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Glorfindel23's Map Pack

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Glorfindel23:

--- Zitat von: Linhir am 18. Feb 2016, 19:08 ---Well... for me it's not. I don't know why. When I click on the other side of tunnel, She just turn back. (Propably with some miracle, but finally i managed to make her get out of stairs.) And it's not the firs time it happens, before this, i wanted to check it out and I send there pippin. He entered there but couldn't come out.

--- Ende Zitat ---

To avoid the bug you must not click in the tunnel, you can click all out of it but no in  ;)

I think is also the cause of the height of this map, it's a very big and height map with a lot of elements an is for that than the map has sometime some bug

Linhir:
Yeah. It was causing by clicking on tunnel. Thanks for help. ;)

And another bug. When legolas died and i used summoning again, it spawns about ten legolases. :v

UlfricStormcloak148:
Yo Glordindel, I have the link where the Haradrim swordsmen and Easterling bowmen appear just once when we use the spellbook. You said that you correct it but in my case it doesn't matter they appear just once (bug) ?

H4lbarad:
Hey! Your last versions of the two maps are awesome! Did you fix the music bug of Helm's Deep ?

Some suggestions and bugs noticed :
- on Minas Tirith, when we put archers on levels 2,  3  , 4, 5, and 6 of the city  they can't shoot units down on lower levels of the city, it seems they haven't enough attack range. I think a solution may be to increase their attack range. For all archers units. (But rangers too, so they still should have more attack range than other archers!)

- in both maps, the entire reveal map is logical for the player inside the fortress (because from the walls , they can see all the battlefield), but the attackers shouldn't see INSIDE the fortress since the beginning... because it's impossible... Additionnaly it would make useful the powers of Mordor and Isengard "Eye of Sauron" and Palantir vision.

- in Helm's Deep, the postern gate at the right of the main gate is not connected to the way to the gate, like in original map

- in Minas Tirith, why is Denethor still there if Aragorn is king ? :/ I know that his abilities are important, but we should find another way to include them in the map. Maybe in a splitted palantir for Aragorn ?

- Also, if you keep Denethor in the map, there shouldn't be a button for recruiting him in the citadel (as he is from the beginning at the top of the city). Their abilities should have a higher range too, because soldiers in the fjrst levels can't be affected by them.

It's all for the moment, but I will tell you if I have more suggestions :)


Elite KryPtik:
Having archers able to shoot people in the first level of the city from the 6th level would be absolutely OP, and completely unrealistic. Then you could just sit all your archers on top of the city and never have to worry about the enemy killing them, and also make it impossible for the enemy to make it past the first level.

Likewise, having full vision for the defender and not the attacker would once again be extremely OP for the defender.

The Denethor recruitment button should definitely be removed, since the defender starts with him.

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