PrologueT.A. 2949, the Quest of Erebor succeded and the Dwarves took back the city. Thorin died in the battle, as well as his nephews Kíli and Fíli. This made Dáin the next in line to become King under the Mountain, and King of all of Durin's folk. The town of Dale was rebuilt and its border stretched far to the South and East and the friendship between the Elves of Mirkwood, Men of Dale, and Dwarves of Erebor was close, especially between the Men and Dwarves. For the Dwarves of Erebor now exceeded all their ancestors in the art of masonry and mining, and created many beautiful things in Dale.
Though the riches of Erebor had made the Dwarves prosperous again, a strange darkness rose amongst the people of Erebor, and rumor grew of even greater wealth elsewhere. Chiefly among these grew that Durin’s folk now had the strength and numbers to return Khazad-dûm, which Balin and many others had decided to journey to. Despite King Dáin Ironfoot’s advice against their plan, he gave leave of Balin and his followers to take the expedition. They had hoped to regain the treasures of Moria, and Balin had also hoped to find the Ring of Thrór, which was assumed to have been lost when Thrór entered the East-gate years before.
T.A. 2989, Balin and his followers started their journey to take back Khazad-dûm. Balin’s Colony has some noteworthy characters: Óin, Ori, Náli, Frár, Lóni and Flói.
AzanulbizarBalin and his followers reach and enter the Dimrill Dale. A Battle follows soon after. Many orcs perish and Flói die after slaying an orc chieftain.
East-gateThe Dwarves takes the East-gate. And First Hall. Afterward Flói is buried under the grass near Kheled-zâram.
First DeepThe Dwarves continue and take control of the first deep, including the first and second hall, with the bridge of khazad-dûm.
The Long WayThe Dwarves get through the second, third, fourth and fifth levels.
*Here we can add many maps/missions for large-scaled battles.Seventh LevelAfter taking the most of the eastern parts of the city, Balin leads his brothers through the seventh level. They take the Twenty-first Hall, where Balin set up hiss et in the Camber of Mazarbul, proclaiming himself Lord of Moria.
Into the DepthsFor five years the colony explore, thrive, and also manage to find many old treasures such as Durin's Axe, Durin's helm, mithril, gold, and other treasures.
*Here we can add many maps/missions for large-scaled battles and also for MERPG.Kheled-zâramOn 10 November T.A. 2994, Lord Balin went to go look in Kheled-zâram (Mirrormere) and an orc archer fatally shot him from behind a rock. The Dwarves killed the archer, but many more orcs came up the Silverlode river. After a short battle, and with Balin’s body rescued, the surviving Dwarves retreated back into the First Hall and barred the East-gate.
The AssaultThe First Hall and The Bridge of Khazad-dûm are captured. A great battle follows for Second Hall. Lóni, Frár and Náli die there.
The EscapeÓin leed a group west, hoping to find and escape through the Doors of Durin. Eventually, he meets the Watcher in the Water who kill him. Of his group only four returned.
The Final StandTrapped, the remaining Longbeards with Ori retreat to the Chamber of Mazarbul. They place there Balin’s body in a tomb. Then Ori write the last pages in the Book of Mazarbul before he and the last few remaining Dwarves perish in a final stand.
EpilogueAfter receiving no news from the Colony for 25 years, the Dwarves of Erebor became worried about the fate of their kin. As a result, Dáin Ironfoot sent Glóin and his son Gimli to Rivendell to seek news about the colony and advice from Elrond. When Frodo Baggins met Glóin and asked him abut Ori, Balin, and Óin, his face darkened, saying that he did not know. Gimli eventually learned of their fate when he crossed the dwarven realm with the Fellowship of the Ring. He later reported their fate to Thorin Stonehelm.
Units and heroesThe heroes that belong to this campaign are the following:
- Balin, already designed in the Edain mod.
- Óin, already designed in the Edain mod.
- Ori, already designed in the Edain mod.
- Náli, still need its own design.
- Frár, still need its own design.
- Lóni , still need its own design.
- Flói, still need its own design.
For the units, I think that the ones from the Erebor sub-faction (uptaded in 4.3 soon) are the most suitables.
As I said the goblins, trolls and others evil creatures will comes with the Misty Mountains faction release.
The Watcher in the Water and the Balrog will be also part of this.
Ideas and observationsI have looked for maps on the heavengames website and on this very forum and found one really interesting: Moria 1.2, by Gagolin. Although this map is actually sheduled for Edain 3.8, it is in fact relating the same events this submod is trying to do.
So, there are few things I want to make different compared to this map. First, each mission I mentioned before will have its own map. Doing so, there will be a huge amount of place to use. It will allow a great respect the lore aswell as offering big battlefields.