[en] - Modding Corner > Mapping
map.ini
lord_ellessar:
i would like to know how, with the map ini i can change the reinforcements of the man of west CaH to units of Arnor? :)
FG15:
Yes, look for the OCLs, and change it there.
Else you can also create complete new OCLs and change the entry in the summon abilitiy of the CaH.
lord_ellessar:
but it doesn't include to change the data.big to do that? :/
FG15:
No, you can do it by map.ini
--- Code: ---ObjectCreationList OCL_CaHGoodSummon1
CreateObject
ObjectNames = GondorFighter_Summoned
Count = 5
FadeIn = Yes
FadeTime = 8000
MinLifetime = 30000
MaxLifetime = 30000
IgnoreCommandPointLimit = Yes
Disposition = SPAWN_AROUND
DispositionIntensity = 100
DispositionAngle = 72 ;SpawnAround uses this as the arc between guys
Offset = X:0 Y:0 Z:0
ForbiddenUpgrades = Upgrade_Heerführer
End
CreateObject
ObjectNames = GondorFighter_Summoned
Count = 5
FadeIn = Yes
FadeTime = 8000
MinLifetime = 60000
MaxLifetime = 60000
IgnoreCommandPointLimit = Yes
Disposition = SPAWN_AROUND
DispositionIntensity = 100
DispositionAngle = 72 ;SpawnAround uses this as the arc between guys
Offset = X:0 Y:0 Z:0
ForbiddenUpgrades = Upgrade_ObjectLevel4
RequiredUpgrades = Upgrade_Heerführer
End
End
Object CreateAHero
ReplaceModule ModuleTag_OCLSpecialPowerHotWSummonAllies_Level1
Behavior = OCLSpecialPower ModuleTag_OCLSpecialPowerHotWSummonAllies_Level1New
SpecialPowerTemplate = SpecialAbilityCreateAHeroHotWSummonAllies_Level1
OCL = OCL_CaHGoodSummon1
TriggerFX = FX_SummonFog
CreateLocation = CREATE_AT_LOCATION
StartsPaused = Yes
SetModelCondition = ModelConditionState:USER_1
SetModelConditionTime = 8.1
End
End
End
--- Ende Code ---
This is the code I used, for changing the summon on a map to something different.
lord_ellessar:
Thanks :)
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