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IDEAS: EVIL MENRhunAlthough we have no precise information about Rhun, it's likely that Tolkien must have been based in Eastern cultures from Eastern Europe and the Far East, such as the Turkish-Mongol and Chinese. That's pretty speculated among those who research about Tolkien's universe.
In my opinion, although Rhun be a faction of wicked men, she might have a fortress with defensive aspect, similar to Angmar. The reason for this is what I have explained in previous reviews about their mining and work with wood.
Buildings and military units in Rhun.
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Royal Palace: central location of Rhun fortress belonging to the King Overlord. It is also the place where the heroes of that faction are trained.
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Military Academy: Standard building for training of military units of the eastern army. Train swordsmen, spearmen and archers. These units can start with arms and light armor or medium that can be updated later in the game.
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Stables: train the cavalry Rhun, which although not as powerful as the Rohan or Gondor, serves to support the infantry. At its peak the stable can train chariots. These cars would not be equal to exist in their neighboring nation, Iron Hills, but have their peculiarities. The horse-drawn carriages would be instead of goats;the number of war chariots would be limited so as not to divert the focus of Rhun infantry. In relation to its model, I think they could remember the models used by Eastern peoples in ancient and middle ages.
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Arsenal: a building would be able to provide updates on weapons and armor for the army of Rhun. Too, can build siege weapons. These weapons can be the standard battering ram and some sort of catapult.
Economic buildings in Rhun.
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Local Market: economic constructions that generates resources, and provide economic improvements. Buildable only within the fortress.
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Mining field: generate resources. Buildable inside and outside the fortress.
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Farm: generate resources. Buildable only outside the fortress.
Rhun Outposts
Initially, I mean I realize that in the community there are two prevailing opinions about the factions of evil men. The first is that all sub-factions of evil men must be blended into one; The second is that the main factions are (Rhun and Harad) must be separated, however, related to smaller Sub-factions support (Umbar and Khand, for example). I support this last idea, not only for aesthetic reasons but also in respect to the works of Tolkien and interpretations of fans in addition to the model proposed by the team Edain.
On this last, I remember that ET has already ruled in the sense that the focus of the team to the Edain 4.0, was as each faction could build on conquered territory, not just a web of functional buildings that flout tradition Tolkien, or in the words of his own team Edain: "because we are no longer limiting ourselves to what fits in an inn,
but rather concentrate on what a specific faction would be able to build on a given patch of land".
In this sense, I think Rhun would not allow the construction of a Giant war camp belonging to Harad on its territory. Just as Harad would hardly allow the construction of a fortress Rhun in their land. However, Rhun could easily allow the construction of a fortress mini Variag faction of Khand and Harad a fortress of mini Umbar faction. This would be, in my opinion the most correct way to fit all factions of evil men in the Edain Mod, so that they combine in way possible, respecting the model proposed by the Edain Team and also tradition of Tolkien. The solution to this is the Outposts.
Regarding Rhun, we have the following:
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Frontier Fortress: buildable at the outpost. The reason for existence of this building is that in Tolkien's maps, the Rhun region is quite extensive, so that you, go beyond the lands known by most middle ground west of people. This implies that to keep such a large territory, building powerful strongholds in its various regions, mainly border is required. These buildings can train units that are linked directly to the King Overlord, as Royal Guard, for example, which is to enforce the will of the King in the most remote regions of the kingdom.
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Fortaleza Variag: buildable at the outpost. Train Elite units of the army of Khand. Although there is no much information about the Variag, Tolkien wrote that fought alongside the East in the fields of Pelennor and "hated the sun." There are theories which states that the word comes from the Hindu language Khand "Khand", which means something like "Kingdom". Incidentally, if we compare the average earth map as the map of our world, we see that Khand is located in a similar location where is India, giving an idea of its origin and how would their culture.
Remember what I said is not absolute or 100% true, but just my interpretation of my reading the works of Tolkien and added interpretations of other fans.
![:)](https://modding-union.com/Smileys/mu/smilie.gif)
soon I will do my comment 3/4 explaining my general ideas for Harad.