[en] Edain Mod > [Edain] Angmar Suggestions
Angmar Style - Does it feel right?
Saeros:
In general the Angmar faction is not lore- friendly...
There were no Black Numenoreans in the forces of the Witch- King, or they were way too few in order to be -theoretically- considered as part of the Angmar army.
The forces who were used by the Witch- King were Orcs, Trolls and Hillmen (decendants of the Easterlings)
Keeping this in mind I think that the lore is already altered a lot, in order to have a nice gameplay.
That's why I find the use of sorcerers totally wrong and unnecessary.
Concerning the fact of magic, used by anyone else than the Maiar in Middle- Earth is wrong and not lore- wise, even the Elves used their magic based on the powers given to them by using their magic rings.
Aragorn e.g is a healer not a wizard, someone who knows how to use beneficially roots and plants is not a magician (also he has Maiar blood in his veins, so his healing power may be enhanced).
All in all I do not blame the team for how the faction is implemented in the game (since EA chose to alter the lore), but I think that this whole community is made for its members, being moders testers or just fans, to share their ideas and their perspective. Any criticising is done for beneficial purposes and to bring the mod in a higher standard.
Radagast der Musikalische:
Regarding the not lore-friendly unit distribution:
The fact that Black Númenóreans didn't provide the main part is right, which is why we changed there names to "Soldiers of Carn Dûm". They also serve as Angmars elite whereas the main forces are Orcs and Hillmen led by Thrallmasters. Only the Dark Guard is intended to consist of Black Númenóreans. The only units that may be "invented" are the dire wolves, but in the end, even they are based on Tolkien's writings.
Regarding magic in Middle-Earth:
Due to all inconsistencies, the word "magic" isn't clearly defined which is why we can only assume where it begins and where it ends and how we have to interpret it, but you can't say that magic used by anyone else than the Maiar isn't lore-friendly as even Tolkien said that Elves have magic skills to a certain extent. Their skills might be less apparent and differ from the magic used by the Maiar but an elf is inherently a magic creature. Especially magical singing and camouflaging magic are explicitly mentioned by Tolkien. And like I said Númeróreans are said to be able to learn at least simple magic. The Mouth of Sauron is the best example as he learned sorcery under Sauron. Dwarves are also capable of using magic for their craftsmanship, especially for weapon making.
Walküre:
I totally agree and it's obvious that the Ainur are clearly not the only ones endowed with such magical capabilities; Radagast has already referred to many examples of other types of Magic, including the renowned Elven one (considered, probably, the subtlest and most pervasive form of Magic).
Only, the focus of my reasoning is rather on how Magic is displayed in Angmar. That prominent sacrifice theme is exactly what I find inconsistent; as I previously wrote, I can't really recall anything about that type of usage of Magic (that is, inferior beings used as sacrificial victims to cast spell or spread dark arts). This is probably what the Community regards as 'alien' to the new consistent spirit of the Edain Mod 4.0. A similar situation, if we can make a comparison, to what we have recently debated about concerning Light Bringers, whose magical display was judged a bit negatively by many people (we thus tried to propose, with some success, more lore accurate concepts).
Furthermore, it's true that Magic is a very vast and multicoloured aspect to deal with; nevertheless, I also think that there some specific guidelines anyway, that exactly define the borders of what is Tolkien-related and what is not so much (I remember there are a lot of topics in the Lore Corner related to this fundamental matter). This doesn't mean, though, that I want to suggest a total overhaul of the faction; it's something I wanted to point out :)
Radagast der Musikalische:
Let me get this straight: My remarks weren't meant as criticism of the original suggestion by Odysseus or further statements. I just wanted to clarify some intentions behind the conception of Angmar and point out some mistakes in previous statements. This is also not to be confused with an excuse or an explanation for the sorcerers. For my part, I am also not a fan of the sorcerers.
Walküre:
I'm sorry if my post seemed to be targeted at you specifically, or to have implied that you were justifying the presence of the sorcerers in the game; it was really not my intention.
It was, instead, aimed to address Magic and the fact that, although Tolkien can't obviously answer our questions anymore (as you wrote), we can always find some consolidated/canonical boundaries in the vast lore, so that we might be more easily guided in the conceiving of concepts. I then picked sorcerers just as an example to prove my point, because I find them very lore contradictory.
Besides, I appreciate all the efforts made to fill the gaps of EA Games and to make Angmar more consistent. I feel this is more of a general lore-centred consideration, rather than a real suggestion (unless sorcerers will actually be removed from the faction, and I presume this is not a very likely scenario) :)
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