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Misty Mountains Speculations and Questions
DrHouse93:
I also think that Smaug shouldn't be normally recruitable, because it would be far too powerful, and he's not even related so much to the MM. However, I don't think that making his appearence be based on the One Ring only would be fair. If a match is played without the Ring (and most, if not all, the matches online are played this way), the MM player wouldn't have access to Smaug at all. So, here's my solutions:
1. As Julio proposed, there could be some steps to be done to recruit Smaug. However, this isn't a too fitting solution, to me, because, while Sauron WANTS to make his realm more powerful, Smaug doesn't give a damn. And also, this system is already used for Sauron
2. Restoring his old 3.81 tribute-system, but with some alterations: if the MM player wants to recruit Smaug, he/she can purchase some tribute carts from the Passageway of Gundabad and bring it to the Treasure Trove. This will cause Smaug to appear for a medium period of time, but with ALL his skills. When the Ring is found, should Smaug be able to get it, (other than receiving his proper boost) he would stay on the battlefield for the rest of the match (even if he's killed: his desire to reclaim it would be high enough to fight for the Misty Mountains)
This way, he would be still properly present in a game, being terribly awesome and powerful (while becoming OP with the Ring) but he won't be tied too much to the faction nor the Ring (and, if the match is played without Gollum and the MM player needs some extra power, he/she can still combine the might of Smaug and the Balrog, together with a huge host from the deep)
TheDarkOne:
--- Zitat von: DrHouse93 am 10. Sep 2016, 20:46 ---This way, he would be still properly present in a game, being terribly awesome and powerful (while becoming OP with the Ring) but he won't be tied too much to the faction nor the Ring (and, if the match is played without Gollum and the MM player needs some extra power, he/she can still combine the might of Smaug and the Balrog, together with a huge host from the deep)
--- Ende Zitat ---
Totally agree.
Julio229:
I really liked his tribute system in 3.8, and I actually imagined one or two tribute carts being one of the steps necessary for Smaug's recruitment, and it could work solo!
I like both ideas, either having different steps including tribute or making him accessible only through tribute until he gets the Ring would be cool and fitting.
Walküre:
DrH's input seems to be really interesting. That system would certainly fit Smaug better than Sauron's aspirations of dominion over Middle-earth; that's because it's all centred on the great motive which is at the heart of the faction and Smaug himself: greed.
In a conceptual point of view, this proposal is theoretically more than valuable and well justified for all the reasons we have collected so far. Much also depends, though, on the intentions of the Edain Team and if they are really willing to retrieve the tribute mechanics, transposing it with the due innovations into the new Edain 4.0. As I also wrote in my previous remarks, we don't even know very much about which elements they intend to overhaul (or if they want to overhaul something in the first place). Anyway, I'm really pleased that we are debating these issues and thus creating ground for positive discussions.
When we get official news, I guess we should be able to conceive precise concepts in the suggestion boards. For now, we should continue our activity here, in this quite general thread (as its very title indicates) :)
Garlodur:
I have this complete concept in mind of how Smaug should have his position in the Misty Mountains, but it's quite extensive. Anyway I want share my thoughts on his levelling process.
In order to not have Smaug as a terrifically strong hero at the very start of the game, I wanted to suggest a unique levelling system: as the Goblins have to gain acces to three different realms before their full power is unleashed I thought it would be interesting to link Smaug's levels to the complete upgrading of those bases, i.e. by fully upgrading recruitment and resource buildings. In this concept I have found some interesting mechanics for this. The fourth building that completes Smaug's levelling process would be something that has to do with the special outpost for dragons/drakes.
This way Smaug will remain of low level in the first half of the game, until enough resources have been spend on upgrading the Goblin bases, as if they were some kind of lair. Smaug will thus be more willing to share his powers in service of the Goblins of the Misty Mountains. Additionally his recruitment could be tied to the special dragon/drake outpost but that might mean that in some battles he's only recruitable till late in the game.
I also have some ideas for Smaug as the Ring-Hero of the Misty Mountains. I think it would be interesting to tie his powers (damage and armour) to the amount of resources a player has, that is the more resources, the stronger he gets. This would represent his exaggerated greed because of the One Ring. The supersizing certain characteristics of the races in Middle Earth has been the base of the Dwarven Ring-Heroes, so I believe this could be a unique implementation of yet another faction's Ring-Hero.
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