[en] - Modding Corner > Coding
Coding in Edain 4.00
Glorfindel23:
Hello everyone! I hope this topic will help peaople who have some question about modding in Edain Mod. It's a topic created for the small questions which don't need a whole subject.
Here is my first question... Note that I'm totally beginer with coding (and english also ^^)
Where can find the ini of the edain mod 4.00 ? Because when I extract the "__edain_data.big" I get the Ini of the old version 3.8 (I need the ini for the modification of the map)
Ealendril der Dunkle:
Ehm....the __edain_data.big contains every single codefile of the version 4.0, not 3.8.1. So if you have 4.0 installed, you should get the codefiles concerning 4.0.
Glorfindel23:
my problem is ending, I had a bug with my finalbig...
Glorfindel23:
Can you help me for the ini modification of my map, I would like add the Beregond Compagnie recruitable to the caserne of gondor but I do not know how to do. I tried to modify the "commandset.ini" but it does not work.
Help me please.
I don't understand why the file doesn't work
(My ini map)
CommandButton Command_BeregondKommanda ntWeißeKompanie
Command = UNIT_BUILD
Object = Object GondorWächterderKompanie
Options = CANCELABLE
TextLabel = CONTROLBAR:BeregondKommandantWeißeK ompanie
ButtonImage = HSBeregondKommandant
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBeregondKommandan tWeißeKompanie
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
Object GondorArcherRange
CommandSet = CommandSet GondorArcheryCommandSet_ MinasTirith
CommandSet = CommandSet GondorArcheryCommandSetL evel2_MinasTirith
CommandSet = CommandSet GondorArcheryCommandSetL evel3_MinasTirith
CommandSet GondorArcheryCommandSet_ MinasTirith
InitialVisible = 6
1 = Command_ConstructGondorA rcherHorde
2 = Command_PurchaseTechnolo gyGondorFireArrows
3 = Command_PurchaseUpgradeG ondorStructureLevel2
4 = Command_BeregondKommanda ntWeißeKompanie
6 = Command_Sell
CommandSet GondorArcheryCommandSetL evel2_MinasTirith
InitialVisible = 6
1 = Command_ConstructGondorA rcherHorde
2 = Command_PurchaseTechnolo gyGondorFireArrows
3 = Command_PurchaseUpgradeG ondorStructureLevel3
4 = Command_BeregondKommanda ntWeißeKompanie
6 = Command_Sell
CommandSet GondorArcheryCommandSetL evel3_MinasTirith
InitialVisible = 6
1 = Command_ConstructGondorA rcherHorde
2 = Command_PurchaseTechnolo gyGondorFireArrows
4 = Command_BeregondKommanda ntWeißeKompanie
6 = Command_Sell
End
Prinz von Dol Amroth:
--- Zitat ---Object = Object GondorWächterderKompanieHorde
--- Ende Zitat ---
--- Zitat ---Object GondorArcherRange
CommandSet = CommandSet GondorArcheryCommandSet_MinasTirith
CommandSet = CommandSet GondorArcheryCommandSetL evel2_MinasTirith
CommandSet = CommandSet GondorArcheryCommandSetL evel3_MinasTirith
ReplaceModule ModueTag_ArcheryRangeLev el2CommandSet
Behavior = CommandSetUpgrade ModueTag_ArcheryRangeLev el2CommandSet_42
TriggeredBy = Upgrade_GondorStructureL evel2
ConflictsWith = Upgrade_GondorStructureL evel3
CommandSet = GondorArcheryCommandSetL evel2_MinasTirith
End
End
ReplaceModule ModueTag_ArcheryRangeLev el3CommandSet
Behavior = CommandSetUpgrade ModueTag_ArcheryRangeLev el3CommandSet_42
TriggeredBy = Upgrade_GondorStructureL evel3
CommandSet = GondorArcheryCommandSetL evel3_MinasTirith
End
End
End
--- Ende Zitat ---
--- Zitat ---CommandSet GondorArcheryCommandSet_ MinasTirith
InitialVisible = 6
1 = Command_ConstructGondorA rcherHorde
2 = Command_PurchaseTechnolo gyGondorFireArrows
3 = Command_PurchaseUpgradeG ondorStructureLevel2
4 = Command_BeregondKommanda ntWeißeKompanie
6 = Command_Sell
End
CommandSet GondorArcheryCommandSetL evel2_MinasTirith
InitialVisible = 6
1 = Command_ConstructGondorA rcherHorde
2 = Command_PurchaseTechnolo gyGondorFireArrows
3 = Command_PurchaseUpgradeG ondorStructureLevel3
4 = Command_BeregondKommanda ntWeißeKompanie
6 = Command_Sell
End
CommandSet GondorArcheryCommandSetL evel3_MinasTirith
InitialVisible = 6
1 = Command_ConstructGondorA rcherHorde
2 = Command_PurchaseTechnolo gyGondorFireArrows
4 = Command_BeregondKommanda ntWeißeKompanie
6 = Command_Sell
End
--- Ende Zitat ---
Navigation
[0] Themen-Index
[#] Nächste Seite
Zur normalen Ansicht wechseln