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Autor Thema: Glorfindel23's Map Pack  (Gelesen 240921 mal)

TheDarkOne

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Re: Glorfindel23's Map Pack
« Antwort #375 am: 30. Okt 2016, 17:04 »
Finally there is someone who came up with the idea to create his own models to make maps. You are so close to making the best map of Barad Dur ever made. Keep going!

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #376 am: 30. Okt 2016, 17:38 »
Finally there is someone who came up with the idea to create his own models to make maps. You are so close to making the best map of Barad Dur ever made. Keep going!

Thank you!

skillz141

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Re: Glorfindel23's Map Pack
« Antwort #377 am: 30. Okt 2016, 19:20 »
This is getting more and more close  to movie :O btw about that Scalfolding, Maybe good idea would be to make like hmm  Construction of Barad-Dur just like in movie, and  another map like Barad Dur Rebuilded, for example a construction of BD would have weaker deffensive, and some unfished parts of fortress/towers etc, and Completed version would be full power, and some new unique deffensives, idk :D keep up the great work btw ^^

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #378 am: 30. Okt 2016, 19:56 »
I've removed the red shadow of the units which appeared through the buildings and I've added orc on the barricades:

For the red shadows than I've removed, I speak about that :




This is getting more and more close  to movie :O btw about that Scalfolding, Maybe good idea would be to make like hmm  Construction of Barad-Dur just like in movie, and  another map like Barad Dur Rebuilded, for example a construction of BD would have weaker deffensive, and some unfished parts of fortress/towers etc, and Completed version would be full power, and some new unique deffensives, idk :D keep up the great work btw ^^
Maybe after the releasation of the first version od the SubMod  ;).
« Letzte Änderung: 30. Okt 2016, 20:04 von Glorfindel23 »

skillz141

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Re: Glorfindel23's Map Pack
« Antwort #379 am: 3. Nov 2016, 18:41 »
Sounds great dude xD, i got one question is Barad-Dur tower scripted to not collapse or its still collapsing? :D

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #380 am: 3. Nov 2016, 21:22 »
Sounds great dude xD, i got one question is Barad-Dur tower scripted to not collapse or its still collapsing? :D

Her is scripted to not collapse but I will work on a system to allows her to collapse when her is destroyed.

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #381 am: 19. Nov 2016, 15:43 »
Hi everybody, I return to my projects.
Some pictures of Mithlond v2.0 :




The_Necromancer0

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Re: Glorfindel23's Map Pack
« Antwort #382 am: 19. Nov 2016, 21:32 »
Stop teasing us already  :P I'm just kidding take all the time you need, every bit of news is but a breeze in comparison to what's coming when you release it all  xD
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Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #383 am: 20. Nov 2016, 17:38 »
Halls of Thranduil project map:






Stop teasing us already  :P I'm just kidding take all the time you need, every bit of news is but a breeze in comparison to what's coming when you release it all  xD

Thank you Necromancer, I work now with lord_ellessar, I think the submod will be released faster.  ;)

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #384 am: 3. Dez 2016, 13:27 »
Lothlorien Tree for Caras Galadhon:

The_Necromancer0

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Re: Glorfindel23's Map Pack
« Antwort #385 am: 3. Dez 2016, 13:29 »
Beautiful as always, will you be adding any small huts at the top to make it look as though the trees are inhabited by elves?
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Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #386 am: 3. Dez 2016, 14:33 »
Beautiful as always, will you be adding any small huts at the top to make it look as though the trees are inhabited by elves?
Good idea I will work on that!

Walküre

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Re: Glorfindel23's Map Pack
« Antwort #387 am: 3. Dez 2016, 18:03 »
That's a great update, Glorfindel. I would probably suggest an Elven building be added at the top too (I think you could use the tree-house which is already present in the game). Also, do you think it's possible to add some Elven peasants on those stairs? That would indicate that those trees are truly inhabited by Elves. Just like when the Fellowship enters Caras Galadhon in LOTR: you can see some Elves treading those paths.

Apart from these suggestions, you have done a marvellous work, as usual  ;)

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #388 am: 4. Dez 2016, 12:12 »
That's a great update, Glorfindel. I would probably suggest an Elven building be added at the top too (I think you could use the tree-house which is already present in the game). Also, do you think it's possible to add some Elven peasants on those stairs? That would indicate that those trees are truly inhabited by Elves. Just like when the Fellowship enters Caras Galadhon in LOTR: you can see some Elves treading those paths.

Apart from these suggestions, you have done a marvellous work, as usual  ;)

I will try to find something for the tree I keep you informed  ;)



I've added some details to this and create a variation:

(In the maps I will add elements with WorldBuilder like archers on the stairs)



Barad Dur Art :

 
Minas Morgul Art (I will maybe add some details on the battlefield area if I have the time):

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #389 am: 12. Dez 2016, 18:46 »
The Halls of Thranduil Preview:
Hello everyone! I introduce my map "The Halls of Thranduil" with this video:
https://www.youtube.com/watch?v=i3cb5ssO1Gs&feature=youtu.be



« Letzte Änderung: 25. Dez 2016, 20:31 von Glorfindel23 »