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Autor Thema: Edain Mod 4.3.1 Demo released!  (Gelesen 3799 mal)

Lord of Mordor

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Edain Mod 4.3.1 Demo released!
« am: 11. Apr 2016, 21:22 »
Greetings, companions of Edain!

Today we released the Patch 4.3.1 for the demo of version 4.0. You can download it directly through the  Update function of the Edain-Launcher.


If you do not yet have a version installed, you can download version 4.3 as complete setup package by clicking on the banner. Please note that patch 4.3.1 still has to be downloaded through the Update function of the  Edain Launcher.


If you encounter any problems, as usual pay a visit to our Support Forum!


New Features in 4.3.1:

-Many errors and inconsistencies have been fixed for a better gameplay experience. Among other things, the Rohan exile camp no longer generates infinite resources and the Legendary Heroes game mode should work without problems.

- Durmarth has been completely reworked and his appearance as guardsman adjusted to the current design of the Shadow Guard. He still excels at killing enemy heroes and protecting your own, but no longer freezes enemies.

­- Due to unfixable errors Beregond has been reworked and will now only act in melee. In return, he packs even more powerful defensive abilities.

- Follow the Path of the Edain and explore the Evil that hides beneath Mount Gundabad with your own custom heroes. Check out the largest map ever created for Battle for Middle-earth with over 5 floors and more than 60 halls and rooms. Which choices will you make?

- Instead of the Barricade Mordor now has a new ability in its Spellbook: Sauron's Deadliest Servants. This unlocks all upgrades for the Nazgûl and fixes unsolvable bugs with the previous mechanic tied to Sauron's influence.

- Based on feedback of the community Gulzar and Mornamarth are now located in Angmar's outpost. You have to choose between them by research the outpost upgrade for the Men of Carn Dûm or the sorcerers. This makes that choice more impactful and Angmar's fortress less crowded with heroes.

- New Soundsets are waiting to be discovered, e.g. for Dain Ironfoot and the Dragonslayers. Our sincere thanks go out to the user Gimilzar!

- Some abilities now come with their own appropriate Hero Animations, e.g. Bofur's Chain Quake and Durmarth's Shield of the Guardsman.

 - And many more changes!

Additionally there's been some rebalancing:

- Rhudaur Axe Throwers: Damage decreased by 10%

- Carn Dûm Bowmen: Now double their attack speed after the second consecutive volley instead of the third

- Snow Bind: Increased cost to 3 points

-Fell Wind: Increased reload time

- Avalanche:  Decreased damage against buildings and units

- Outbreak: Decreased damage

- Summoned hilltrolls: Health and armor adjusted to normal troll values

- Rogash:  Decreased damage and leap damage

- Gulzar's Plague Bearers: Decreased damage

- Hwaldar: Decreased damage and health

- Mornamarth:
*Decreased health
*Weakened effects of Blood and Iron

- Helegwen:
*Freezing Arrows now slow down by 40%
*Gift of Winter increases slow down by 50% instead of doubling it (meaning 60% in total)
*Shortened time until Frost Arrow Rain strikes down

- Zaphragor:
*Slaughtering Stride now only knocks back units, not heroes or monsters
*Reload time of his ultimate ability increased by 50%
*Damage reduced

- Uruk Scouts: Increased melee damage by 10%

- Rohirrim (including Exiles, Royal Vanguard, Military-Camp-Variant), Axe Rohirrim and Warg Riders: Increased melee and trample damage by 10%

- Lorien Citadel and Mirkwood Citadel: Adjusted health and armor to be in line with other factions' citadels

- Mirkwood Archers: Increased damage with and without Silverthorns

- Ram Riders:
*Decreased damage
*Drastically increased recruitment time for the Scout

- Heroes are now slightly more vulnerable to melee attacks by regular units

- Temple of Twilight: Costs increased to 800

- Sorcerers of Angmar:
*Cost increased to 700, command points to 120 (same values as elite archers)
*Black Ice: Acolyte costs set to 3 and slow down adjusted to 40%
*Fell Strength: Acolyte costs set to 3. Effects enemies and allies in targeted area: Enemies deal -30% damage for 30 seconds, allies deal +30% damage for 30 seconds
*Soul Freeze: Acolyte costs set to 4. Radius decreased to 20% and duration set to 5 seconds. Now properly grants invulnerability for the duration
*Well of Souls: Decreased damage and healing
*Corpse Rain: Decreased damage by 25% and no longer knocks back enemies

 - Increased melee damage of the Witch-king



And now, enjoy playing!
« Letzte Änderung: 31. Jul 2016, 19:20 von Ealendril »
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