[en] Edain Mod > [Edain] Angmar Suggestions

New Angmar Ringhero

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Odysseus:
Opinions, they differ mate ;).

kmogon:
What about that concept of Mornamarth being a ring hero :
One reason that men of Car Dum join to the Witch King was to return old days when Arnor was rich kingdom and controled north of eriador . So in that case Mornamath would take a ring to restore Arnor - he would nominate himself as the high king of Arnor - he would rule hard hand and probably continue his boss's plan . Aditionally he would enslave hilmen and orcs to fight for his side  . Of course Witch King would try to take ring for his master but dunedains was the main force in his army. Other not as loialty heroes would probably stand for the strongest . To sum up the first nazgul would be surrounded by enemies ( Mornamath , Arnor , Imladris ) and has to escape until the ring corrupt new owner . With him all magic would also go away from angmar like wraths , werewolfs , mages and probably wolves too. New king would star spread his kingdom , probably some of fallen dunedains see in him hope and join. That mean dunedain units would be cheaper also There would be  place for new units ( which, I know, is hard to do, but maybe horsemen on werewolfs place  ) . Hillmen and orcs would be free ( the praise of ygrał master would stay ) - they wouldn't be partners - but slaves so they have to give all what they have ( that means tribute carts would come more often ) and their villages would be protected by men of car dum to better keeping control over them . Imstead of barrow wights on a settlement would be guard tower to better keep borders of new kingdom . There is questionable which heroes would stay with new ruler - krash of course would disappear with other wrights , some of them can be promoted ( like helegwen or zaphragor ) to recompesate disapearring others . On the end if king Mornamath would die Witch King would return with his anger - Monamath would be allow to return on barrow field .

Additionaly I hear some voices to include main enemy from battle in the north in angmar fraction - if Mornamath has his quotes why this guy wouldn't be his ring hero skin.


I mean : ygrał = thrall and Mornamath wouldn't be allow to return after die . Sorry for mistakes but it was too long text :-)

Garlodur:
I do think there are some interesting aspects to the Witch-King summoning other Nazguls to his side. Mostly from the point of the Witch-King who needs to be defended as long as the Ring is not with his master.

In-game I would say that the Witch-King is turned into a hero battalion with 3-5 other Nazguls. Having all of them together sounds a bit too much in a faction that is not directly controlled by Sauron. We can imagine that Sauron still needs some Nazguls in particular places to do his evil work. This hero battalion would increase the Witch-King's role as a mass-slayer combined with an everlasting winter. If this hero battalion similar to the Fellowship doesn't work technically, it could also be the Mordor Nazgul heroic battalion summoned by his side or bought at the citadel.

Alternatively, the Witch-King is protected by his most loyal servants, i.e. the Fallen Dúnedain of Carn Dum. These are represented by the Black Guard, both on foot and mounted. These heroic battalions get a new ability that is unlocked when the Witch-King claims the Ring (I hope this is mechanically possible). As of now they have three abilities that I do not know the details of, but the first time I saw them I felt they were not very innovative compared to Castellans or Morgul Knights and all in the same line. This new ability could be a passive or active ability that increases defensive values of these units near the Witch-King or all heroes.

I hope this addition creates some more debate surrounding the Witch-King's Ring function.

Canis carcharothias:
The nazgul idea is not bad at all. Makes some sense and a good antagonism to the company of the ring. To make them a little different from Mordor's nazguls, they could be wearing the Hobbit films armor and wielding the film weapons (but not like ghosts). I don't like them, but I know that lots of players crave for that, and we have the witch king in shining armor, so it could work well aesthetically and give some opportunities for them to have some distinct abilities.

Just my two cents.

Secret Keeper:
How about that: after WK picks the ring, 8 remaining nazguls appear and form a circle around him. WK would not directly fight, until you kill atleast 1 nazgul ( so you can get closer to him). He, as a WITCH king and holder of the ring, would cast a powerfull spells as his "attack". If you get close to him, he would draw his famous mace( similar to denethor new system in 4.4). Nazguls would fight directly and he would fight indirectly, through spells.

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