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Misty Mountains Speculations and Questions

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Walküre:
No, really, there is no need to apologise. We're just discussing and discussions often get better in time, when they progress. I understood your concern very clearly. What I wanted to point out was that, given the premises, the current design satisfies the most the needs of both gameplay and the expectations of the Community regarding the films.

The unique mechanism of the faction in fact serves well for the purpose of tying together three different realms (Moria, Gundabad and Goblin-town). I genuinely believe that the system focuses on the most prominent aspects of each realm and thus finds a balance among all the elements involved. Said that, the prominent properties of the War of the Ring timeline that deserved to be explored were mainly the iconic Moria sequence and the situational Balrog: Moria (with its own recognisable style) will thus be the core of the faction, from which the player will then have the chance to expand and make usage of the other realms, and the Balrog will be implemented via the spellbook as it has always been since BFME1. The eerie touch of Moria has its just representation in the game, endowed with a superb characterisation (the models were exactly crafted and made even darker, in order to stick to the Fellowship of the Ring).

In terms of heroes, though, Moria has little to offer. Thus the choice to follow the Hobbit timeline (to match with Moria as well) and to put under the spotlight the characters that played a significant part in the Hobbit trilogy, alongside embodying thoroughly the spirit of the trilogy itself. Just think about Smaug (or Azog) and the equation is balanced. Smaug is really one of the most precious concepts that PJ and WETA came up with. In the end, as it often happens with many concepts of the Edain Mod, this was objectively the most reasonable compromise; therefore, I don't personally mind doing without certain things, provided that the faction is maintained unique and variegated as it currently is.

I don't really know if your proposal about the War of the Ring mode is really feasible, but the implications you mentioned are indeed legitimate. I hope they will eventually find a way to sort the issue out.

dkbluewizard:
Dang, thanks Diewalkure for showing the entirety of this. I didn't know Smaug was such a BIG issue. If Smaug is causing this much concern to the ET, community, and the designs, why not just make the Balrog the main playable ringhero? I mean he is more canonical anyways and he is around during the time of the Hobbit. Make him the Ringhero.

If Smaug is going to be the ringhero then he should be able to be recruitable from the start like any other ringhero. I don't understand why Smaug has to be so complex if ET is going to incorporate him into the game. If it is that big of a deal, then I suggest the Balrog for simplicity and cannon. Summon Dragon for final power like vanilla BFME2.

That is my opinion, I wish we would get the Balrog or Smaug one or the other. But if Smaug is going to be the definite ringhero, he should be canonical with two front legs and two back legs. He also should be very big.

lord_ellessar:
Will the Moria buildings be "decorated" with dwarven cadavers and destroyed shelves/tables or just the building itself ? :)

Walküre:

--- Zitat von: lord_ellessar am 11. Jan 2017, 17:45 ---Will the Moria buildings be "decorated" with dwarven cadavers and destroyed shelves/tables or just the building itself ? :)

--- Ende Zitat ---

I don't really know it. If there weren't any kind of decorations of that sort, I would be totally in favour of what you proposed. The Moria sequence is the major embodiment of the whole eerie, macabre and ghoulish touch of Fellowship of the Ring. It's one of the main themes.

Slawek56703:
Is there a way to make fire attacks (any kind) heal balrog health ? For example when when Balrog is attacked with Fire arrows Arrows damage him but fire damage heals him . I dont want  Balrog reflect them but have him healed whe he is attacked with fire attacks.
To make it possible Gandalf Lightning Strike proably wouldn't deal Fire damage too


I have another idea consider music when we summon Balrog . When we summon him we not only hear standart sound summon but also Khazad Dum Music this moment themes would fit i think .

Like https://www.youtube.com/watch?v=NUIZvAe3RBg 4:22-4:36
OR
https://www.youtube.com/watch?v=zi8CUdK3HY0 2:32-2:34,35
OR megred version from both of them

Also palantir pic or something from "Saruman Book" would be cool

Some climatic music making whole summon more movie like more atmospheric.

Edit:

I would like to see Passive ability for Balrog : debuff will make units,monsters,heroes faster +15% but all thier damage and armor become worse -25% to both .

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