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Glorfindel23's Map Pack

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Leri_weill:
Hello Glorfindel,

I didn't go through all the messages in the topic, but do you plan to update  Barad Eithel, now that Imladris has been released ?


Btw, all your maps are awesome :)

Leri_weill

Glorfindel23:
Thank you and yes like I've said I will remake all my maps with my SubMod, the first is Henneth Annun that I working currently ;)

UlfricStormcloak148:
Do you have a date for the release of the new Henneth Annun ?

Glorfindel23:
Helm's Deep, preview of the version 2.0 :Hello everyone ! I post some pictures to show my work on the map Helm's Deep in the SubMod.
I've principally work on the interior of the map, the units can now move under the Arcade of Helm's Deep and the interior is extended with two build plots. (For the balance of the game Isengard have now tree new build plots and they can contruct sawmill next to the fangorn forest)
- Please say me if you prefer a map Helm's Deep in the "Night" or in the "Day". Night choosed by players.













No this take me a lot of time I must make two new subfactions totally playable and I work in solo, but I will continue to make normal map like osgiliath waiting the realisation of the submod.

Walküre:
I always felt that the best setting possible for Helm's Deep is undoubtedly during the night. It gives you the sense of a safe shelter in a dangerous scenario; it also resembles the whole iconic and perilous atmosphere of the battle in The Two Towers  :)

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