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Autor Thema: Edain 4.4: Mae Govannen  (Gelesen 4365 mal)

Ealendril der Dunkle

  • Gast
Edain 4.4: Mae Govannen
« am: 26. Mai 2016, 19:17 »
Greetings, Companions of Edain!

Spring has come -  the perfect moment to reveal Imladris for the Edain Mod! The Last Homely Home East of the Sea will be the center of the upcoming Edain version 4.4, "Mae Gowannen".


This version will take you to the elvish realm of Elrond, which lies hidden in the gorge of the river Bruinen. Protected by the Lord of Rivendell, who commands the Bruinen, knowledge of middle-earth is collected and guarded in the great library. The sword Narsil was remade in the forge of Rivendell and the Council of Elrond marked the start of the Fellowship of the Ring. Rivendell is very different form the other factions of the game: the goal of the faction is to reach perfection. The elves of Rivendell are few in numbers, though having much more combat strength and skill than their opponents. Their collected knowledge about combat is passed on in the barracks, so new tactical possibilities emerge to fight the enemy. As a result the gameplay of this faction differs a lot from the others. While normal units collect experience in battle, the elves of Imladris already have a perfected fighting style and collect their gained knowledge in different places.


Rivendell is protected by a imposing fortress, that can be armed with healing fountains, towers and side gates at various building slots. The gate can on each side be upgraded with floodgates to blow nearby enemies away. The whole game principle of the faction is focused on the buildable library, which collects knowledge during the game. By doing so it is provided with new fields of study and Lore-Master. As the game progresses and more knowledge is collected the variety of the faction grows. Units can use new skills or formations and improve already upgraded blades and arrows even further.


The hero line-up of Rivendell also quite differs from the other factions, since they also do not collect experience. As the units of Imladris, the heroes gain their rank - and thus their knowledge of new skills and combat strength - through the library. So Rivendell is in comparision to other factions at the beginning of the game weaker, but grows more and more powerfull as the game progresses.



On settlements and outposts Rivendell can make use of various allies. So it is possible to build a Tower of Lindon, a Hobbit Farm or a Dúnedain outpost, which can grow to a mighty ally once various extensions are build. Here you will also find Halbarad and his Dúnedain, whose gameplay fundamentally differs from those of the elves.


Regarding the lightbringers a few things have changed: they are now called Lore-masters and are single units. They can be appointed as Lore-master of the sea, stones, the wind or the light and so influence their sourroundings in diffrent ways and form new combinations. The entire system is a little bit more subtle to integrate the aspekt of magic meaningful. To  compensate the siege weapon aspect, Rivendell is now able to bulid siege works and can recruit a unique siege weapon that can be upraded with special ammunition:




We are looking forward to share the elvish realm of Imladris with you!


Your Edain-Team