Harad and Far Harad), Rhûn.

  • Khand was populated with people called Variags. They were during ages in war with people of Rhûn, but during WotR under influence of Sauron, these 2 were in alliance.
    Concering Khand history and develpoment during ages, there isn't so much info from official lore data base. One of "unofficial" sites which data could be used in good way (as motivation and idea source) is this one:
    http://wiki.lindefirion.net/CategoryKhand

  • Harad  was inhabited by many different tribes called Haradrim.
    They were ancient enemies of Gondor.
    Interesting info is that during second age Harradrim came under infliuence of Númenóreans. They taught then many new things (The Númenóreans made settlements on the southern coasts, including the Havens of Umbar where they built a great fortress in 2280 year of SA).
    Later with forging ring of power, Sauron influenced these Harradrim and these Númenóreans who survived destruction of Númenor. So, these Númenóreans became Black Númenóreans. Some of them became very powerful among Harradrim. So there is also possibility that King of Harradrim is one of  Black Númenóreans etc.

  • There is also Umbar which is populated with corsairs during WOTR.
    There are also a lot of ideas concerning Umbar on already mentioned site:
    http://wiki.lindefirion.net/Umbar

  • One of people were Wainriders.
    They were nomadic people. They journeyed in great wagons, and their chieftains rode chariots in battle. They lived in regions of Rhovanion, lands east of and around Rhûn. They were allied with Men of Harad and Khand against Gondor long before time of WOTR.

  • And finally the most dangerous and evil ones, Easterlings. They lived in regions of Rhovanion, lands east of and including Rhûn.
    They were influenced from their early beginning by Morgoth and later by Sauron. In first age, one of their chieftains was "Ulfang the Black", who betrayed Noldor. They were simply "black hearted". They are very dangerous and the most powerful allies of Sauron during WOTR.
    Nazgul Khamul was also one of Easterlings.


These were some basic informations from Tolkien Gateway. I just tried to present some "rough" division, in order to get better picture before suggesting anything. 
Relationships between these people of the east, their kind of life, warfare, history and other data are something which need to be analysed in detailed way before making any concept, in the first place concept of one or two factions.
I think this is really tough matter which will require a lot of time, because of that I think it should be discussed later after all other factions are realised, which is also idea of team I think.

Regards,
CragLord
« Letzte Änderung: 9. Jan 2016, 22:16 von CragLord »