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Umfrage

Concerning the news:

Just write them in english and that will be fine for me.
40 (71.4%)
Es wäre gut, wenn sie auch auf Deutsch wäre.
13 (23.2%)
Ça serait bien qu'elles soient en français aussi.
3 (5.4%)

Stimmen insgesamt: 56

Umfrage geschlossen: 13. Feb 2016, 13:33

Autor Thema: Sons of Durin Submod [CLOSED]  (Gelesen 12797 mal)

LordOfMoria

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Sons of Durin Submod [CLOSED]
« am: 24. Jan 2016, 20:51 »
CLOSED ON 27.08.16

SONS OF DURIN
AN EDAIN 4.0 SUBMOD PROJECT



LAST UPDATES:
31.01.16 - 08:00 > Official forum opened: sonsofdurin.boards.net.
12.02.16 - 16:30 > Poll closed. According to results, the news will be displayed on modding-union in english and german.

NEWS

THE TEAM

Anyone who's interested to join us is welcome.

Also, you can give us suggestions, feedback or ideas on our official forum: sonsofdurin.boards.net.

PREFACE

THROUGH FIRE

THROUGH BLOOD

SOURCES
« Letzte Änderung: 27. Aug 2016, 10:34 von LordOfMoria »
Baruk khazaddumu

Ealendril

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Re: Zâbad Khazad-dûmu
« Antwort #1 am: 25. Jan 2016, 11:55 »
Sounds interesting, good look!

Joragon

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Re: ZKD-Submod Project
« Antwort #2 am: 25. Jan 2016, 16:55 »
Cool concept! So for now you have a lot to do  xD

makis89

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Re: ZKD-Submod Project
« Antwort #3 am: 25. Jan 2016, 17:03 »
ok i saw ''Submods allgemein'' and i thought that it would be in German.. !!! :)
it looks very promising and needs a lot of work ..!!! Good luck from me  ;)
"...for all living things were her food,
and her vomit darkness."

>Darkness<

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Re: ZKD-Submod Project
« Antwort #4 am: 25. Jan 2016, 17:36 »
ok i saw ''Submods allgemein'' and i thought that it would be in German.. !!! :)
it looks very promising and needs a lot of work ..!!! Good luck from me  ;)

I thought the Same.  [ugly]
Sounds very interesting.
Grüße Darkness


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Kael_Silvers

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Re: ZKD-Submod Project
« Antwort #5 am: 25. Jan 2016, 20:31 »
Cool concepts. It looks great. Waiting for more.

Khamul_der_Sehende

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Re: ZKD-Submod Project
« Antwort #6 am: 25. Jan 2016, 20:43 »
Looks great and I must say I really appreciate how the Community starts to do more and more stuff to expand this awesome mod.

I'll definetly keep tracking.  xD
"Doch vom Glück und vom frohen Leben gibt es wenig zu sagen, bevor es ein Ende hat; so sind große und herrliche Werke ihr eigener Nachruhm, solange sie dauern und Augen sie sehen können, und erst wenn sie in Gefahr sind oder für immer zerbrochen, gehen sie in die Lieder ein."

Silmarillion: X Von den Sindar

lord_ellessar

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Re: ZKD-Submod Project
« Antwort #7 am: 25. Jan 2016, 23:27 »
If someone else is interesting to work on it I think we could enlarge the team (only twoo for the moment) it is better if you speek French but the most important are the skills :)
Folks of middle earth




LordOfMoria

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Durins Söhne Submod [Edain]
« Antwort #8 am: 28. Jan 2016, 20:48 »
CLOSED ON 27.08.16

DURINS SÖHNE SUBMOD
EIN EDAIN 4.0 SUBMOD PROJEKT



LETZTE UPDATES:
31.01.16 - 08:00 > Offizielle Forum (ENG) eröffnet: sonsofdurin.boards.net.
12.02.16 - 16:30 > Poll geschlossen. Nach den Ergebnissen werden die News auf Modding-Union in Deutsch und Englisch angezeigt.

ANKÜNDIGUNGEN

DAS TEAM

Alle diejenigen, die interessiert sind, können dem Team beitreten.

Sie können uns auch Anregungen, Ideen oder Feedback auf dem offiziellen Forum (ENG) mitteilen: sonsofdurin.boards.net.

VORWORT

DURCH FEUER

DURCH BLUT

INFORMATIONSQUELLEN
« Letzte Änderung: 27. Aug 2016, 10:34 von LordOfMoria »
Baruk khazaddumu

LordOfMoria

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SvD Submod Project
« Antwort #9 am: 29. Jan 2016, 11:41 »
ok i saw ''Submods allgemein'' and i thought that it would be in German.. !!! :)

Eigentlich werden alle News auch auf Deutsch verfügbar und, wenn die erste Kampagne fertig wird, werde ich für einen deutsche Version arbeiten ;)
Baruk khazaddumu

Fine

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Re: Sons of Durin Submod [Edain]
« Antwort #10 am: 29. Jan 2016, 11:47 »
This is looking great, I am looking forward to what will be done with this project :)

Adamin

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Re: Sons of Durin Submod [Edain]
« Antwort #11 am: 30. Jan 2016, 02:53 »
Lore accuracy
I want to give a very special attention to the lore accuracy within this project. The community of this forum has a ton of Lord of the Rings fans and I really think that their opinion and advice for the story, the designs and the maps graphics would bring a lot in this direction.



Sehr spannend was ihr euch da vorgenommen habt. ^^
Wait... or should I answer in english?...
The whole trilingual approach already confuses me!  [ugly]

I'd say don't overburden yourselfes. Keeping it to one language for the start is a good idea.

LordOfMoria

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Re: Sons of Durin Submod [Edain]
« Antwort #12 am: 30. Jan 2016, 09:33 »
I'd say don't overburden yourselfes. Keeping it to one language for the start is a good idea.

Just to make it clear I said I'll only work on a german version when the first release in english will be full completed.
On another hand, I indeed planed to publish the news in three languages. You assuredly speek by experience, and on that point I may effectively change my mind, coming to bilingual (en/de) or just english, (Edit:) maybe by taking a poll. I take a poll and gives two weeks to choose ;) According to results, the news will be displayed on modding-union in english and german  (en/de)

By the way, thank you (and in the same occasion: thank you all) for your support for this project  ;)
« Letzte Änderung: 12. Feb 2016, 17:58 von LordOfMoria »
Baruk khazaddumu

Aragorn_Frodo

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #13 am: 30. Jan 2016, 23:01 »
Would it be possible for me to help with this? I have plenty of experience in map scripting and I would love to add my ideas and work to this project.  If you would like my help it is best if you pm me on moddb though.

UlfricStormcloak148

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #14 am: 31. Jan 2016, 11:46 »
Yo

I have another  source for you

http://lotr.wikia.com/wiki/Main_Page

LordOfMoria

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Re: Sons of Durin Submod [Edain]
« Antwort #15 am: 31. Jan 2016, 15:46 »


Greetings, Sons of Durin!

Today, we just open a new forum, dedicated for the interaction between the team and the community.

We want to give a very special attention to the lore accuracy within your submod. The community of Edain has a ton of Lord of the Rings fans and we really think that their opinion and advice for the story, the designs and the maps graphics would bring a lot in this direction.

Everybody is welcomed to participate, so just take a look at the forum, share your ideas or just give us your opinion on


Your SoD Team
« Letzte Änderung: 9. Jun 2016, 15:45 von LordOfMoria »
Baruk khazaddumu

The_ClocheFixer

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #16 am: 31. Jan 2016, 20:59 »
Well it sounds already very cool and promising  :) Just take your time guys and impres us later ;)
A lady is never just NEVER to pretty for METAL!

Fredius

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Sons of Durin Submod [Edain] - PREVIEW 1
« Antwort #17 am: 11. Feb 2016, 13:54 »


Greetings, fans of Edain xD!

PREVIEW 1: Through Blood - Dale



VORSCHAU 1: Durch Blut - Dale


« Letzte Änderung: 9. Jun 2016, 15:45 von LordOfMoria »

The_ClocheFixer

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #18 am: 11. Feb 2016, 18:31 »
I am impressed! It looks really cool! :D
A lady is never just NEVER to pretty for METAL!

NetoD20

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #19 am: 11. Feb 2016, 22:12 »
Looks really great. I couldn't see the borders/outer walls of the city so clearly, but I would suggest that the city should stand on higher ground in relation to the dale floor around, with the river running in a chasm around the city.

In Appendice 12 of the Battle of the Five Armies movie (I think), they say the city was inspired in a way that looked like tibetan monks from the mountains built an italian hill city.

Melkor Bauglir

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #20 am: 11. Feb 2016, 22:21 »
Time to comment on this and their isn't much to say: It certainly looks nice!
I am not yet completely sure what exactly I have to look out for in your submod, but untill now it shows in interesting idea and well-done maps eventhough I would describe them as not completely finished, yet. I'm excited for further updates!

Greetings
Melkor Bauglir

Fredius

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #21 am: 12. Feb 2016, 00:10 »
Thanks for the compliments guys, we appreciate it :).


I believe there is always a fine line between making the map as accurate to the movies as possible, and making a map as 'playable' as possible. If I raise the level of the city to the same height as was shown in the movies, then I'd sacrifice the ability to attach ladders/siege towers to the walls. The only possible way to besiege the city would be through the gates; which isn't fun at all :P. Don't worry about the river btw, one part of the city has a river surrounding it, I just didn't show it in the screenshots because I don't want to spoil everything :P.

However I didn't know that little fact from the appendices. I will see if I can do something with that information.
« Letzte Änderung: 12. Feb 2016, 00:24 von Fredius »

NetoD20

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #22 am: 12. Feb 2016, 00:32 »
Thanks for the compliments guys, we appreciate it :).


I believe there is always a fine line between making the map as accurate to the movies as possible, and making a map as 'playable' as possible. If I raise the level of the city to the same height as was shown in the movies, then I'd sacrifice the ability to attach ladders/siege towers to the walls. The only possible way to besiege the city would be through the gates; which isn't fun at all :P. Don't worry about the river btw, one part of the city has a river surrounding it, I just didn't show it in the screenshots because I don't want to spoil everything :P.

However I didn't know that little fact from the appendices. I will see if I can do something with that information.

Thanks for the response :D
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.

Still, keep up the great work, it's amazing.

Fredius

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #23 am: 12. Feb 2016, 09:57 »
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.

This has been done, though it's not visible in these screenshots ;).

NetoD20

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #24 am: 12. Feb 2016, 10:04 »
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.

This has been done, though it's not visible in these screenshots ;).

Oh, great! Sorry for having insisted on the idea, you guys clearly have everything handled :) By the way, love your Mouth of Sauron avatar.

>Darkness<

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #25 am: 12. Feb 2016, 13:21 »
Wow, Dale Looks very great. Good work guys ;)
Grüße Darkness


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Fredius

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #26 am: 12. Feb 2016, 14:33 »
Thanks man :)!

Ar-Sakalthôr

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Re: Sons of Durin Submod [Edain]
« Antwort #27 am: 13. Feb 2016, 00:03 »
Normal i hate Dwarfs but youre Submod looks interresting. The Dale "Update" looks nice. :) Keep the good Work. ;)

MfG Lord Sauron der 5000.


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CragLord

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Re: Sons of Durin Submod [Edain]
« Antwort #28 am: 15. Feb 2016, 13:03 »
First of all, concepts look really nice! :)
I always was courious about that part (THROUGH FIRE) of history concerning dwarves. Still I think that one part of it is shrouded in mystery. Because of that it is very interesting to me.
Looks great so far, Dale update looks nice!
I am really dwarven fanatic, and I am looking forward to this submod! :)

Greetings,
CragLord
 

Fredius

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Re: Sons of Durin Submod [Edain]
« Antwort #29 am: 15. Feb 2016, 18:12 »
Thanks guys :).

Draco100000

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Re: Sons of Durin Submod [Edain]
« Antwort #30 am: 9. Apr 2016, 19:35 »
I would like to help with this, I dont know anything about mapping but I think i have clear sight to detect bugs in units movement/ designs, new features and so on.
If you need betatesters I can test for you anything you would want.

I think the more eyes you have the more bugs you can fix and the best the sub mod can look in his first apparition. ;D

LordOfMoria

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Sons of Durin Submod [Edain]
« Antwort #31 am: 27. Aug 2016, 10:30 »

Hi everyone,


I was enthusiastic concerning this submod and everything it could offer but I misjudged the work and the skills it needed. Right now I havn't enough time to grant to continue supervise the project.
With the approval of the team I officialy close this submod.

I will keep the dedicated forum (http://sonsofdurin.boards.net/) active for a while.

I want to thank all the team members for their participation and their motivation and wish them a lot of fun in their further modding experience.

The team: Aragorn_frodo, Fredius, Lord_ellesar, LordDainOfIronHills.


LordOfMoria
Baruk khazaddumu