[en] Edain Mod > [Edain] Angmar Suggestions

Suggestions for Angmar's Sorcerers

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LordMaus:
As you know, mage units are very unique at Angmar faction and most players love them which includs me too. After my battles with Angmar what I understand that mage units are for end game content which you even cannot spare your resources at mid game to use these units ( even at end game content wizards are not the first option to use ). If you go for mage units you spend lot's of resource escpacially for aoe damage skill against units which I love that 500 resource upgrade even it is kind of expensive; but most of cases you cannot build or prefer the wizard tower upgrade as a first option at your battle campaign ; but even you find a free outpost area which is generally close the enemy base or enemy side or at the middle  I still prefer the defense tower which gives you archer protection; but wizard tower doesn't have any defense passive to defend itself so it is not so good as a first choice. Every time I build a normal defense tower to protect it or upgrade the resource buildings to defense one; but it is not enough or it is not so effective to cover that area. Angmar is really good at the early game but after mid or end game  Angmar's good units are so expensive and it is kind of hard to defend yourself once you lose some battles and enemy march or concentrate on you to send reinforcements to defend your outpost which outposts are very important at angmar progress comparing to other factions; because other factions the outposts' usage is the support faction but at other factions you still can do many things without outposts too.

If we return to the main topic I have a suggestion to make angmar wizards more usefull, more fun and let them to be usefull in defensive potions of angmar's  fortress/outposts/castles too; because at angmar wizard's main problem is " thy already sacrifice lot's of followers to do sth and thy are very easy to be destroyed even you put them behind of your army. After thy use a skill 2-3 followers leave eventhough thy are still very easy to be killed already and these wizards are kind of very expensive too and you lose them so fast ( I don2t enter the subject that they are not effective against upgraded units as giving damage or stop/slow these upgraded ones ).

Once you upgrade your outpost's tower into the wizard tower please make this with extra features ( note that wizard tower upgraded version doesn2t have any automatic defensive feature like other upgraded tower; so I wanted to share this idea/suggestion with you ) :

1)
Like in isengard's saruman feature that saruman can enter his own tower and he use same or slightly different magical skills but not normal attacks. Thus, in our case, please make angmar's wizard tower to be enterable by putting a balcony for letting angmar wizards to use their skills there for defensive purposes to cover that wizard tower outpost.
2)
Once angmar wizard go inside of the wizard tower please let this wizard tower to enchance the wizard unit's magical skills like
*increasing the damage or,
*more range for skill or,
*lower the sacrificial amount of followers for the skills
and wizard tower will let the angmar wizard units to fire normal basicattacks too when thy don't use any damage skills ( the basic attack animation might be like angmar's wizard hero's basic attack one ).
3)
The suggestions above was for the outpost's wizard tower upgrade version for the outpost defense; but for fortress or castle defense with angmar wizard units would you make a 2nd defense tower ( 500 resources one ) which can be used by only the angmar wizards and which will let angmar wizard units to use their skills from this new defensive tower and allow to use them normal basic attacks like a black spell basic attack animation from the angmar's wizard hero like one.

 
Shortly, I believe that these suggestions/ideas will give a nice feature, more chance and  more fun for the angmar mage units' usage^^ and I believe that angmar will be much unique with this suggestion.

What is your opinion about this ? I really would like to see some comments from edain team and from the fans. Thankyou for reading my suggestion. Take care yourself and have a nice day friends.

by LordMaus^^.

Draco100000:
I think they are already too "fun". If it is funny to desintegrate entire armies with 2 skills, well i would be agree with you. Also if you use the builder the outpost instantly gives you the upgrade is actually free because the builder gioves 500 resources....
I think mages are enough strong i would say completely remove the current sistem by other more balanced.

EDIT: I have been thinking a lot in how make this guys usefull but also balanced in the game.

My idea is change the effect of the wizard tower.

 Instead allow the mages to get all spells, it can be like a general upgrade to all wizards that instantly get all their abilities strenghted.

For example: imagine corpse rain get nerfed to half of his actual dmg. Well this would be the standard effect. With the tower upgrade the dmg of this abilitie would be increased, or get a new effect( more time poisoning, reduce speed or something like that).


This combined with less speed of recovering the acolytes would make more strategic their use and more fun in my opinion.

Aplied to other current abilities, the freezing can be reduced in time to the half like standard effect and once tower of sorcery is built get 30% more time stun or 15% less movement speed once the stun is over, whatever you want.

And the same with all other abilities.   What do you think about this?

Walküre:

--- Zitat von: Draco100000 am  9. Apr 2016, 18:48 ---I have been thinking a lot in how make this guys usefull but also balanced in the game.

My idea is change the effect of the wizard tower.

 Instead allow the mages to get all spells, it can be like a general upgrade to all wizards that instantly get all their abilities strenghted.

For example: imagine corpse rain get nerfed to half of his actual dmg. Well this would be the standard effect. With the tower upgrade the dmg of this abilitie would be increased, or get a new effect( more time poisoning, reduce speed or something like that).


This combined with less speed of recovering the acolytes would make more strategic their use and more fun in my opinion.

Aplied to other current abilities, the freezing can be reduced in time to the half like standard effect and once tower of sorcery is built get 30% more time stun or 15% less movement speed once the stun is over, whatever you want.

And the same with all other abilities.   What do you think about this?

--- Ende Zitat ---

There is another recent thread (created this exact same day) that deals with similar matters. I will merge everything with that topic, and I will also modify a bit the title of the discussion in order to make it more general.

MERGED

Draco100000:

--- Zitat von: DieWalküre am  9. Apr 2016, 18:56 ---
--- Zitat von: Draco100000 am  9. Apr 2016, 18:48 ---I have been thinking a lot in how make this guys usefull but also balanced in the game.

My idea is change the effect of the wizard tower.

 Instead allow the mages to get all spells, it can be like a general upgrade to all wizards that instantly get all their abilities strenghted.

For example: imagine corpse rain get nerfed to half of his actual dmg. Well this would be the standard effect. With the tower upgrade the dmg of this abilitie would be increased, or get a new effect( more time poisoning, reduce speed or something like that).


This combined with less speed of recovering the acolytes would make more strategic their use and more fun in my opinion.

Aplied to other current abilities, the freezing can be reduced in time to the half like standard effect and once tower of sorcery is built get 30% more time stun or 15% less movement speed once the stun is over, whatever you want.

And the same with all other abilities.   What do you think about this?

--- Ende Zitat ---

There is another recent thread (created this exact same day) that deals with similar matters. I will merge everything with that topic, and I will also modify a bit the title of the discussion in order to make it more general.

MERGED
--- Ende Zitat ---

I wrote this in other thread because i thought the objective of each thread was completely diferent.

1 Thread wants more powerfull sorcerers while the other wants them a bit weaker.

Walküre:

--- Zitat von: Draco100000 am  9. Apr 2016, 19:15 ---I wrote this in other thread because i thought the objective of each thread was completely diferent.

1 Thread wants more powerfull sorcerers while the other wants them a bit weaker.

--- Ende Zitat ---

It's really a minimal difference. Different views of that kind can be easily sorted out in one single thread.
The topic is quite identical: Angmar's Sorcerers  :)

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