[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Late Game Improvement Ideas

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Slawek56703:
Good I hope that this time it will be possible to read.
My idea is based to remove the formation of the Rohirrim and the Rohirrim of Eastfold.
It was discussed to improve the cavalry against the enemy, not an option no new entity or any amendment in the armor, so I thought of a special formation against such entities as Gondor Tower Guards / Dwarf Veterans / Isengard Shieldbearers
Instead of the previous stances Aggressive / Defensive / and Battle. How does it work ? Already I translate
Aggressive Stance converted into formation against archers - Unit receives 30% armor against arrows and buildings. However, it receives a negative effect and receives 30% weaker armor against pikemen or soldiers or cawalerii
Battle Stance turns on the formation against the troops
Unit receives 30% damage against the troops also the heavy battalions, but have weaker armor against buildings and archers.
Defensive Stance turns on the formation against pikemen. The unit receives 30% or more armor against pikemen but they can not be crushed. In addition, as a negative efect may have weaker armor against the troops. Of course, all formations who against whom and how inflicts damage or armor gets what may be converted and changed by Edain Team or anyone. Just the idea of ​​formations came into my mind, because it seems to me that the cavalry could be effective in a given situation against a foe. But at the same time less effective if the enemy will select the appropriate units. But we know that the cavalry is based on speed so it should make it run away to camp or better castle unless you enemy surrounds you every Rohan player should not under any circumstances afford. And in the camp or to escape the Rohirrim Rohirrim may be accompanied by archers who can focus on each other enemy units or shoot while moving. If the idea sucks just put away I do not have nothing to lose but I wanted to be understandable and possible to read. Thanks and sorry for my first post.

Hamanathnath:

--- Zitat von: Slawek56703 am 15. Jan 2016, 07:26 ---Good I hope that this time it will be possible to read.
My idea is based to remove the formation of the Rohirrim and the Rohirrim of Eastfold.
It was discussed to improve the cavalry against the enemy, not an option no new entity or any amendment in the armor, so I thought of a special formation against such entities as Gondor Tower Guards / Dwarf Veterans / Isengard Shieldbearers
Instead of the previous stances Aggressive / Defensive / and Battle. How does it work ? Already I translate
Aggressive Stance converted into formation against archers - Unit receives 30% armor against arrows and buildings. However, it receives a negative effect and receives 30% weaker armor against pikemen or soldiers or cawalerii
Battle Stance turns on the formation against the troops
Unit receives 30% damage against the troops also the heavy battalions, but have weaker armor against buildings and archers.
Defensive Stance turns on the formation against pikemen. The unit receives 30% or more armor against pikemen but they can not be crushed. In addition, as a negative efect may have weaker armor against the troops. Of course, all formations who against whom and how inflicts damage or armor gets what may be converted and changed by Edain Team or anyone. Just the idea of ​​formations came into my mind, because it seems to me that the cavalry could be effective in a given situation against a foe. But at the same time less effective if the enemy will select the appropriate units. But we know that the cavalry is based on speed so it should make it run away to camp or better castle unless you enemy surrounds you every Rohan player should not under any circumstances afford. And in the camp or to escape the Rohirrim Rohirrim may be accompanied by archers who can focus on each other enemy units or shoot while moving. If the idea sucks just put away I do not have nothing to lose but I wanted to be understandable and possible to read. Thanks and sorry for my first post.

--- Ende Zitat ---
I don't think this is a good idea.  People can switch between stances very quickly, and if a player knows what he is doing it will turn the Cavalry into the Unkillable Death Machines we don't want them to turn into.  Cavalry still need a counter.

Slawek56703:
@Hamanathnath
And what if we add to each formation time I have in mind such a situation you activate one formation and it works as in the case of Arnor hero that activates the bonus for cavalry, archers or soldiers? Not a bad idea so that each battalion of cavalry will be able to fight on many fronts. So there are three formations each formation has its advantages and disadvantages select one and only this one since then is additionally appropriate time when we can use it again. (And here is the choice of 1 of 3 or 1 formation and the rest will be disabled.) What do you think?

Skeeverboy:
A timer isn't possilbe for formations.

Slawek56703:
@Skeeverboy
I was thinking something like activated power or something like Aragorn Blade Master. But I understood what was going on if we have 3 Anti formations against certain unit then it may look like I mentioned above, the hero of Arnor his name Araphrant if I write well. He can choose who gets the morale of soldiers, archers, cavalry.And thats how it can look like.

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