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Misty Mountains Speculations and Questions

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AulëTheSmith:

--- Zitat von: DieWalküre am 27. Jun 2017, 01:48 ---Ok, I find the idea of a requirement sound in principle. Maybe with the reaching of level 3?

Speaking about giants, I need make up my mind a bit. It's not that I would strictly stick to the vanilla interpretation, but I also find it hard to conceive another fitting solution. Mountain Giants from Age of Mythology look quite too much sophisticated for the context, whereas I always pictured giant-like creatures in Arda as hideous as trolls: not with a humanoid appearance (not too much, I mean) and with the usual repugnant characterisation. There's also the other typical wilderness factor that the current model embraces well, albeit being outdated. Anyway, should proposals arise, I would be definitely interested in following the debate :)

--- Ende Zitat ---

I'm aware that the current model is anyway "wild" in his nature, but also a bit "cartoonish" and out of date imo. Aom giant is in fact impossible to insert as it is, is too much "humanoid" as you said, to fit with the goblins. But I like some canonical elements of tradition as I wrote, and a good model that is a match of the two vision would be fantastic :) the Edain team is the best especially in creating good compromise design :)
Anyhow guys, let's concentrate on other recent topic and sorry again for my parenthesis  xD

Walküre:
The problem is that I can't seem to find many analogies between the two interpretations of the giant itself, nor possible scopes for the mountain giant being the inspiration for a new model. If we also consider the vision of WETA and the cinematographic continuum in representing troll/giant-like creatures, I don't really think that the motive of Age of Mythology should be transposed in the Edain Mod even slightly. It's just that I don't deem it a proper ground on which we might construct something innovative.

Julio229:
I think I agree with that, just taking the AoM depiction (even though it'd be a fun nod) wouldn't work, and a Middle-Earth Giant should be like Walk said: Have a troll-like appearance, and I can't imagine a middle ground either. I'd like it if something new was done, but the vanilla depiction is also great (and evokes nostalgia) for me.

A bit off-topic maybe, but, one of the things that interested me the most was that AoM nod, it is one of my favourite games, and I always like seeing its influence in things. Erestor's system in 4.4, for example, has always reminded me of the Egyptian Pharaoh's resource-earning and buildtimes enhancement, a stationary and temporary version of it or something :P

Walküre:
A right path to follow could be the attempt to adjust the vanilla concept by following the canons of WETA. Restoring the good and old tradition of Orcs and trolls: hideous, repulsive and totally gruesome :D

That's a smart thought! The kernel of that feature is indeed very akin to the pharaoh's blessing. Alas, the current ability is also flawed and, by consequence, the issue of replicas of the same hero in different castles is still persisting. Just like the New Realm upgrade of the Egyptians, that allows the player to play with two pharaohs at the same time :P

AulëTheSmith:

--- Zitat von: DieWalküre am 28. Jun 2017, 01:52 ---That's a smart thought! The kernel of that feature is indeed very akin to the pharaoh's blessing. Alas, the current ability is also flawed and, by consequence, the issue of replicas of the same hero in different castles is still persisting. Just like the New Realm upgrade of the Egyptians, that allows the player to play with two pharaohs at the same time :P

--- Ende Zitat ---

Weta is the best path to follow. It's the origin of everything from the movies xD. I'm sure we can find a very good solution, that matches different views, without abandoning the wild, gruesome and horrid aspect [ugly]. In fact what i do not like about the old design is that hump too pronounced and that long neck. Last but not least also the texture, if you look at the face / muzzle is not so good:



--- Zitat von: Julio229 am 28. Jun 2017, 01:33 ---A bit off-topic maybe, but, one of the things that interested me the most was that AoM nod, it is one of my favourite games, and I always like seeing its influence in things. Erestor's system in 4.4, for example, has always reminded me of the Egyptian Pharaoh's resource-earning and buildtimes enhancement, a stationary and temporary version of it or something :P

--- Ende Zitat ---

Good comparison Julio, very fitting xD. If you do not mind guys this is the best Pharaon:


I don't actually know how many enemies can hit with a single strike  :D :D

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