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Autor Thema: LPS-Cup Tournament Rules  (Gelesen 16659 mal)

Elite KryPtik

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Re: LPS-Cup Tournament Rules
« Antwort #15 am: 22. Jan 2016, 00:04 »
Well, considering how many good players are in it already, if your going to enter you should play your best. Skeeverboy, woppader, django, myself all play for keeps.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

-Mandos-

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Re: LPS-Cup Tournament Rules
« Antwort #16 am: 22. Jan 2016, 00:40 »
Nah, you can also just join it for fun. You probably won't get far, that's true, but you can get some experience and enjoy the games. When I played my first tournament I was still new to the Edain multi-player and didnt get far and it was fun. There's this kind of hype you get before facing your opponent which makes it quite thrilling :)
A Túrin Turambar turún' ambartanen!
Túrin, master of doom, by doom mastered!

Elite KryPtik

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Re: LPS-Cup Tournament Rules
« Antwort #17 am: 22. Jan 2016, 00:55 »
I didn't mean to imply that you shouldn't join, sorry if it sounded that way, I just meant that you should play your best even if you do join for fun :)
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

BausDer

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Re: LPS-Cup Tournament Rules
« Antwort #18 am: 22. Jan 2016, 09:31 »
Hey Aragorn_Frodo,
this tournament is a opportunity for all Players to show their skills or just to get a better player. If you are not that good at the moment, you still have 2 Months to train your skills. And even if you lose in the first or the second round you get competition experiences, which will increase your skills a lot. So if you want to accept the LPS Cup Challenge for you, just write me a PM.

Elite KryPtik

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Re: LPS-Cup Tournament Rules
« Antwort #19 am: 3. Mär 2016, 01:08 »
So, I have a serious problem with 2 of the maps for the tournament, Gap of Rohan and Morgai. These maps are both much too large for competitive 1v1, certain factions will absolutely steamroll other factions if played properly. These maps should be replaced with smaller, more competitive maps, unless you want boring matches which are unwinnable for 1 side from the start.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Mogat

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Re: LPS-Cup Tournament Rules
« Antwort #20 am: 3. Mär 2016, 10:56 »
So after my post I wrote some hours ago was deleted, I'll try a second time (maybe a technical error of some kind):

I totally agree with the point Elite brings up here. The balance between factions in edain mod does include mapsize- and architecture as well. As Elite states right, certain factions are substantially stronger on bigger maps than others, which leads to unbalanced, boring and eventually very long matches. (Fords of Isen 2 happens to be the best 1vs1 map, since mapsize and maparchitecture are pretty much perfect here.)
If you want to keep ONE bigger 1v1 map in the mappool, it'll be more or less okay, since there could be mapdepending faction-choosing in the tournament. But I would stongly advise to replace the second map with a more balanced and more suitable map for 1v1.
« Letzte Änderung: 3. Mär 2016, 11:43 von Mogat »


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Re: LPS-Cup Tournament Rules
« Antwort #21 am: 3. Mär 2016, 12:14 »
I actually quite like Morgai, so I'd vote to keep it in the tournament.
Gap of Rohan though - I didn't play that map even once in 4.0 tbh. Mountains of Angmar is a nice map, and you play Gondor despite the map name suggesting otherwise. It would be a good replacement. The direwolves in the center don't give any exp, but that shouldn't be too big of a deal, since it's only one creep.

Gnomi

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Re: LPS-Cup Tournament Rules
« Antwort #22 am: 3. Mär 2016, 14:18 »
@ EliteKryptic:
If Iron Hills isn't too big for you, then Morgai shouldn't really be such a big problem.
It's about 7% bigger, which isn't such a big difference. (as a comparrison: That's less than a third of the diameter of a fortress)

Elite KryPtik

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Re: LPS-Cup Tournament Rules
« Antwort #23 am: 3. Mär 2016, 16:02 »
The thing about Iron Hills is that it flows very well, and your armies end up meeting sooner in the middle. On Morgai, its much more likely that you'll remain split apart on different sides of the map unless you specifically rush the enemy, and if you do you'll likely be unable to find his army and just get a couple of farms. Its very crucial to win battles against enemy armies early game, which you can't do if their running around creeping while you hunt after them, missing out on creep money yourself.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Gnomi

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Re: LPS-Cup Tournament Rules
« Antwort #24 am: 3. Mär 2016, 16:10 »
Well, that doesn't mean for me that it's more boring - I'm personally a fan of a more spread out harassment war, as I was playing a ton of Bfme I and Bfme II. :P
I always found it much more boring to have big battles for the whole match in the middle of the map, especially early on.^^ But this is just a different taste.^^

Elite KryPtik

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Re: LPS-Cup Tournament Rules
« Antwort #25 am: 3. Mär 2016, 16:37 »
Well, for a lot of factions, its really not just different taste. For example, if Rohan doesn't win a key battle vs Dwarves early on, and their allowed to have map control and make veterans, it is more or less GG.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Mogat

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Re: LPS-Cup Tournament Rules
« Antwort #26 am: 3. Mär 2016, 18:05 »
I will say some words to this debate myself.
In fact it isn't important if one map is some percent bigger than another, neither it is important that there is a need to hunt down enemy units to fight big battles in early game.

The important thing to notice is simply: Balance between factions depends on mapsize and maparchitecture, as well as it does on different units and their strenghts.
To look upon balance without considering the environment in which a battle takes place is a fatal mistake.

Harass is very important. Being in multiple locations and fight over keypoints as well. So if we had a mirror-game on a big 1v1 map, it'll be alright, since bigger maps provide more keypoints to battle for and thus demand more multitasking and anticipatory acting. --> very good for competitive 1v1 to determine the better player.

But the problem I see in bigger 1v1 maps is as already staded, different strenghts and possibilities for different factions.

Take the following example: oddly enough the edain team decided to strenghten riders with forged blades vs. buildings. I don't understand this decision at all, but lets take it as given.
On big maps, harassing with kavallery is not to counter at all with specific factions. In a few seconds upgraded horsemen take down outer farms, which leaves the opponent with far less income. Countering such harass is for many factions impossible, take the elves for example.

So, I hope it became clear what I wanted to say.
In fact I like the Idea of Elendil. We can keep one bigger map in the mappool (Morgai for instance), to support wise faction-choosing depending on map, and to support metagaming. More than this is silly, because of my points stated earlier. As Elendil proposed we could take the gap of rohan out of the mappool and replace it with mountains of angmar.


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Elite KryPtik

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Re: LPS-Cup Tournament Rules
« Antwort #27 am: 3. Mär 2016, 18:32 »
I agree with most of your points Mogat, but some faction matchups do require a crippling win early on if possible. I would also support removing a big map, I guess I do dislike Gap of Rohan more, and replacing with mountains of angmar.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Adrigabbro

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Re: LPS-Cup Tournament Rules
« Antwort #28 am: 3. Mär 2016, 19:19 »
On big maps, harassing with kavallery is not to counter at all with specific factions. In a few seconds upgraded horsemen take down outer farms, which leaves the opponent with far less income. Countering such harass is for many factions impossible, take the elves for example.

That's what Elkriders are (supposed to be) for. Usually, mounted archers counter cavalry.

Anyway, replacing Gap of Rohan by Mountains of Angmar looks like a good idea.


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BausDer

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Re: LPS-Cup Tournament Rules
« Antwort #29 am: 4. Mär 2016, 08:17 »
Thanks for your discussion, we will replace gap of rohan with another map. We wont replace it with Mountains of Angmar cause we tryd it and got Angmar. (We dont want to have Angmar map in the tournament)
Possible replacements: Dunharg, Cair Andros, Celebdil, Ithilien

Please let us know your favorite map.
We actually see no problem with the balance in Morgai. So Morgai will stay in the Map pool.

Best regards

« Letzte Änderung: 4. Mär 2016, 08:38 von BausDer »