[en] Edain Mod > [Edain] Mordor Suggestions
The Lidless Eye
The Witch-King of Angmar:
you are right about it is never stated as being Orthanc and there is no need to state this tower as Barad-Dûr ,however I am not trying to fix what's not broken I am trying to help Perfecting this awesome mod , I mean if the mod is amazing why not make it more amazing? we cant just put what is messing and fix bugs or balance we must add a Beauty , create an epicness feelings when you play , btw I understand the Team is Currently Busy working on Angmar , I will be very happy if they added The Lidless Eye in patch 4.4 or even patch 4.5 with MM or Imladris .
Odysseus:
It's because ET wants to avoid doublistic mechanics among factions. Although it looks like Orthanc, it's not Orthanc. Nonetheless, this way of defending the citadel was deemed a unique characteristic for Isengard and has since been kept. If we give it to Mordor as well, it's not unique anymore, it means that both factions have additional overlap. Most evil factions already have very similar playstyle, namely spamming units. For them to be more distinguished, different features were given in other aspects of the faction. Isengard with economics and base defense, Mordor with Sauron's influence and free Orcs among some of the defining characteristics of the factions.
Aesthetics are important, but gameplay is a priority and has precedence over aesthetics. Mordor already has way too much stuff they can use, and they are arguably the strongest and most specialised faction. Easiest to learn and to master of all the races too, which is rather strange for being such a specialised faction.
What more can people want for Mordor? A Mount Doom summon?
In all seriousness, it essentially has to do with bloating design. Most succesful mods and games have transparent and simple design, with each mechanic and unit being assigned a specific role in which it can excel. Furthermore, if all roles are fulfilled, adding new stuff basically creates excess and bloats the design, making it less transparent and confusing. Less is more, is the key mentality that is being hinted at here.
I hope you can understand this. It will probably never happen unless you make your own map or (sub)mod. ET is already quite satisfied with Mordor's design as well, so I hope you will keep making suggestions, and not stop because this one was shut down.
Kind regards.
Melkor Bauglir:
@Odysseus: +1
Really not much to add from my side. I can see the appeal of such an idea, but Mordor and Sauron are already complex enough and the Eye of Sauron is already in the game, so I don't think there is a particular need for this change apart from being cool. (Even I haven't thought about this or seen a suiting way to include it and I definitely did spent a lot of time modifying Mordor. ;))
Greetings
Melkor Bauglir
Walküre:
Even though I too think that this proposal has realistically not many chances to be implemented in the game, the thread is not shut down yet.
Albeit being certainly able to close it, I always tended to lock topics that really needed to be locked due to their evident conceptual inconsistency, or because they were previously rejected by the Edain Team many times (for example: Mirkwood as an independent faction, Arnor playable with the switching mechanism of the Dwarven factions, characters and heroes from the First Age or different timelines,...).
In this case, I believe that all the considerations made above (including mine) are indeed valuable and provide solid facts for a rejection; but they are still suggestions of ours, and not official statements, nor is the proposal itself (although raising various problematics) so manifestly impossible.
Therefore, I think that we should wait for a response by the Edain Team, to give a definitive answer to this.
Regardless of that, I want to briefly address Witch-king of Angmar, if I can give him an advice :)
It's not really that yours or other past and future proposals are 'unfair', or that we are solely focused, on the forum, on discussing bugs or gameplay/balance issues; it's not really so strict, otherwise the very MU would be a bit lifeless, I guess.
As pretty much everyone rightly referred to, there are various aspects, from gameplay/balance to the lore and other conceptual themes, which must inevitably be kept in mind everytime you want to give a valuable suggestion and hope it will be implemented; because the Edain Mod is always a work-in-progress and quite voluble project, but it's also true that its high standards are based on the solid Harmony (and consequent boundaries) I was relating to above, among all the fundamental pillars of the Mod itself (graphics, lore, balance, gameplay,...).
I'm sure that everyone has great and very creative ideas, but if you really want to come up with something really useful, you should really take into consideration those quite defined general borders, though difficult it could initially seem to.
Obviously, this is not something innate and compulsory from the beginning, but more a kind of general awareness that everyone has somehow achieved through the attendance of the forum and of this great Community.
I believe that you will easily get used to this approach as many of us did, if you really want to meaningfully contribute to the improvement of the Edain Mod ;)
The Witch-King of Angmar:
--- Zitat von: Odysseus am 25. Jan 2016, 00:09 ---It's because ET wants to avoid doublistic mechanics among factions. Although it looks like Orthanc, it's not Orthanc. Nonetheless, this way of defending the citadel was deemed a unique characteristic for Isengard and has since been kept. If we give it to Mordor as well, it's not unique anymore, it means that both factions have additional overlap. Most evil factions already have very similar playstyle, namely spamming units. For them to be more distinguished, different features were given in other aspects of the faction. Isengard with economics and base defense, Mordor with Sauron's influence and free Orcs among some of the defining characteristics of the factions.
--- Ende Zitat ---
I agree with you about this every faction should have its own unique style and the lidless eye shouldnt change this ,it should be a massive influence by Sauron ( like watching lands , adding leadership bouns to his armys and casting fear in enemy's hearts ) not economics and base defense like Isengard , btw in gondor faction you can get faramir's father (forgot his name) he always stand in the tower with some abilites but it doesnt look similer to Isengard I mean even if Sauron can enter the base if we gave him a unique system we will still have a unique style for every faction becouse there is many ways to deploy the lidless eye in the game.
EDIT: guys , last night Greatgoblin posted on moddb a message that aid my idea and he came up with a very interesting idea too i will paste it here for you guys and i hope you like it :
"Dear Edain Team
The thing is lidless eye idea for sauron is great.I know ppl like gorthaur as he is(...).But i have come with an idea.U created a great system for ring which is for example when galadriel gets the ring she has 2 options blessed or cursed!BRILLIANT!!!U can make the same system for ''sauron for power of the past ages''(I could remember wrong).So we can choose (...)gorthaur or an altered version of wandering shadow(with altered skills n all burning lidless eye).
This idea is completely lorefriendly even we can say with turning him to an aggrassive caster Mordor is becoming totally complete(I already have 9 nazguls for close combat dont need 1 more sword).With that improvement Mordor has a great caster n nuker(hi spell damage) and its so much closer to Tolkien's work and trilogy.
Best part is noone is unhappy at the end.U like (...)gorthaur well u have it.U want an agrassive caster well u have it too u can choose!
At the end its u r chose to kill other heros with sword or u can crisp them to death.
Ur fellow friend Greatgoblin".
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