[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Late Game Improvement Ideas

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Sawman:
Wow this thread  :D 

So I will just jump in and say I'd really like to see Rohan buffed in a lot of ways.

1.I have no idea about this one but maybe the team can answer it? My suggestion is that if the charge of cavalry is different at all between all the faction I suggest that the normal Rohirrim(ones with spear) have a significantly higher charge then say Eastfold Rohirrim or Gondor knights because they have something to charge with instead of just a melee weapon maybe this buff could also be applied to Royal Guard and Swan Knights as well because they also have a charging weapon. I think the normal Rohhirrim  need a buff because at the moment there is no point in getting them because from what I can tell Eastfold Rohhirrm have the same charge and a formation that is just far more useful and they cost the exact same so why would you ever buy normal Rohhirrim?

2. I completely agree that Rohan needs eco buffs because they currently only have eco boost so to speak and that's theo's taxes. Although that is very helpful EG it's not fantastic MidG and LG and the farm you use it on has to be a settlement if I am not mistaken so it leaves it vulnerable , so by adding a Grand Harvest variant to Rohan,  this would at least give them an eco boost and paired with theo having to be cured wouldn't make it overpowered. Also I think they need more discounts so having multiple armories should give you a discount for upgrades because the armory is also your siege equipment building so it makes sense to get more than one and I think you should receive a bonus for having more than one.

3. I really like the idea of making the Royal Horses (or whatever its called xp) being improved with a buff and adding it to a higher power point value is the right move because at the moment when I get it I don't get really get excited that my cavalry is just a little bit better if they make it to level 3 so right now I find it like a meh power point and should be better imo

thanks might have more to post later ;)         

Hamanathnath:
I do want to bring up one more point about this thread, which really has to do with the first post.  I really like that the original, stats wise, a lot.  I don't think that a boost like that will make Riders Unkillable machines that destroy everything.  It's really all that the cavalry need. 

My major problem with it is that it is a Spellbook Power.  No other faction has any sort of Unit stat increases inside their Spellbook.  The Power you are suggesting would make players have to get this power in order to have a powerful late game, something I can't get behind because of how far it is down the Spellbook, pretty much railroading players.  No faction's main gameplay mechanics require a Spellbook power in order to win, and by the sound of this power, that's what it is turning into.  It would pretty much make player go for the power because if they don't, and they lose map control in late game, or never had it to begin with, Rohan loses, without any chance to fight back. 

So therefore, I would recommend putting it as an additional perk to Glorious King.  Once Theoden is free, the player is able to purchase the upgrade.  It could be purchased from the Armoury or Stables, and cost 1500 to for the upgrade to take effect. I don't think that limiting it behind this power would be much of a problem either, because Glorious King is easy to obtain, is something almost anyone buys anyways, and if your freeing Theoden, it is usually not for a peasant army, but a Cavalry army.

Of course, if this happens, there is one free spot in the Rohan Spell Book.  Feel free, if u agree with my idea, to leave an idea for a new 2 or 3 point power besides Royal Horses.

Elite KryPtik:
Well, this seems a fair proposal to me. I personally would rather have it as a spellbook, considering that its already railroaded anyways because of ents. However, I think that if Rohan can just get something of an economy boost, that it would be fair to have a stronger version Royal Breeding as an upgrade and put a new spellbook power for Rohan. My idea for a new 2 point power(Royal Breeding costs 2 points) would be Gondor Allies, to represent the strong bond between the people of Gondor and Rohan. It could summon some heavy infantry to the field, like a tower guard and a couple of gondor soldiers, to help Rohan hold the line for a little bit early game with some stronger infantry. It wouldn't summon any heroes, just 3 battalions of troops. I think that would fill the void nicely, and would give a decent summon on both sides of the spellbook tree.

DrHouse93:
I agree with Haman's idea of the upgrade, and overall with the opinions of Kryptic. Buffing Rohan's infantry is no sense for me, mainly for a lore-reason (the only chance when we saw an infantry army of Rohan was at the Black Gate and Helm's Deep, and they're just particular cases. Anywhere in the books you can read that the might of Rohan's armies was its cavalry)

And also, as Kryptic said, the point is not to turn the Rohirrim into unkillable death machines, but to prevent them from miserably die against pikes, because, if I'm not mistaking, Swordsmen don't deal so much damage to Pikes (the unit type they're weak against), and also Archers don't deal so much damage to upgraded Infantry. So why should cavalry die so ridiculously against Pikes (especially Rohan's one, which is the most powerful in the whole Middle-Earth?)

Gnomi:
I won't write much, just a small thing:

--- Zitat ---I don't really think its fair for any faction to be handicapped at any point of the game, that just makes for boring, "you must win at this point in the game or you lose" matches. All factions should have close to an equal chance at all stages in the game.

--- Ende Zitat ---
I completely disagree here. As long as there are differences between the factions, it will always mean that some factions are handicapped in different stages at the game - of course this should not mean that a faction has no chance to win at some point of the game, but it can be weaker.

As people are quite often comparing things to Bfme I or Bfme II:
In Bfme I Mordor and Isengard were horrible in the EG and bad in MG, but really strong in LG.
Rohan had big difficulties against an Isengard army in LG and the only chance to win a direct fight for Rohan were the spells (Army of the dead ftw :P).

Rohan was a strong harass faction, they were never meant to have a strong army for a direct fight. Their target was to harass and therefore have a better economy than the enemy. (you can kill some of the small armies with your fast army and you can destroy all the economy buildings easily)

By doing this they can always have a bigger army (or at least more expensive). In a direct fight they could only win because of Theoden's lvl 4 ability (only 10% damage taken for all knights). But as soon as it gets into lategame they always have to play much smarter than other factions in direct fights to win.

It was the same in 3vs3/4vs4:
Rohan's goal was NOT to fight the enemy directly... As said Rohan is the harass faction. Rohan's goal was to kill single fleeing units and harass the enemy. By doing this the enemy had less troups and was overall weaker - even though Rohan couldn't fight them alone, their allies were able to build a stronger army  and therefore win the fights.
So Rohan's  work is not done in the big battles, but before it and while big battles somewhere else. That's where and when Rohan can help...


What does this mean for Edain?
I don't say that Rohan is perfectly balanced atm.^^ All I want to say is that imo it would be very boring if every faction would be equal in strength in direct battles. Not every faction should be played exactly equal (with equal I don't mean building the same units - but having the same strategy, just with different units). Of course Rohan should still be strong in LG, but they should not win a battle against Isengard/Mordor, if both player's just AA the enemy army, as Rohan's strength lies somewhere different.

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