[en] Edain Mod > [Edain] Imladris Suggestions
Imladris Siege
Walküre:
I think we all agree about Angmar at an extent, beside our different positions :)
Angmar is my least favourite faction exactly due to its particular lore-loose characteristics.
I was trying to explain why those said characteristics are needed, taking the faction's perspective; I too would personally like some changes aimed to – as Spacetyrant said – have Angmar more under the 'lore leash' as all the other factions.
Nevertheless, I'm sure there will be possible improvements regarding this significant matter; but, as you would all agree, it would be better waiting for the release of the new patch and, in case, for the establishment of the very Angmar Suggestions board in the forum.
Regarding Lightbringers, I again reaffirm my support for them being scholars endowed with supportive abilities, as a sort of reflection of the Elven singers in Lothlórien (more or less).
Furthermore, as far as I know, the Unseen dimension is something that only the Blessed/High Elves of Valinor (or the ones who have lived there in specific moments of their life) are very acquainted with, being that dimension a sole thing with the physical one in the Blessed Realm.
Probably, ordinary Elves of the Third Age are too seen as bright spirits in the Unseen World (as BOTFA shows), but I don't really think they have a great and direct influence on it.
So, I would just focus on the library-like nature of Rivendell as a gathering shelter for knowledge as well, instead of widening the topic towards greater themes (as the Unseen World).
Anyway, I'm very confident that we are reaching more and more a polished proposal ;)
KingdomofErebor:
Hi folks just saw this threat from the great vecotr maximus and I always love to throw around some ideas for new units.
To begin with, I never had a chance to use the lightbringers as I never downloaded 3.8, but from what I've heard, (and seen from some very helpful RuudDevil videos) the light bringers were mages that acted like seige. Now as cool as this is , it's not really in keeping with the elven war tactics, yes Elrond can use sorcery and yes Rivendell is a font of all knowledge but I think we would be passing up a really exciting opportunity if we went for the light bringers. So without further adue here are my ideas for Imladris Siege.
First off I think the Ents are out, they're already used for Lorien, who have more of an afinity with nature than the rivendell scholars, so something else is needed. Unlike the Dwarven siege weapons that are huge, lumbering power houses, Elven seige weapons need to be stream lined and agile, while still being able to pack a punch.
For something like this I feel adopting an elven style balista could work quite well, we've seen something similar on the bombardment ships, it is basic however with some Edain magic we could get some really cool looking designs.
If we wanted to keep things simple, then we could re skin trebuchets and battering rams for imladris, although they seem a bit heavy and clunky for a graceful and elegant race like the elves.
finally although it's a nice idea, I don't think siege weapons should be recruited from the Dunedien camp as it doesn't have any sort of work shop, its a circle of tents! That said, perhaps a "Dunedien workshop" could be a structure for the main castle, preventing the need to rely on capturing settlements for siege.
Let me know what you think!
Khazad ai menu!
lord_ellessar:
Maybe an ability (for light bearers or something else) that make growing vines on walls, that could be a alternative of ladders or siege towers, depending on how much life they have :)
Dendrotheos:
I admit that I am unlearned in Silmarilion knowledge, being a purely LoTR reader, but I never really fealt convinced by the Lightbringers in 3.8.1, as I only really imagined the Istari casting magic, being themselves wizards. I don't doubt that the High Elves extensively used magic, I admit again that I don't have much knowledge on the subject of middle-earth magic, but I always viewed Rivendel as a place purely of knowledge thereof, and thus little magic as such. For this reason I personally was not convinced by the idea of using lightbringers in the Rivendel faction.
The Team will always have my full support in whichever direction they take with the Imladris faction, but I think, in the interests of siege units, Imladris should have a physical and relatively powerful siege engine. The previously suggested catapult of the Florentian Leonardo Da Vinci is certainly a valid suggestion; there are possible parallels between Imladris and Renaissance Italy in the seeking of Ancient knowledge for modern means. My personal stance on the issue is that some kind of catapult would work better as a siege unit, using the lightbringers for some other perpose, such as for example a unit supporter but with a different set of abilities to the Lorien singers.
I hope this is a meaningful contribution to the issue :)
CragLord:
Interesting video about Da Vinci catapult: Link
It is nice insight about way it works. ;)
Regards,
CragLord
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