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Glorfindel23's Map Pack

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Glorfindel23:

--- Zitat von: Nuramon90 am 13. Feb 2016, 10:38 ---I just played the map 2 times right now and I have to say Im really happy with the chambers behind the fortress, inside of helms deep. Fantastic work! And a really cool special effect there, nice how you made this!

I also have to say that the hero costs are too high, nearly impossible to get them all if you want to go for upgrades and so on. The defending player should have more money or at least lower costs for these heroes there.

For me the map was too easy to win. Could you please add Isengard waves with a strong upgraded army? I was thinking about 3 or 4 waves of fully upgraded isengard armies.
This would give a special feeling to the map when it comes to defending, otherwise its way too easy to win this.

Yes, there are not enough building plots for the defending player, please add 5 more at least.

For the allies incoming after we did the thing with the 2 units. The allies are way too weak, Rohirim should trample all the uruks easily, but they die like this in seconds if it comes to a fully upgraded uruk army. No chance for them to trample them.

You should also change the timer for the elven allies and yes: NO HORSES. It doesnt fit in there..They are supposed to support the army with their bows, like in the movie. Its a way more cooler feature with the bows instead of horses...Like the Rohirim.

Please consider changing this, and yes, switch the 2 armies. First Elves, second Rohirim.

Thank you and keep working on it!

--- Ende Zitat ---

I have put some statues in strategic positions, this has reduced the cost of the hero.
I'm working in the power of the heroes Grimbold, Erkenbrand and Elfhelm.
And for explain my choice for the reinforcements, once again I don't follow the book or the film, I want make a map with new unit who are not playable in the normal game, like the Galadhrim is already recruitable I prefers put a Cavalries of Galadhrim.
Also if I follow the book and the film I can't put the system with the two emissaries and like I have explained in my map I want than all events be the players choices

(I will make a maps scripted and based on the book when I will finish my Map Pack).  ;)

(I've also fixed the Rohirims, they are now stronger)

Nuramon90:
Yes I totally understand you. Seems legit, keep on your good work.

Im a huge fan of your maps, dont forget this :-D

For the 3 rohan heroes there in the inn: Erkenbrand and so on, they are bugged. The power says, that they can heal heroes, but they only heal themselves. Maybe take a look at this too =)

Elite KryPtik:
Just a small note Glorfindel, I understand that you want to do something unique, but you have to understand that you are completely breaking the lore of LOTR. Lorien actually doesn't have any standing cavalry forces, and they live in the trees, so it literally makes no sense to have elven cavalry arrive. If you want to do 2 separate cavalry armies, why not have a cavalry army of Gondor? That would make a lot more sense lore-wise.

Glorfindel23:

--- Zitat von: Elite KryPtik am 13. Feb 2016, 11:18 ---Just a small note Glorfindel, I understand that you want to do something unique, but you have to understand that you are completely breaking the lore of LOTR. Lorien actually doesn't have any standing cavalry forces, and they live in the trees, so it literally makes no sense to have elven cavalry arrive. If you want to do 2 separate cavalry armies, why not have a cavalry army of Gondor? That would make a lot more sense lore-wise.

--- Ende Zitat ---

The Galadhrim live in the trees of the Lothlorien but my changement suggested the fact that them Galadhrim have took a cavalry for join more rapidly Helm's Deep.
And I think during the War of Wrath, in the First Age the Galadhrim had horses no ?

For the moment I would edit the power but I can not modify the
"ObjectCreationList OCL_..." in the file "ObjectCreationList"

If you have an idea -> http://forum.modding-union.com/index.php/topic,32468.msg428764.html#msg428764

UlfricStormcloak148:
Yo, how are we all

In my own view the Galadhrim in the inn with Haldir plus the cavalry is a great idea. A lot of people think the Lothlorien doesn't have horses just because they live in the trees, hell Caras Galadhon is built around and above trees so we don't know if they have horses.

I agreed with Nuramon90 there are not enough building plots for the defending player, we can only built 4 farm for reduce the Rohirrim, a peasant farm, the siegework, archery and the stable. Please add 5 more building plots at least.

I would like to know if it will be possible that you give me the code for the Galadhrim cavalry and archer, the one for the Rohirrim banner (with the three type of infantry) and also the one you use in Minas Tirith for the different camp (Haradrim/Easterling, Cage troll and so on) I would like to do my own map in the future. (Haradrim/Easterling VS Rohan/Lothlorien)

Thanks

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