[en] - Modding Corner > Mapping
Castle map
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Titan:
Hello,
Being fairly new to mapping with Edain I was wondering if anybody would be willing to test my map and provide some feedback and/or tips on how to make it better?
Here's the link for the map:
https://dl.dropboxusercontent.com/u/16818654/Games/Edain/Slopes%20of%20Moria.zip (Updated version)
Reshef:
You used the wrong base Objekt for the Base FestungX, look which is used on our maps. That can be the cause for the not working Ai.
One little thing: The Waypointpath which goes for every player from inside the map to the outside must be named Player_2_Path and not Player_Path, only the Path which goes from outside to the inside is named Player_Path ;)
Titan:
--- Zitat von: Reshef am 27. Apr 2016, 21:41 ---You used the wrong base Objekt for the Base FestungX, look which is used on our maps. That can be the cause for the not working Ai.
One little thing: The Waypointpath which goes for every player from inside the map to the outside must be named Player_2_Path and not Player_Path, only the Path which goes from outside to the inside is named Player_Path ;)
--- Ende Zitat ---
I did? Well I'll look into it and fix it! Still a bit new to mapping with Edain. :)
Your help is much appreciated!
I think I might have done something wrong. As fixing both the issues you mentioned didn't seem to solve my issues.
- The AI starting in the fortress is still not using his buildplots.
- Troops from outside the map (tested with Gondor's Single Fire), doesn't show up nor do they make an announcement that they are coming as they usually do. I have apparently not noticed the change that you have to click to activate the beacon. It works as intended now.
Titan:
--- Zitat von: Titan am 27. Apr 2016, 21:50 ---
--- Zitat von: Reshef am 27. Apr 2016, 21:41 ---You used the wrong base Objekt for the Base FestungX, look which is used on our maps. That can be the cause for the not working Ai.
One little thing: The Waypointpath which goes for every player from inside the map to the outside must be named Player_2_Path and not Player_Path, only the Path which goes from outside to the inside is named Player_Path ;)
--- Ende Zitat ---
I did? Well I'll look into it and fix it! Still a bit new to mapping with Edain. :)
Your help is much appreciated!
I think I might have done something wrong. As fixing both the issues you mentioned didn't seem to solve my issues.
- The AI starting in the fortress is still not using his buildplots.
- Troops from outside the map (tested with Gondor's Single Fire), doesn't show up nor do they make an announcement that they are coming as they usually do. I have apparently not noticed the change that you have to click to activate the beacon. It works as intended now.
--- Ende Zitat ---
All the reported issues have been resolved, thanks for the help! :)
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