[en] The Prancing Pony > Other
A possible new Evil Men faction
Lord Aytugar:
--- Zitat von: FG15 am 14. Jan 2017, 14:55 ---
--- Zitat von: Lord Aytugar am 13. Jan 2017, 17:52 ---Firstly a friend of mine from local forum site told me that FG15 denied repeatedly new factions after MM on moddb. Also he said implementation of these faction to BFME 1 system takes so many times and team will not do that and graduate. And after that i checked dorwinion consept link and it is broken. So i thought maybe i did not noticed this decision.
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I have definetly never said anything of that kind. I don't know what your fried misunderstood.
There won't be any new factions before the Misty Mountains are released. Misty Mountains is the most complex faction because it doesn't completly use the BfME 1 building system. Also many other systems changed during the development of Edain 4.x, so Misty Mountains have to be adapted to these changes.
After all the factions are released, there are two more factions plannend, so concepts for new factions aren't needed. But these factions shouldn't be expected too soon.
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Thank you for clearing that up. That man must totaly be misunderstand. I let him know the truth.
We can guess that new factions will not come soon from MM releasing time. So we are looking forward to see completed Edain Mod.
Shadowxgate:
i just got an idea for evil men, im not sure how doable it is but just a fun concept to work with.
in lord of the rings haradrim carried their houses/palaces on the back of mumaks, so what if they had mumaks instead of building slots. sort of you build a mumak pen (lets say they could be the mirkwood of evil men) and from there you build mumaks and from the mumaks you build haradrim. its also fun because you can be in on the action and still get reinforcements
lordoflinks:
@shadowxgate Fun idea, but I think that would lead to a LOT of bugs, and the AI may find it a bit hard
I am pleased to announce the concept here:
https://docs.google.com/document/d/1P6gcEVaor8HkBdzO3EOeDpMsIxbLHbjLiPUB0YBz6A4/edit
is finished, gameplay wise.
A few things to note:
1. The Emperor is set up as a parallel to Aragon, but unlike argaon who had his kingship assured for him, Ulfang had to claw it bit by bit, and this is reflected in how Rhun moves from a collection of tribes, to a confederacy and finally to a Empire
2. Ulfang's ring ability, mounting dragon, may seem ridiculous but if echos Rhun's obsession with dragons (Look at their amour) and fills a gap in Rhuns roster, as they lack effective siege
OakenShield224:
I like most of the ideas that are there now. The whole concept seems really well thought out. A couple of thoughts:
There seems to be a lot more heroes than in other factions with over 3 heroes for each region. The heroes overlap with each other in their roles. Could the amount of heroes be reduced and have their roles be more concentrated?
One thing that the evil men were known for in the War of the Ring was continuing to fight to the end, even when the other armies of Mordor had fled or been destroyed. Could this be added in some way in the spellbook? Maybe, instead of the firestorm, the tier 4 power could make all units in a selected area invincible and immune to knockback. Another idea could be that Suladan or Ulfang could make all surrounding units immune to knockback as a passive.
lordoflinks:
--- Zitat von: OakenShield224 am 22. Jan 2017, 12:41 ---I like most of the ideas that are there now. The whole concept seems really well thought out. A couple of thoughts:
There seems to be a lot more heroes than in other factions with over 3 heroes for each region. The heroes overlap with each other in their roles. Could the amount of heroes be reduced and have their roles be more concentrated?
One thing that the evil men were known for in the War of the Ring was continuing to fight to the end, even when the other armies of Mordor had fled or been destroyed. Could this be added in some way in the spellbook? Maybe, instead of the firestorm, the tier 4 power could make all units in a selected area invincible and immune to knockback. Another idea could be that Suladan or Ulfang could make all surrounding units immune to knockback as a passive.
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If you have any suggestions regarding heroes, feel free to speak your mind and add a note to the document. I do not know the best to reduce heroes roles effectively so suggestions here would help.
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