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map.ini

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lord_ellessar:
i would like to know how, with the map ini i can change the reinforcements of the man of west CaH to units of Arnor? :)

FG15:
Yes, look for the OCLs, and change it there.
Else you can also create complete new OCLs and change the entry in the summon abilitiy of the CaH.

lord_ellessar:
but it doesn't include to change the data.big to do that? :/

FG15:
No, you can do it by map.ini


--- Code: ---ObjectCreationList OCL_CaHGoodSummon1
CreateObject
ObjectNames = GondorFighter_Summoned
Count = 5
FadeIn = Yes
FadeTime = 8000
    MinLifetime    = 30000
    MaxLifetime    = 30000
IgnoreCommandPointLimit = Yes
Disposition = SPAWN_AROUND
        DispositionIntensity      = 100
DispositionAngle = 72 ;SpawnAround uses this as the arc between guys
                Offset                          = X:0 Y:0 Z:0
                ForbiddenUpgrades      = Upgrade_Heerführer
End
CreateObject
ObjectNames = GondorFighter_Summoned
Count = 5
FadeIn = Yes
FadeTime = 8000
    MinLifetime    = 60000
    MaxLifetime    = 60000
IgnoreCommandPointLimit = Yes
Disposition = SPAWN_AROUND
        DispositionIntensity      = 100
DispositionAngle = 72 ;SpawnAround uses this as the arc between guys
                Offset                          = X:0 Y:0 Z:0
                ForbiddenUpgrades      = Upgrade_ObjectLevel4
                RequiredUpgrades = Upgrade_Heerführer
End
End

Object CreateAHero
ReplaceModule ModuleTag_OCLSpecialPowerHotWSummonAllies_Level1
Behavior = OCLSpecialPower ModuleTag_OCLSpecialPowerHotWSummonAllies_Level1New
SpecialPowerTemplate = SpecialAbilityCreateAHeroHotWSummonAllies_Level1
OCL = OCL_CaHGoodSummon1
TriggerFX = FX_SummonFog
CreateLocation = CREATE_AT_LOCATION
StartsPaused = Yes
SetModelCondition = ModelConditionState:USER_1
SetModelConditionTime = 8.1
End
End
End

--- Ende Code ---
This is the code I used, for changing the summon on a map to something different.

lord_ellessar:
Thanks :)

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