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Autor Thema: Concerning Barricades and Nazgul Upgrades  (Gelesen 9131 mal)

Odysseus

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #15 am: 2. Mai 2016, 13:59 »
Which is perhaps what the team intended from the get go with this change.

Mordor has too long been the easiest and most powerful faction to play. Now, the faction is becoming more in line with the other factions. I think Mogat showed quite nicely in the LPS cup that Mordor can still quite easily stand up for itself and that such a nerf really doesn't mean that much. The Orc nerf is more significant in that regard.

Now, the new way it is implemented is mostly to fix bugs and technical issues, as you know. However, it is perhaps not ideally implemented. I suggest you come up with ideas to improve it. For instance, the armour costs could be decreased to compensate. Or the Ring Hunter could be reduced in cost instead. These would help ease the burden a bit.
“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Hamanathnath

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #16 am: 2. Mai 2016, 14:15 »
I agree with pretty much everything you say Odysseus, but it is not like Mordor didn't get any nerfs outside removing Barricade.  They have received plenty of changes in the last 2 updates which made them more in line with the other factions.

Now I do agree that reducing the cost of the Nazgul upgrades, especially Ring Hunter, could be a way to compensate for the removal of the Barricade.   But I'd rather see something be added as a bonus if you do use Influence of Sauron on a Citadel, if possible without bugs occurring. 


Ealendril der Dunkle

  • Gast
Re: Concerning Barricades and Nazgul Upgrades
« Antwort #17 am: 2. Mai 2016, 16:20 »
As already explained: Its not possible.

Hamanathnath

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #18 am: 2. Mai 2016, 16:27 »
Well then, I support slightly reducing the cost of the Nazgul Upgrades.

Sorry if the way I argue has frustrated anyone.  It is not my intention.  I just would like to see this mod be as balanced as it could possibly be, and I'm pretty passionate about that :)

Ealendril der Dunkle

  • Gast
Re: Concerning Barricades and Nazgul Upgrades
« Antwort #19 am: 2. Mai 2016, 16:51 »
No problem at all. Great to see so much enthusiasm around here.

-DJANGO-

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #20 am: 2. Mai 2016, 17:17 »
I highly recommand to test Mordor against older factions like Gondor or Isengard before drawing to early conclusions. AtM i personally like Mordor at lot, because now the Mordor player has to look out for his economy, like every other faction... In 4.21 that was not the case. So a simple price reduction to strengthen Mordor is really wrong here, in my opinion.
I agree that since the new Spell Power for the Nazugls, the other 3 Point Powers have become less significant. Given the fact that I dont like Spawn Towers at all, I'm happy that at least Mordor lost his tower. Though i also like to see a Spell power that does not push the others back. But i think since the change was because of Bugs using Sauron on the citadel, i can understand the new power. What i dont understand is any price reductions for NAzguls because of "equalizing" the lost Spell Book Tower...
 
- THE EAGLES ARE COMING -

Hamanathnath

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #21 am: 2. Mai 2016, 19:16 »
I won't argue against that Mordor are more balanced now, maybe slightly under power compared to other factions, but I won't make any conclusions unless we are talking about Mordor vs Angmar, where Angmar seems significantly better.

Well I think a price reduction to the Nazgul upgrades could work because the Spellbook Power is harder to get then a level 3 Sauron is.  Of course, this isn't something that is really that major, and I'll be fine if it is not implemented.

I also personally agree that the Nazgul Upgrades are too good to not go for as quickly as possible, but because of others have shown that they think it is balanced, I'm fine with it being a Spellbook power.

Odysseus

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #22 am: 2. Mai 2016, 22:56 »
I agree that Mordor is in a fairer spot now, with less no-brainers. Although, Django, hear me out.

The reason why a small cost reduction for the Ring Hunter upgrade for Nazguls doesn't sound like such a bad idea, is exactly because of the importance of the armour unlock in the spellbook.

I think a small price reduction for the Ring Hunter upgrade would make it harder for the player to decide what to get first. As a result, the Ring Hunter unlock can better vie with the armour unlock. It will also nuance the straight nerfs that the Mordor mains have to swallow at the moment.

Nonetheless, I think we should soon move to the Gondor discussion section. Gondor won the LPS Cup hands down and has performed exceedingly well in the hands of the capable players, winning pretty much every matchup. The philosophy behind the tweaks that were applied to Mordor, should I think also soon be applied to Gondor.

Some of that is already on its way though ;). What exactly? Shhhh.
« Letzte Änderung: 3. Mai 2016, 00:09 von Odysseus »
“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Hamanathnath

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #23 am: 2. Mai 2016, 23:19 »
Well to be honest..... Gondor seems fine in my eyes.  We can't judge Gondor on their performance in the LPS cup, because not only was it in 4.2.1, but also with the LPS patch, which made a lot of changes. 

In 4.3.1, besides super uber OP Beregond [uglybunti], which I already made a post about, Gondor seems pretty well balanced.  The only things I can think of with them that might unbalanced are their Incredible Defensive Capabilities, and the randomness of the Signal Fire. 

I'm always up for some discussion, so If you think something is unbalanced, fell free to post about it, but, at least in my eyes, Gondor is balanced well enough.

Ringgiver

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #24 am: 11. Mai 2016, 01:35 »
I have observed a problem with the 4.3.1 barricade change, when I go to upgrade Khamul with armor, it goes into the animation but as soon as the character model changes, the game crashes, has anyone else had this problem? None of the other Nazgul have this issue from my experience.

Walküre

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #25 am: 11. Mai 2016, 12:01 »
I have observed a problem with the 4.3.1 barricade change, when I go to upgrade Khamul with armor, it goes into the animation but as soon as the character model changes, the game crashes, has anyone else had this problem? None of the other Nazgul have this issue from my experience.

I never had this issue. Nevertheless, it should be better if you reported this error in the Edain Support section, where you can get direct help from the Edain Team; also, you had better specify the precise context of this error (map, AI difficulty, graphical statistics,...) in order to help them tackle the problem better  :)

Ringgiver

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Re: Concerning Barricades and Nazgul Upgrades
« Antwort #26 am: 11. Mai 2016, 19:31 »
Will do.