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Autor Thema: Edain Mod 4.3.2 Demo released!  (Gelesen 5856 mal)

Ealendril der Dunkle

  • Gast
Edain Mod 4.3.2 Demo released!
« am: 15. Mai 2016, 19:31 »
Greetings, companions of Edain!

Today we released the Patch 4.3.2 for the demo of Edain 4.0. You can download it directly through the  Update function of the Edain-Launcher.


If you do not yet have a previous Edain version installed, you can download version 4.3 as complete setup package by clicking on the banner. Please note that patch 4.3.2 still has to be downloaded through the Update function of the  Edain Launcher.


If you encounter any problems, as usual pay a visit to our Support Forums!


New Features in 4.3.2:

- Edain 4.3.2 is primarily a bugfix and balance update to ensure smoother gameplay. Above all, game modes should now work properly without command point issues and Dwarven towers should no longer be built automatically around your forest.

- New game mode: Elite. This replaces the old Battle mode which simply granted doubled command points. Instead, Elite reduces your command points but makes individual troops significantly more powerful - a counterpart to the Legendary Heroes mode. We have realized we need two modes with reduced command points because they're based on the command point settings of the original game and two of those lowered the points. We decided to replace Battle because there's still Epic Battle if you want to play with greatly increased command points.

- Lorien is now playable on the Defense of the Shire map.

Balance in 4.3.2:

- Cost of all ranged units reduced by 100.

- Narin:
* Ceasefire moved to level 3, Battle Command moved to level 5.
* Battle Command: Now grants +50% damage, 50% reduced speed, but no longer improves armor.

- Gondor Knights, Ram Riders and Meduseld Knights: Health and damage reduced by 10%.

- Ram Riders:
* Attack range brought in line with Gondor Knights.
* Now additionally require Elite Equipment.

- Erebor Guardians: Armor debuff now only lasts 10 seconds.

- Battle Wagons:
* Increased command points to 60 and recruitment cost to 600
* Increased trample damage by 50%.
* Deceleration when crushing enemies increased from 3 per unit to 5.
* Speed reduced by 20%
* Armor and health reworked: Can take more damage overall, but is no longer immune to archers.
* Banner Carrier upgrade: Now requires researched Banner Carriers, cost increased to 300
* Ranged unit upgrades: Now require Elite Equipment, cost decreased to 200.
* Hearth upgrade: Now requires Siege Plans, no longer heals battle wagons themselves (they already have regeneration at level 2).

- Summoned Dwarven Mines no longer produce resources.

- Angmar structures:
* Now require two tribute carts for level 3.
* The Hall of the King's Men required more carts than other structures: Two for level 2 and three for level 3.

- Wolf Breeding: Now available at rank 1.

- Angmar outpost:
* Build cost increased to 1600.
* No longer produces resources (already covered through the spawning of tributes).

- Obelisk:
* Now only reduces damage and armor by 10% in the same radius as standard leadership.

- Angmar's troll summon:
* Calls one troll less.
* Can no longer be cast into enemy units (brought in line with other summons).

- Zaphragor: Armor brought in line with other heroes and greatly reduced. Damage by his own abilities remains unchanged, however.

- Mornamarth:
* Edict of Carn Dûm now only reduces cost of units by 25%.
* Blood and Iron moved to level 4, Dark Brand to level 4.

- Carn Dûm Pikemen:
* Lowered damage reflection to 20%.
* No longer reflect damage from heroes, magic, elemental attacks, buildings and siege units.

- Sorcerers:
* Fell Strength now buffs allies around the sorcerer instead of in the target area.
* Radius of Fell Strength reduced to 100.

Enjoy playing!
« Letzte Änderung: 31. Jul 2016, 19:20 von Ealendril »