[en] Edain Mod > [Edain] Angmar Suggestions

Angmar Balance Discussion

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Elendils Cousin 3. Grades:
As pointed out before, Zaphragor is seeing some substantial nerfs in the next version. LoM said it like ten posts above this one, but still, just putting it out there in case someone forgot already :P
So yeah, what Haman said. Wait for his nerf and then come back to this^^


--- Zitat von: Elite KryPtik am  6. Mai 2016, 16:42 ---Think about it, Angmar already has 2 great hero killers, Durmarth and Karsh[...]

--- Ende Zitat ---
Wait, wut? Karsh a great hero killer? Are we still talking about the current Edain version?

Elite KryPtik:
His Life Steal makes him able to 1v1 a LOT of heroes, even if he doesn't necessarily have the best hero killer moveset. He doubles as a hero killer, his main I think is a unit debuffer.

Hamanathnath:

--- Zitat von: Elendils Cousin 3. Grades am  6. Mai 2016, 17:02 ---
--- Zitat von: Elite KryPtik am  6. Mai 2016, 16:42 ---Think about it, Angmar already has 2 great hero killers, Durmarth and Karsh[...]

--- Ende Zitat ---
Wait, wut? Karsh a great hero killer? Are we still talking about the current Edain version?

--- Ende Zitat ---
Well if you want to be picky, Karsh's Life Steal does generally make him out last heroes that aren't Hero Killers..... So if you want to count that  xD

Elendils Cousin 3. Grades:
He's a tank/wraith-supporter mostly. With his high HP and lifesteal he might be able to outlast other heroes but it still takes him foreeever to do so unlike Gorthaur/Aragorn, who are truly great hero killers... but hey, whatever floats your boat I guess^^

Odysseus:
When we are talking about buffing Mass Slayers, we aren't necessarily talking about buffing their armour. Either their health could be buffed, or their offensive power. Most Mass Slayers lose a lot of power and momentum once armies start being upgraded. The way I see it is that Mass Slayers should be weak to sub-heroes and heroes only. Mass Slayers cost a fortune and a good amount of games will have already ended before you even see these expensive heroes, unless you are talking about 2v2 and up. The point still remains, most of these Mass Slayers still lose against cavalry and trolls, werewolves, even though they count as units, and not heroes. While I understand that a counter is important, I think it is very hard to justify that a single battalion of Axe Rohirrim (400) can absolutely molest Saruman (3000) if you even make a single mistake.
Mass Slayers should always be lategame heroes imo, and their effectiveness against upgraded blobs needs to be increased. Mostly their abilities are fine, they just lack in strength. A Word of Power can only one shot kill default orcs if I am not mistaken. It only takes a sliver of health of upgraded units like Tower Guards and Men of Carn-Dûm, which I find strange. Maybe there is a way to grant magic abilities bonus damage modifiers against heavily armoured foes and such.

We should of course not go the one shot-one kill route, but currently these abilities are too weak in their mass slaying capabilities, and I would love to see some buffs across the board, just like with Eomer's spear throw, just straight buffs.

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