[en] Edain Mod > [Edain] Tournaments
LPS-Cup Tournament Rules
Elite KryPtik:
Well, for a lot of factions, its really not just different taste. For example, if Rohan doesn't win a key battle vs Dwarves early on, and their allowed to have map control and make veterans, it is more or less GG.
Mogat:
I will say some words to this debate myself.
In fact it isn't important if one map is some percent bigger than another, neither it is important that there is a need to hunt down enemy units to fight big battles in early game.
The important thing to notice is simply: Balance between factions depends on mapsize and maparchitecture, as well as it does on different units and their strenghts.
To look upon balance without considering the environment in which a battle takes place is a fatal mistake.
Harass is very important. Being in multiple locations and fight over keypoints as well. So if we had a mirror-game on a big 1v1 map, it'll be alright, since bigger maps provide more keypoints to battle for and thus demand more multitasking and anticipatory acting. --> very good for competitive 1v1 to determine the better player.
But the problem I see in bigger 1v1 maps is as already staded, different strenghts and possibilities for different factions.
Take the following example: oddly enough the edain team decided to strenghten riders with forged blades vs. buildings. I don't understand this decision at all, but lets take it as given.
On big maps, harassing with kavallery is not to counter at all with specific factions. In a few seconds upgraded horsemen take down outer farms, which leaves the opponent with far less income. Countering such harass is for many factions impossible, take the elves for example.
So, I hope it became clear what I wanted to say.
In fact I like the Idea of Elendil. We can keep one bigger map in the mappool (Morgai for instance), to support wise faction-choosing depending on map, and to support metagaming. More than this is silly, because of my points stated earlier. As Elendil proposed we could take the gap of rohan out of the mappool and replace it with mountains of angmar.
Elite KryPtik:
I agree with most of your points Mogat, but some faction matchups do require a crippling win early on if possible. I would also support removing a big map, I guess I do dislike Gap of Rohan more, and replacing with mountains of angmar.
Adrigabbro:
--- Zitat von: Mogat am 3. Mär 2016, 18:05 ---On big maps, harassing with kavallery is not to counter at all with specific factions. In a few seconds upgraded horsemen take down outer farms, which leaves the opponent with far less income. Countering such harass is for many factions impossible, take the elves for example.
--- Ende Zitat ---
That's what Elkriders are (supposed to be) for. Usually, mounted archers counter cavalry.
Anyway, replacing Gap of Rohan by Mountains of Angmar looks like a good idea.
BausDer:
Thanks for your discussion, we will replace gap of rohan with another map. We wont replace it with Mountains of Angmar cause we tryd it and got Angmar. (We dont want to have Angmar map in the tournament)
Possible replacements: Dunharg, Cair Andros, Celebdil, Ithilien
Please let us know your favorite map.
We actually see no problem with the balance in Morgai. So Morgai will stay in the Map pool.
Best regards
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