I agree with Necro, rushing an Angmar outpost is too strong and cheap atm. Delaying the spawning of the cart sounds like a good solution.
Another thing I wanted to talk about is Zaphragor
I like the change and indirect nerf he got with 4.5.3, but I still think he is too strong for his price.
Zaphragor, as we all know, combines aspects of a mass-slayer and a herokiller (and maybe even a tank). His level 1 and level 10 abilities both are very strong, about as strong as Gandalfs level 1 and level 10.
However, Zaphragor's level 10 ability does not only blow up an entire army, it also stuns enemy heroes. This means that Zaphragor most of the time is able to escape despite his low hp after using the ability.
On top of that he is a strong melee fighter. His mean he doesn't have the main weakness of Gandalf or Saruman: He can't be taken down by enemy heroes/units as easily.
And on top of that he heals way faster than any other hero. The idea behind this is, I guess, to compensate for him loosing hp when using his abilities. However, expet for his level 10 ability non of his powers really take away a lot of hp, so his makes him a lot stronger as well.
To nerf Zaphragor I'd suggest the following:
1) Remove the hero-stun from this level 10 power
2) Lower his healing rate to a normal one
This changes shouldn't overnerf him (I hope^^), but still make him a bit less powerfull.
He isn't supposed to be Angmar's "main hero" after all, that's still the WK.
Best regardes,
Selukos