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Misty Mountains Speculations and Questions
Julio229:
I like that too! It would bring an aspect of BOTFA's Army I really liked, and would be useful to make the Goblins (Which I expect to be more of a swarm army than a powerful one) battle with the strength of Late-game factions.
UdunPlayer:
Well, my idea of the avalanch was only to summon big rocks falling at enemies, not the summon of a stone titan's model throwing them (let's face, in the movies they were just to big for giants, were more like titans haha). However, the roaring sounds of those giants would be cool only for the sake of giving the power a great sound. But looks that we won't seem something like that power become real, cause as DieWalkure said edain team is not interested and they don't like the stone giants concept. I don't like that concept for the mod too, that is why my idea was only to have the rocks falling in the battlefield.
Now, the idea of BOTFA's command centre is really good, that thing would need to give really good bonuses for all units in the battlefield considering we are talking of the second 10 points spellbook. Or maybe it could have an own palantir with many orders that affect all units in battlefield, in the movie that command center was moving along with Azog's orders. What abilities and effects will be in that palantir, I'm not sure, but they have to be "orders-related". Also, aesthethically, it would be a nice thing to see in-game.
Walküre:
--- Zitat von: TheDarkOne am 12. Okt 2016, 16:19 ---The Gundabad army summon spell looks very much like Isengard Unleashed.
--- Ende Zitat ---
Not so much, I would say. The same thing could be said in regards of the other factions' summoning spells (the Last Alliance, the Rohirrim, the Ents,...). The very summoning motive is something naturally recurrent in pretty much all spellbooks; what really makes the real difference, in my opinion, is the content of those spells. I thus would never see the general idea of summoning troops as a lack of differentiation.
I like the suggestion of Julio, according to which Nameless Things would have the subtle role of allowing the sudden storming of Gundabad hordes, without the need to specify further graphical or conceptual characteristics of these said creatures. Nevertheless, the obscurity of the lore in reference to them is still something challenging to deal with: it's very likely that Nameless Things, despite their natural dangerousness, are completely neutral and not willing at all to side with this or that faction.
In light of what has been pointed out so far, the strategic device used by Azog and his legions in BOTFA seems to be the most feasible solution. It might also balance the spellbook itself: the Balrog spell fashioned on the iconic sequence of LOTR and the other ultimate spell on the last chapter of the Hobbit trilogy. I find this a very even and just perspective under which we can develop more structured proposals.
TheDarkOne:
There's no point in summoning an army of Gundabad orcs who are basically 100% weaker than elves or uruks summoned via their respective spells. Only if the gained advantage of using 4 tier spell is worth waiting and gathering PP to use it.
The insane unit recruitment speed allows MM to continuously attack an enemy by wave after wave. This also allows them to recover the forces quickly even if they were completely annihilated.
There is no need for a quick army summon. Misty mountains could get enourmous mobility by summoning controllable wereworms, able to dig anywhere on the map (including the fog of war). And the cave could remain permamently (because something simillar but temporary already exists in the form of goblin sappers).
Walküre:
--- Zitat von: TheDarkOne am 12. Okt 2016, 21:17 ---Only if the gained advantage of using 4 tier spell is worth waiting and gathering PP to use it.
--- Ende Zitat ---
It's quite obvious that, if we really were to conceive an ultimate spell, this spell won't summon any kind of generic units nor weak meat shield to randomly throw against the enemy. That's why I hinted at the possible inclusion of armoured trolls or some sort of elite units that otherwise wouldn't have the chance to be part of the faction (I guess the very word 'legions' really gives a sense of more advanced warfare than simply pillaging or storming in waves). A spell which is worth waiting and fighting for.
The Edain Team has already made it clear that they didn't like BOTFA giant worms either, deeming them quite grotesque: they are thus not going to implement them.
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