[en] Edain Mod > [Edain] Imladris Suggestions
Imladris Siege
VectorMaximus:
Hello Edain community! Today I'm hoping we can have a nice discussion on what to do about Imladris' siege engines/mechanic. A few months ago there was a fairly large discussion on Moddb about it, with the general consensus being that the Lightbringers (3.8 siege 'wizards', for those who don't know) aren't consistent with the lore and that Imladris could probably do with a new siege.
So, I though to put it to a poll, to see what the general consensus on here is. These are the general options I feel are realistically possible. :D
Option 1: Keep the Lightbringers. Exactly what it says, we keep the lightbringers as the siege, lore issues and all. Some people thought of them as the most iconic and different part of the 3.8.1 faction, so its not outside of the realm of possibility that they remain the siege if there is enough support for them.
Option 2: Develop a uniquely elven siege engine. We design a new siege engine to match thematically with the Imladris faction, that would function the same as the siege for any other faction. I personally have no thoughts of a siege design that would look suitably Elven, but I'm interested to see if anyone has any ideas, because this seems the simplest solution to the problem.
Option 3: Unit Upgrades. Essentially give the Imladris melee units the ability to upgrade to have increased damage to structures. These would function essentially the same as the Dwarven Siege hammers, but would apply to all melee units. Imladris is already planned as a Infantry-Heavy faction, so this could work well with their play style.
Option 4: Put the siege engines in with the Dunedain. The Dunedain Camp on the settlement is designed to help supplement the Imladris faction's weaknesses, and the Men of the North could bring their siege engines to compensate for the Elves lack of them. Personally I think this idea is the worst, due to the fact that it would basically require an Imladris player to build the Dunedain camp to gain their siege.
If you have an idea for a solution to the siege issues, just say it.
Hope we can all have a nice discussion. :)
VectorMaximus
Walküre:
Hi VectorMaximus :)
This is a really interesting matter, and I will surely join the discussion once I have time, these busy days.
Though, I will lock the poll feature, for now.
Don't worry, you didn't do anything wrong.
Polls have been under discussion among the Moderators, and we (mainly the Edain Team) eventually decided to make a more specific and constructive usage out of them, via the application of somehow 'stricter' rules.
http://en.modding-union.com/index.php/topic,32047.msg416612.html#msg416612
Once this thread develops the necessary and suggested level of debate through other people's own opinions, I will make the poll available again ;)
VectorMaximus:
Ah alright. Sorry Walk.
Walküre:
--- Zitat von: VectorMaximus am 15. Feb 2016, 23:33 ---Ah alright. Sorry Walk.
--- Ende Zitat ---
Oh, no, nothing to apologise :)
We just have to wait a bit, hope that the thread will attract people's interest and develop a decently insightful debate.
As I wrote, I will join the discussion as soon as I can ;)
Fredius:
Interesting, I will start the discussion then :P,
As I said on Moddb I would propose for a ballista for the High Elves. However instead of giving the ballista to Imladris I would prefer to give it to the Lindon mini-faction, making the Ballista recruitable in the Lindon settlement.
I think this would be more logical, because in the game the Elven siege ships have ballistas attached to them (shooting magic bolts for some reason but okay :/). Elven ships were mainly made in the Grey Havens if I'm not mistaken, so that would give us the opportunity to make a Grey Havens Ballista. Ofcourse I wouldn't mind giving Imladris the ballista instead, but to me a Grey Havens ballista is far more logical considering the fact that they already have those on their ships.
As for the Lightbringers: NO. I'm absolutely against this, it is not logical to give multiple Elves more magical powers than Gandalf or Saruman, two fricking Istari. And, personally, one of the reasons that I love Lord of the rings/The hobbit is that magic isn't used as excessively as in other fantasy movies or books. Magic in Middle-Earth is only limited to a handfull of people, and imo it would be best to keep it that way.
And please don't say that we should limit the lightbringers to 3, that is a very easy solution to anything :D. Imladris already has a limited unit in the form of Glorfindels Windriders.
EDIT: Forgot to expand upon the other two options.
I wouldn't really mind if the Dunedain got the Ballista; but that would take the fun out of it :P. Imladris will be unique by being the only Elves with a siege weapon. High Elves are great smiths and builders, so their siege weapons should be of the highest quality.
As for upgrades, I'm not in favor of that. Can they also be used against walls? If so then it would be a bit overpowered if you ask me.
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