[en] Edain Mod > [Edain] Angmar Suggestions
Brief Angmar Suggestions
WarOfTheRingVeteran:
Does anybody else find it really annoying when "builders" (forgot what they're called) keep spawning from your settlements but you've already upgraded all the buildings and have no need for them at the moment?
Is it possible to enable the building to keep spawning them when you need them and then disable the building from spawning them when you don't need them? Similar to how you can enable and disable the production of resources with the Beorning hut
kmogon:
They are providing a good pile of money , once they are headed to a building so that would be waste of resources to turning them off purpousely.
WarOfTheRingVeteran:
--- Zitat ---They are providing a good pile of money , once they are headed to a building so that would be waste of resources to turning them off purpousely.
--- Ende Zitat ---
Wait WHAT. I never realized they provided resources... Yeah.. I don't play much as Angmar lol
But still, I find them kinda annoying to use. I'm curious how do others feel about this? I mean, I get that if they were made passive Angmar's upgrade system would be pretty boring... but I just really don't like using them.. but that may be just me
Halbarad:
Klick on one of them, press "e" two times and you do have selected all of them all over the map. Then you can send them at once into a building of your choice. That makes it much less stressful to handle them.
Would probably be good if there was a small info/ ability that does explain/ does the same thing.
Bogdan Hmel:
My little suggestion. Add another ability after upgrading your castle with the Stronghold of the iron crown. I am talking about the existing witch-king skill “Might of witch-king”. This will improve your heroes without even hiring a faction leader.
Such an update will underline the global power of the witch-king - his ability to bestow strength on servants without even being present on the battlefield.
An alternative would be to add this ability through the central spell Might of the iron crown. So that it was have both a passive and an active effect.
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