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Adding or changing new textures to units and buildings
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Thema: Adding or changing new textures to units and buildings (Gelesen 2438 mal)
Morgul Orc
Wanderer des Alten Waldes
Beiträge: 61
Adding or changing new textures to units and buildings
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am:
11. Apr 2016, 23:29 »
Hi everyone,
In this topic we focus on units or structures textures for example like adding new facial features or armor to make units look more diverse or change the whole outlook of structures so it can resemble the faction well.
My first suggestion is adding new helms and facial features to Morgul orcs, they only seem to have 2 different helms and face features
http://media.moddb.com/images/mods/1/11/10679/MorgulOrks.jpg
But when we compare them to Dol guldor orcs we can see that they have at least 6 diferrent helms and facial features
http://media.moddb.com/images/mods/1/11/10679/dolguldurork_1402739128.jpg
I think Morgul orcs would need to be more diverse in terms of helmets like these for example
http://www.thelandofshadow.com/wp-content/uploads/2015/03/OrcWarsMorgulOrcs2.jpg
My second suggestion is trying to make Dol goldur orcs resemble the ones in the movies exactly. For example, the Dol goldur pikemen should resemble these
http://www.thelandofshadow.com/wp-content/uploads/2014/12/Battle7.jpg
helm with 2 holes for eyes and and an open gap for the mouth. As for swordsmen they can vary a little with different helms they can look like these and the pike ones
http://www.thelandofshadow.com/wp-content/uploads/2015/03/OrcWarsDolGuldurOrcs2.jpg
http://www.thelandofshadow.com/wp-content/uploads/2015/03/DolGuldurOrc1.jpg
https://i.ytimg.com/vi/yzUokgIGgRk/hqdefault.jpg
My third suggestion is to add a more diverse faces to angmar's hillmen pike and axe throwers like the wildmen from dunland.
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Modding Union
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[en] Edain Mod
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[Edain] Suggestions
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[Edain] General Suggestions
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Adding or changing new textures to units and buildings