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Replacing troops of the fiefdoms with Rohirrim

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Gnomi:
That's a script in the libraries. Therefore it can't be changed with a map.ini.^^

I don't know how exactly it works - if it is just an egg which is spawned: Just change the egg and the rohirrim will arrive.
Also you have to set the waypoint and the path.^^

DrHouse93:
The waypoint and the path are already set: they're the one already set on a map for spawning reinforcements^^
The problem is that I didn't even find anywhere the egg of the Gondor troops, which should be the SpawnLehenGondorsEgg object. The only reference I found is this:


--- Code: ---ObjectCreationList OCL_SpawnLehenGondors
CreateObject
ObjectNames = SpawnLehenGondorsEgg
IgnoreCommandPointLimit = Yes
Disposition = LIKE_EXISTING
End
End
--- Ende Code ---

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