[en] Edain Mod > [Edain] Angmar Suggestions
Brief Angmar Suggestions
The_Necromancer0:
I can't do much about the second one because of the ratio of the original picture but I've replaced the link to the third one with a previous version which was more zoomed out.
Original Second:
Edhelharn:
Hello, just wondering if it would be possible to edit the Angmar Orc Camp's size. Currently there is an invisible extension all the way around each camp which can make it quite problematic in game. For example, unit path finding during a fight or due to the settlement plots map position. I have included an example of this on Fords of the Isen 1 map. In the pic below there is no way to pass between the Orc camp and the mountain.
[img width=600
FG15:
If the geometry (blocking/interaction area) of the building doesn't match the visuals in such a big way you can report it as a bug.
Edhelharn:
Ok, I'll do that
Bogdan Hmel:
Gulzár skills Spread Plague and Deadly Ritual kill all the acolytes on the map at once. This is rather inconvenient, since you want to use from at different times. Is it possible to use the mechanics of the “Dark Brand” Mornamarth skill so that each acolytes detachment can either explode with a plague bomb or turn into wights through its palantir?
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