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Sons of Durin Submod [CLOSED]
Melkor Bauglir:
Time to comment on this and their isn't much to say: It certainly looks nice!
I am not yet completely sure what exactly I have to look out for in your submod, but untill now it shows in interesting idea and well-done maps eventhough I would describe them as not completely finished, yet. I'm excited for further updates!
Greetings
Melkor Bauglir
Fredius:
Thanks for the compliments guys, we appreciate it :).
--- Zitat von: NetoD20 am 11. Feb 2016, 22:12 ---
Looks really great. I couldn't see the borders/outer walls of the city so clearly, but I would suggest that the city should stand on higher ground in relation to the dale floor around, with the river running in a chasm around the city.
In Appendice 12 of the Battle of the Five Armies movie (I think), they say the city was inspired in a way that looked like tibetan monks from the mountains built an italian hill city.
--- Ende Zitat ---
I believe there is always a fine line between making the map as accurate to the movies as possible, and making a map as 'playable' as possible. If I raise the level of the city to the same height as was shown in the movies, then I'd sacrifice the ability to attach ladders/siege towers to the walls. The only possible way to besiege the city would be through the gates; which isn't fun at all :P. Don't worry about the river btw, one part of the city has a river surrounding it, I just didn't show it in the screenshots because I don't want to spoil everything :P.
However I didn't know that little fact from the appendices. I will see if I can do something with that information.
NetoD20:
--- Zitat von: Fredius am 12. Feb 2016, 00:10 ---Thanks for the compliments guys, we appreciate it :).
--- Zitat von: NetoD20 am 11. Feb 2016, 22:12 ---
Looks really great. I couldn't see the borders/outer walls of the city so clearly, but I would suggest that the city should stand on higher ground in relation to the dale floor around, with the river running in a chasm around the city.
In Appendice 12 of the Battle of the Five Armies movie (I think), they say the city was inspired in a way that looked like tibetan monks from the mountains built an italian hill city.
--- Ende Zitat ---
I believe there is always a fine line between making the map as accurate to the movies as possible, and making a map as 'playable' as possible. If I raise the level of the city to the same height as was shown in the movies, then I'd sacrifice the ability to attach ladders/siege towers to the walls. The only possible way to besiege the city would be through the gates; which isn't fun at all :P. Don't worry about the river btw, one part of the city has a river surrounding it, I just didn't show it in the screenshots because I don't want to spoil everything :P.
However I didn't know that little fact from the appendices. I will see if I can do something with that information.
--- Ende Zitat ---
Thanks for the response :D
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.
Still, keep up the great work, it's amazing.
Fredius:
--- Zitat von: NetoD20 am 12. Feb 2016, 00:32 ---Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.
--- Ende Zitat ---
This has been done, though it's not visible in these screenshots ;).
NetoD20:
--- Zitat von: Fredius am 12. Feb 2016, 09:57 ---
--- Zitat von: NetoD20 am 12. Feb 2016, 00:32 ---Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.
--- Ende Zitat ---
This has been done, though it's not visible in these screenshots ;).
--- Ende Zitat ---
Oh, great! Sorry for having insisted on the idea, you guys clearly have everything handled :) By the way, love your Mouth of Sauron avatar.
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