[en] - Modding Corner > Coding
Coding in Edain 4.00
Tukolp:
Thanks for the help, but it not solwed my problem.
I instered objects to my #define RESOURCE_MODIFIER_OBJECT _FILTER in playertemplate.
+MordorSlaughterHouse_Extern and +MordorSlaughterHouse and the AIbuilder has these two also.
I also inserted this to skirmishaidata.ini :
EconomyBuilderMinFarmsOw ned = 4
EconomyBuilderMinMoney = 400 ;300
EconomyBuilderPerFarmVal ue = 70
EconomyBuilderPerSecPrio rityIncreaseBase = 30.0
EconomyBuilderMinTimeBet weenFarms_Rush = 15.0f;
and this
AIEconomyAssigment MordorSlaughterHouse ;FarmTemplate MordorSlaughterHouse_Ext ern MordorLager
TemplateName = MordorSlaughterHouse ;MordorSlaughterHouse_Ext ern FarmTemplate
End
But still no luck, the porters are building the base, but not a single farm.
If anyone knows how to solve this, how to allow the builder to build edain 4.4.1's slaughterhouses on FarmTemplates from maps please help me. This is the last thing I need to make them work.
FG15:
--- Zitat ---AIEconomyAssigment MordorSlaughterHouse ;FarmTemplate MordorSlaughterHouse_Ext ern MordorLager
TemplateName = MordorSlaughterHouse ;MordorSlaughterHouse_Ext ern FarmTemplate
End
--- Ende Zitat ---
Guess that is the code which is due for the farms.
But you added the normal SlaughterHouse, but not the Extern one.
Tukolp:
I modifed them to this :
AIEconomyAssigment MordorSlaughterHouse_Ext ern
TemplateName = MordorSlaughterHouse_Ext ern
End
and my playertemplate :
#define RESOURCE_MODIFIER_OBJECT _FILTER ANY +MordorSlaughterHouse_Extern
Also the builder has the _extren one
Still no farms :'(
Tukolp:
Changing this command solved my problem:
DisableBaseBuilding = No
DisableEconomyBuilding = No ;Yes <------
DisableUnitBuilding = No
DisableScienceUpgrading = No
DisableUnitUpgrading = No
DisableTacticalAI = No
DisableTeamBuilding = No
DisableWallBuilding = Yes
One problem solven, and another came :D
Now the AI builds the slaughterhouses, but sometimes duplicates them, near each other. Why ?
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