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Misty Mountains Speculations and Questions

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Julio229:
I was thinking about the Nameless Things that roam beneath Khâzad Dûm, but they never had any sort of connections with the faction, so I wasn't sure if it was worthwhile to share it. Nevertheless, I think they are a mysterious part of Tolkien's lore, and I think they could be interesting to have in game.

Walküre:
It's a very interesting topic. I have to say that I'm not quite sure about what kind of role those creatures might ever have in the game though. The Nameless Things are said to be absolutely mysterious entities dwelling in the obscure depths of Arda; via Gandalf's words, Tolkien tells us that not even Sauron exactly comprehends their nature. We are also told that they are even older than the Dark Lord himself, even though I regard this statement as quite contradictory to the lore guidelines codified in the Silmarillion, which rightly have the Ainur as the oldest ones among all physical creatures (given that their very age can't be measured and anything made of matter was initially conceived in thought in the ancestral context of the Timeless Halls). I nonetheless accept the fact that some very primordial beasts could have existed since the beginning of Arda without the Ainur being completely aware of that. It's perfectly possible and there are many of such cases in the lore.

That said, it's plainly obvious that we are provided with nearly nothing concerning the Nameless Things' appearance, properties and exact powers. Alongside this extreme lack of information, we have to face another conceptual issue, that involves gameplay equally: the whole idea of summoning a dreadful remnant of a past age (alien to the 'common' environment of the Goblins) is already well represented by the Balrog. Simply said, the Maia is an ancient demon that had been lurking in the shadows until his manifestation in LOTR. Having another spell that feeds from those same premises would be quite redundant.

My idea was centred around the possibility of exploring Azog's (the Defiler's) commander-like side in BOTFA even more, maybe with the arrival of special reinforcements (legions) from Gundabad (of which some could consist of the armoured trolls mentioned previously). Nevertheless, opting for this typology of spells is quite simplistic in the end. I hope more contributions will be given during the debate.

Julio229:
I like your idea of having an army from Gundabad as the other tier 4 spell, it would fit the faction quite nicely, and it has in fact more relation to the Goblins than the Nameless Things!

If the Nameless Things are to be considered, though, it is said that they gnaw the world, and remembering the Were-Worms from the BOTFA film (That in the books were thought to be a legend, and live in the Last Desert), and the general Goblin feeling, I think that they could be Tunnel Makers in a sense, giving you the ability to make four tunnels anywhere in the map (except in bases, of course). It would use the iconic tunnels for the Goblins, and bring together some concepts both from books and films (the Nameless Things opening tunnels for the Legions of Gundabad to come to the battle).

The concept of the Nameless Things could even be mixed with your idea! How about being able to use the Nameless Things to open a tunnel that spawns Gundabad reinforcements (The Azog army of your idea)? I think it could be interesting and would make it different from the other Tier 4 summon spells.

TheDarkOne:
The Gundabad army summon spell looks very much like Isengard Unleashed. Nameless things are too mysterious and obscure beings to be applied into the game. More importantly, they care little what happens above (obviously).

kmogon:
And what about implementing BOTFA's command centre - I mean that thing on raven's hill. It would be summoned pernamently ( a big signal fires' like stone with horn and that wodden thing on the top ) which grants choosen leadership to goblins on whole map ( feg. 20% damage OR 10%dmg, 10% arm OR 20% arm ) or does other bonuses, like exploring big part or whole map or giving choosen damage bonuses to structures or uints .

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