[en] Edain Mod > [Edain] Angmar Suggestions
Angmar Balance Discussion
Aiphaton:
Hi you all,
I've also got and idea on how to change thralls for the better without having to nerf towers or potential thrall-sniping by whatever units.
1. Spellbook: Imo and also the opinion of others the blight (tier 1) is too strong (especially in the EG of some matchups), while the thrall-buff-spell (tier 3) is bearly used in MP at all since there are way better strategies to go with and no one goes for so many thralls until the point of the game where you actually get enough spellpoints.
So my idea on that:
- a) Swap the spells, tier one works similar to rohan's draft now -> One thrall gets the upgrade and a small weaker hoard of units is summoned for a short time
- b) blight gets a rework where it's duration is decreased but it entirely disables the building it's used on for that amount of time, this works regardless of the building and would be a good tier 3 spell
2. Formations for thralls:
The main issue I'm having with those units is that the thralls position themselves as they want to. It can be micromanaged but most of the times this does no real good. On top of that retreating is often the death sentence of the thrall since he follows the batallion. So sniping a fleeing thrall batallion with archers, cav and even swords is a thing. I'd like to see different formations in order to protect the thrall.
- a) Usual stance (just like it is right now)
- b) Retreating stance (Thrall is in front of the batallion)
- c) Fighting stance (Thrall is surrounded by his batallion which protect him)
I think this would help thralls a lot and actually make it a unit which is also still an option to go for in mid- or even lategame (especially the sort of crappy thrallcav)
Let me know what you think!
Best regards,
Aiphaton
Vin55:
Those are some nice ideas, the question would be can you actually code this. But I would agree that those changes would be logical.
Mgf Vin55
Halbarad:
1. I do really like the position of the thrall-buff-spell right now. It sure comes pretty late, but I'd rather liked to see it with 5 costs instead of 6 spellpoint costs. If I do understand you right, you wanna use a system like the Rohan horn.
The thing about the spell that I love is that it gives the player a really good opportunity to also use his thrall-masters in lategame. Making it a front row spell would take this away, since it would then be pretty nasty/ micro intense to use it as an active spell. Like that, more players would probably just switch to Carn Dum units and the units would have to be less strong.
2. Would be nice. Could be combined with normal stance (aggressive, defensive and normal stance) so it would be less micro intense to use.
Smeargollum:
Hello together!
Even though I agree with you that Angmar thrall masters are a suboptimal eg units I am against making the thrall spell a tier one or tier two spell. The idea of the spell is to have thrall master as a viable option for the later game and not just an eg units you want to get rid of as quickly as possible.
And I also think that this spell can be used quite well even in the multiplayer because you get a lot of spam units which you can use perfectly as a meat shield for higher tech units of Angmar such as werewolves or sorcerers. That spell allows you to tech up for units which are not Carn Dum units and with that bring a lot more interesting strategies to the game. So I really like that spell as it is now, except that it could cost a little less spell points.
The suggestion for special formations of the thrall masters is interesting for me but I fear that this is not possible as a reliable option with the engine. :o
Instead I would like to see other, hopefully easier, buffs for the thrall masters in the eg. That could be a higher armor against ranged heroes as it is very strong at the moment to just right click a thrall master with your Gildor and the whole battalion just dies. If I remember correctly someone (I don’t remember who it was) suggested in the German forum part to make the tackiness of the thrall master relative to the size of the battalion. So when the thrall batt is still full the thrall master tanks a lot but when there are only two guys left in the battalion he dies as quickly as now. But I don’t know if that is possible to code. But if it is possible, I would really like that.
Best regards
Smeargollum
The_Necromancer0:
Now that the Angmar outposts only cost 800, the tribute cart it spawns on construction refunds a much greater portion of its cost and doesn't require protecting the outpost at all. My suggestion is that the outpost function the same way as the other cart spawning buildings, only spawning a cart after 3 minutes instead of on the completion.
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