[en] Edain Mod > [Edain] Angmar Suggestions
New Angmar Ringhero
Julio229:
I think Drauglin would stay, as he is now a mindless hunter, if I remember correctly. Hwaldar would stay, as the Rhudaur Men would continue serving Mornamarth, and I think Gulzar would be gone, as he is the High Sorcerer and owes his power to the Witch King (As his backstory in the German RPG forum said).
Elite KryPtik:
--- Zitat von: OakenShield224 am 3. Jan 2017, 16:00 ---I'm not sure...being able to recruit Dark Dunedain cheaply with free upgrades sounds powerful. The passives are very strong and Mornamarth even gains some good mass slaying abilities. He would be designed to support Carn Dum, so people would probably go for him if their strategy is focused on Carn Dum. Witch King would be used if the player has a much more varied army. Also, Mornamarth is much cheaper than Witch King so he can be used as Ring Hero much earlier in the game (like with Boromir and Gandalf).
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Going for anything other than Men of Carn Dum is useless on the current patch. The only viable strategy is to go for Rhudaur at first, then transition to Men of Carn Dum. Getting a small discount to their price is worthless compared to a globbal debuff on the enemy, because you can still get men of carn dum while that debuff is happening, making you even stronger. Plus, you can still get a discount using Mornamarth ordinarily as it is.
OakenShield224:
--- Zitat von: Elite KryPtik am 3. Jan 2017, 17:56 ---Going for anything other than Men of Carn Dum is useless on the current patch. The only viable strategy is to go for Rhudaur at first, then transition to Men of Carn Dum. Getting a small discount to their price is worthless compared to a globbal debuff on the enemy, because you can still get men of carn dum while that debuff is happening, making you even stronger. Plus, you can still get a discount using Mornamarth ordinarily as it is.
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Mornamarth's current discount is 25% and doesn't include heroic units. In order to make him viable as Ring Hero, this discount would need to be increased. Also, Necro's proposal would apply for heroic units and also gives them free upgrades, saving even more money. Add the very good leadership, Brand of the One for more bonuses, Overwhelming Siege, and potential bonuses for Helegwen and Durmarth. With all of this, you'd have an incredibly strong support hero (and that's even before you consider his mass slaying skills that would be added).
The only heroes that support Carn Dum in any way are Mornamarth and Helegwen (buffing the archers). If you are saying that Carn Dum is the only viable strategy for Angmar in the current patch, then wouldn't buffing the only real support hero for Carn Dum be a good idea?
Elite KryPtik:
It would, but Mornamarth would still be able to buff them if Witch King took the Ring, plus the Witch King's debuff. Add to that that Men of Carn Dum are really strong to begin with, and the heroes that you wouldn't be able to recruit any longer when Mornamarth takes the ring, with Necro's concept, and it just makes more logical sense to get the Witch King for the global debuff. Like I said, I'm all for a 2nd Ring Hero, but it should be an even tradeoff, whereas with the concepts so far it just makes more sense to get Witch King. I personally don't really have any ideas for this, I'm just giving you the opinion of somebody who plays PvP regularly and knows the strengths of the faction :)
Slawek56703:
Personally i think only Angmar from all evil Factions have a capability to get second ring hero.This need to be more complex i think affecting whole faction.For the time Mornamarth is Ring Hero those building can't recruit troops nor do any other action if they are build otherwise player cant build them :Barrow,Tower of Sorcery upgrade,Barrow Witht Lair,Temple of Twiligh.Hall of Kings of Man instantly get level 3.
WitchKing is the only hero that cant be recruited if Mornamarth gets ring otherwise , he dies and can'r be respawned for the time Mornamarth have ring.Other Heroes gets rewarded for staying with thier new lord. Thier abilities recharge 50% faster .Rhudaur and orcs are forced to work with Mornamarth. The have not easy time INSERT IDEA HERE HELP ME WITH EFFECT Player no longer can recruit Thral Master but Orcs are avivable in Orc Camp ,Rhudaur Spearman and Axe Throwers Are avivable in Hillman Village they are free . Mornamarth want only his boys in Man of Carn Dum.
Carn Dum units come in from thier building in 15 guys including Shadow Guards and Black Knights.Carn Dum Archers,Soldier and Pikeman are recruited with upgrades and level 5 including Shadow Guards and Knights . Garrison Tower provide 60% faster recruitment instead of 30% and works on Shadow Guards and Black Knights too .Carn Dum standart units get improved abilites .
Duelist is passive ability
Punish ability reflect back 40% damage (2x more)
Focused Barrage passive is improved and not only provide double speed attack but also damage too
Shadow Guards and Black Knights dont take command points.
After Mornamarth time runs out he dies and cant be revived in the next 5 minutes. Everything else going back to normal except Hall of King's Man building is paralyzed for the next 3 minutes . All heroes get punished for betrayal to WitchKIng and all thier abilites recharge 50% longer.WitchKing can be again respawned or recruited.When Mornamarth comes back he's abilites need to be firts recharged too and it take 100% longer.
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