[en] Edain Mod > [Edain] Discussion and Feedback

Edain Demo 4.3: Mission: The Path of the Edain Feedback

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FG15:
When the AI has too many points in vision range, it starts attacking too far behind. Just make this attribute quite low for the AIs, and it will work alright.

Davide3i:
May I ask which one is this attribute in the English version?
Thank you!

FG15:
The one at the bottom of all the attributes.

FG15:
What is the general opinion about the Minimap?
Theoretically the Merchant offers an upgrade, such that when entering an already visited floor, all visitied rooms will be shown on the Minimap. Do you think that is enough for not loosing your orientation on the map, or should this feature be enabled from the start.

Also what is the general opinion about the Trolls? Should their basic attack be nerved, or should all other heroes get a damage boost, or all other melee heroes should get a minimal area of attack for their basic attacks?

Davide3i:
Going back to the AIs problem, I've done as you said, but most of the other heroes (Perspicacity set to the minimum value) just run to death without even attacking.
A couple of the other ones don't move.
I think this map is kind of hard to be played without other human players.

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