[en] Edain Mod > [Edain] Mordor Suggestions

Mordor concept (New)

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Walküre:
Azog, please, don't take this negatively, but if we didn't read your new concept, you also didn't understand properly our criticism  :)

The main point that you are still missing, I guess, is that your proposal has no reasons at all to see light.
It basically consists of changing something for the sake of changing itself, basing everything on aesthetic purposes, or trying to implement at all costs a specific design.
This is arguably one of the weakest and most inconsistent ways to back what you believe is a good idea that has to be included in the game.

And, again, why should someone choose Minas Morgul or Dol Guldur with the exclusion of one of the two, when both the subfactions legitimately belong to Mordor (as a whole 'realm'/authority)?
These are conceptual and lore issues, not only aesthetic.

FG15:

--- Zitat ---Now when you use Saurons influence on the orc pit you unlock orc captains, which have the same effect as the overseers they are only stronger, but they have different designs based on which faction you choose
--- Ende Zitat ---
Definetly won't happen. The system for the orc overseers is already extremly huge system and that would mean to create about 20 new horde definitions. Also, orc overseers are already extremly powerfull, making units up to 4 times as strong.

Fredius:
Yes but what if I want to play with both Dol Guldur and Morgul and Mordor at the same time :P? I read your concept, I don't agree with the sub-faction system because it would ruin the current concept of Mordor. Mordor is the head of all the sub-factions it controls, these are mainly Dol Guldur, Morgul and Cirith Ungol, with Rhun and Harad as it's vassals. The current concept of Mordors gameplay shows this perfectly, and imo it shouldn't be sacrificed just to give people either a Hobbit feeling or a Morgul feeling; why not both xD!

As for the unit designs, however, I completely agree with you. Dol Guldur orcs look a bit outdated compared to the other models inspired by the Hobbit movie. Probably because they were based on Games Workshops models, which for some reason don't look very much like the movie orcs :/.

I'd also love to see those trolls from the movie. Not to confuse them with the oversized trolls which some people hate (I'm looking at you Melkor Bauglir [uglybunti]!), but the ones with the clubs and the awesome helmets. I think it would be great to give the Mountain Trolls the option to have either the Morgul armor or the Dol Guldur armor, each having their own bonusses. On this I also agree with you.

The difference between Gothmog and your General of Dol Guldur is that Gothmog is a real named canonical hero, the General of Dol Guldur is not. Ofcourse every army has commanders, generals, officers and whatever to lead them, but the banner carriers are already like officers to me. Morguls banner carriers have a unique design compared to the orcs they lead; they are based on that orc with the skull and the orc with the white hair that says to Gothmog "the door won't give, it's too strong!". I believe the Dol Guldur banner carrier should also look unique compared to the orcs it leads. I would say give the banner carrier the helmet of the officer that leads Azogs army in the movies (the one with the centurion helmet).

Things like this fleshes the Dol Guldur part of Mordor a lot more imo, and it doesn't sacrifice the concept of being able to play with Mordor and all it's subfactions at once. What do you guys think of this :P?

Azog The Defiler:
Die walkure i do see the point, its just the way i see the game, its a piece of art and its the unit design that add feeling to the game and not necessarily only their purpose.
But i guess youre right.

But anyways Fredius i support your idea, it makes more sense :)

Walküre:
I know, Azog, that aesthetic purposes are generally and often the core of many proposals and desires for changes.

But, as far as my brief experience in this forum tells me, people are likely to have the most diverse type of proposals – often one opposing the other – given the very nature of aesthetic suggestions, according to our personal views.
Therefore, it's not surprising that the majority of them doesn't manage to be into the game, because, as I wrote, we are talking about changes for the sake of changes themselves.

This is what I wanted to tell you  :)

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