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Glorfindel23's Map Pack
Hamanathnath:
--- Zitat von: Elite KryPtik am 31. Jan 2016, 09:00 ---
Firstly Haman, the economy camp does indeed make money, which is why I was defending it. My suggestion would be to add some defensive buildings like a couple of towers, because right now the Mordor player can just rush some trolls or a hero and wipe your camp out in seconds. Additionally, causing all those buildings to instantly disappear when the camp is captured isn't really fair for Gondor, because those capture flags can be captured instantaneously. Its also a problem for Mordor, because if you capture the camp when the defenders are there they can steal like half of the treasure that drops on the ground. I would recommend having the Gondor buildings remain and require manual destruction, dropping money when they are destroyed.
--- Ende Zitat ---
Unfortunately, I just tested this, and I can confirm that the Economy Camp does NOT make money for Gondor. Unless I need to put the game on a certain game setting that I'm missing, because I tested on Skirmish mode. Even if Gondor captures the flag next the the Economy Camp, they do not gain the money from the buildings. With that said, I think the flag should be under one of the Barracks so Mordor can't just instantly destroy the Economy Camp and make themselves own it. Making Mordor have to destroy the Barracks to claim the flag would make more sense, considering they must destroy the Barracks anyways, unless they want to be continually harassed by Gondor.
Elite KryPtik:
Haman, when we played I'm telling you, money was coming up from the buildings. I saw it happen several times.
Glorfindel23:
The problem with the economic camp is than :
if I add a economic building for gondor I must delete the farms but I think the enemy is vulnerable at the start because this economic camp has two caserne and the enemy cannot progress owing to the soldiers of the gondor are just next to the castle from the start of the game. The player 1 must so defend this camp to block the progress of the enemy.
I've all the same add two buildings economic for the Gondor in the economic camp.
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Helm's Deep new interior :
(The batiment with the black door are more easy to select than those of Minas Tirith)
UlfricStormcloak148:
Don't forget to add rohirrim inside the castle like in the movie when they all charge to th exterior, I think it will be great.
Glorfindel23:
--- Zitat von: UlfricStormcloak148 am 1. Feb 2016, 19:43 ---Don't forget to add rohirrim inside the castle like in the movie when they all charge to th exterior, I think it will be great.
--- Ende Zitat ---
Yes ;)
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Minas Tirith v1.3 released :
- Fountain guard -> health fix to 1500 and build cost to 2600
- Rohan Herold unit health is fixed to 300
- The trebuchet on the top of minas tirith is deleted to facilitate the move
- The economic camp has now three Town House who generate resources
- Add Two Archery to the economic camp and the caserne was moved on the capture flag
Other changements soon...
Download link :
http://www.mediafire.com/download/56ev2c1xl93ot2o/Minas+Tirith+The+White+City+v1.3.rar
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