I think the definitive concept of the spell and its graphical/technical aspects are more or less already defined. I had an idea, though, about improving a little bit the thematic nature of the same spell, just to integrate better the whole Valinor-related atmosphere and to add more smartly other lore significant details.
After the 'first part' (a brief part) of the spell, when the Wind
blows away every precedent weather spell, the holy atmosphere of Valinor, as I previously wrote, will fill the whole atmosphere with Hope and Light. So, I thought it would be really great if we could hear, softly in the background, even the sound of the holy Bells of Valimar
, the capital of Valinor and the Supreme City of Arda where the thrones of the Valar lie. Valimar is exactly known as the City of Many Bells
Therefore, I think I can modify a little bit the spell's description I have in mind: Manwë summons the winds of Aman from the Mount Taniquetil and sends them in Noldor's aid; Darkness, Rain and Snow will be blown away, and the holy Light of Valinor and the sound of the Bells of Valimar will fill the battlefield with Hope.
The description obviously lacks precise numerical indications, but this will obviously be sorted out later by Balance Testers and the Edain Team. Furthermore, I decided that it would be more suitable if the spell 'only' had the property of piercing any precedent meteorological phenomenon and blessing units, heroes and structures with Light (similarly to what currently happens with Lothlórien); I guess we could well do without the stunting effect, also because I read that it often causes issues with the game's engine.
Regarding the sound, this is something I will start working on with Crag once I receive more specific information by the Edain Team, when they will (probably) implement the actual spell in the game, and, more importantly, when Imladris will be announced (because we don't know yet if it will be the next faction). Nevertheless, apart from the brief parts involving the Wind and the Bells, today I had a sort of enlightenment about which sound I could propose. This is, though, something that I would rather keep secret, as a surprise for all of you (internal staff excluded) when the time will come
Let me know what you think and, if you want, give your feedback on the matter