[en] Edain Mod > [Edain] Isengard Suggestions
Isengard's Base
Melkor Bauglir:
Well, certainly this isn't an urgent subject that needs change and I agree that Isengard doesn't really need walls, but considering this latest suggestion: Why not?
I do indeed agree that Mordor's and Isengard's bases look very similar, while this isn't a big problem in my opinion (as the "texture" of both areas does look fairly similar in the movies), ideas like the white lines look pretty nice. I'm generally neutral on the matter of trees, certainly the aren't really fitting a fully industrialized base, but they may refer to the tainting of Isengard, so I'm not so certain about those.
Spreading the fortress upgrades around the castle is also a neat idea, this would make Saruman's headquarters even more crowded as they are described in the books (something I really missed graphically from Edain 3.8.1 where Isengard was visually the most industrialized faction).
Therefore, all things considered I like your latest suggestion. :)
Greetings
Melkor Bauglir
The Witch-King of Angmar:
--- Zitat von: Melkor Bauglir am 3. Feb 2016, 22:43 ---Well, certainly this isn't an urgent subject that needs change and I agree that Isengard doesn't really need walls, but considering this latest suggestion: Why not?
I do indeed agree that Mordor's and Isengard's bases look very similar, while this isn't a big problem in my opinion (as the "texture" of both areas does look fairly similar in the movies), ideas like the white lines look pretty nice. I'm generally neutral on the matter of trees, certainly the aren't really fitting a fully industrialized base, but they may refer to the tainting of Isengard, so I'm not so certain about those.
Spreading the fortress upgrades around the castle is also a neat idea, this would make Saruman's headquarters even more crowded as they are described in the books (something I really missed graphically from Edain 3.8.1 where Isengard was visually the most industrialized faction).
Therefore, all things considered I like your latest suggestion. :)
Greetings
Melkor Bauglir
--- Ende Zitat ---
thank you Melkor Bauglir , I am so glad you like it :)
edit: you know the first thing Saurman and the orcs did in Isengard was cuting ALL the trees , and this is the best industrial faction in all Middle-Earth we are talking about , there is no way "dead trees" can fit in it
Walküre:
I agree with Melkor :)
The latest idea sounds definitely a lot more reasonable and interesting.
I'm too for an improvement of the industrialised element of Isengard; furthermore, I really like those white (steel?) paths that lead to the citadel as well.
Yes, it was a good idea changing the topic of the thread a bit ;)
The Witch-King of Angmar:
--- Zitat von: DieWalküre am 3. Feb 2016, 23:02 ---I agree with Melkor :)
The latest idea sounds definitely a lot more reasonable and interesting.
I'm too for an improvement of the industrialised element of Isengard; furthermore, I really like those white (steel?) paths that lead to the citadel as well.
Yes, it was a good idea changing the topic of the thread a bit ;)
--- Ende Zitat ---
thank you so much , this is the first time i get some people to like my idea in modding-union , i feel weird lol
btw I am not actually sure if the white paths are from steel or not but i Like them alot
Walküre:
You will discover that it's much better discussing with other people and finding well-thought 'compromises' than achieving immediate success with the first attempt.
Of course, coming suddenly out with a suitable idea is always great, but definitely less plausible :)
Steel is probably the artificial element by definition, and one of the symbols of Industry itself, something that thoroughly opposes the natural and 'bucolic' view of Tolkien.
At least, how the World should be to be good.
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