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Umfrage

What Spellbook powers do you think should be removed?

Removing Mordor's Arrow Volley
6 (35.3%)
Changing the effects of Rohan's Cloud Break
2 (11.8%)
Give every faction a Terrain altering Spellbook power
4 (23.5%)
Spellbooks aren't worth changing, the factions are balanced as it is.
5 (29.4%)

Stimmen insgesamt: 15

Autor Thema: New Spellbook Powers  (Gelesen 14156 mal)

Shadowlord

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New Spellbook Powers
« am: 24. Jul 2016, 00:00 »
Greetings Edain fans,

I wrote a similiar post on Moddb but I thought I also post this question on this forum as well. I always thought the Spellbook aspect of the Edain mod was one of the coolest and most well developed mechanics in the game. The unique spellbook powers especially stood out to me like Gondor summoning the army of the Dead, or Isengard bomb power that can devastate an enemy base. However some of the factions have similar powers or powers that don't fit their theme, which I think should be changed for the sake of diversity and making the factions more unique from one another.

The mod is fantastic as it is but I feel that with these changes will help enrich the game further. Note after the voting for the power changes on this forum is complete, I plan to write another forum devoted to what new Spellbook powers would serve as viable replacements.

Above I listed a series of suggestions for what could be changed. Feel free to vote on the change that is most important to you.

1. Removing Lothlórien Summon Eagle Power-

I would like to mention that the new Imladris faction also has the same spellbook power, however I won't be delving into that topic in this forum as the faction hasn't been released yet.

The Summon Eagle Power currently, is a Spellbook power that is shared between the factions of Arnor, Gondor, and Lothlórien. I think that Lothlórien Summon Eagle Power should be replaced with something else. Especially considering that they have the ability to Summon Radagast the Brown on an Eagle mount which I think is kinda repetitive for the faction. As well as the fact that there aren't too many examples in the lore where the Eagles came to the aid of the Lothlórien elves.

A new 7-cost Spellbook power for Lothlórien, summoning a Giant tree that buffs and heals nearby troops, maybe provide stealth.

2. Removing Mordor's Arrow Volley power

My problem with this Spellbook power isn't that it doesn't fit the lore of the faction. But rather the aesthetic, Mordor has always been known as the swarming faction, making large armies of orcs and trolls to overwhelm the enemy. But considering how Arrow Volley is meant to be a mass minion killer ability, it doesn't suit a faction that has no trouble assembling large numbers.

Which is why I think it should be removed and replace with something else, like a Spellbook Power that armors trolls in a selected armor similar to the Rohan's Draft Spellbook Power. Something that fit's Mordor's theme.

3. Removing Rohan's Cloud Break
Cloud Break is a very iconic power among the good factions. However both Rohan's and Gondor's version of Cloud Break are exactly the same. Personally I think Rohan's Cloud Break should be removed since the faction doesn't need a mass stun ability as compared to Gondor, after all Rohan is a cavalry oriented faction, so Rohan Players could easily retreat from a battlefield without a stun as compared to Gondor who relies mostly their soldiers.

Personally I would like to see it replaced with a power like summoning an army of armed peasants and farmhands, maybe even add a Peasant themed hero to lead them, probably put the summon on a timer as well.

4. Removing/Updating Dwarf's Lone Tower Power.

This is more of a nitpick but I thought I mention anyway. This power is shared by both Gondor and the Dwarves. Despite having different models both powers are exactly identical, if anything though I think the Dwarf Lone Tower should have a catapult on tower of it to fire rocks, while Gondor's fires arrows. As a way of making the two powers unique from each other beyond having different models.

That's all, I am not saying that two or more factions having the same Spellbook power is a bad thing, I am simply seeing more variety among the different faction Spellbooks as a way of enriching the game and making the factions feel more unique from each other in terms of play styles. Of course feel free to take this forum with a grain of salt but I hope it encourages Edain fans to give their thoughts on how Spellbooks should be changed in future updates.

WarOfTheRingVeteran

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Re: New Spellbook Powers
« Antwort #1 am: 24. Jul 2016, 03:08 »
All right, I voted for removing Lothlórien's Summon Eagle, after all it's not really as connected to the faction as it is to Imladris and Gondor, so if any faction would have to have that ability removed, I'd rather have it be Lothlórien. What would it be replaced with? I dunno, I guess that's a discussion for another day.

I won't really talk about suggestions for other factions, though I'd like to stand in defense of the Rohan's cloud break. I (I don't know for others) consider it one of the most crucial aspects of Rohan, because it changed the tide of battle at the end of the siege of Helm's deep and it also had an important role at the Battle of Pelennor fields, so it, at least in my opinion, is a very Rohan-esque power.

« Letzte Änderung: 24. Jul 2016, 03:12 von WarOfTheRingVeteran »

Canis carcharothias

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Re: New Spellbook Powers
« Antwort #2 am: 24. Jul 2016, 12:46 »
Concerning the cloud break, I think the same as WarOfTheRingVeteran. Maybe we could add the sound of the horn of helm hammerhand before the cloud break and give a buff, to make it different from the gondor cloud break.

But let's go to the eagles of lothlorien. I think that the eagles are in  that spellbook not because of Lothlorien but because of Mirkwood: They had a decisive role in the battle of the Five Armies. I might be missing something, but I can't recall right now any intervention of the eagles in a battle that also involved Imladris. The relation between Imladris and the eagles is merely geographical or thematical (1st age theme). So, I would prefer it to disappear from the Imladris spellbook.

You proposed a healing tree for for a new spell in lothlorien. I would rather see the huorns from the books. They would cause damage, not heal (something that lothlorien has plenty). There was a really nice thread some time ago about these beautiful trees   xD

PD: I'm not very inspired this morning, and I don't have much time, so the english contained in this post could be quite defficient.

bookworm1138

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Re: New Spellbook Powers
« Antwort #3 am: 24. Jul 2016, 18:00 »
1. For the same reasons Canis said, tying Mirkwood and the Battle of the Five Armies. Also Gwaihir delivered Gandalf to Lothlorien after he became the White. As far as the Eagles' tie to Imladris goes, maybe the whole Manwe thing, I'm not very sure. I do like the idea of Huorns for Lothlorien, but if the Eagles are removed from the Imladris spell-book, I recommend putting in something that fits the whole knowledge-heavy aspect of the faction. Maybe a spell that gives one unit one whole level. That way it's not as OP as a spell that gives one unit maximum level or all the upgrades (forged blades, heavy armor, etc.). If that's not balanced enough, the cooldown can be increased so that you can't just spam all your units to level 5 in a short amount of time.

2. I have no problem with Arrow Volley.

3. I think Gondor and Rohan should both keep the Cloud Break spell. It occurred during the Battle of the Pelennor Fields, which was a very important battle for both sides, in which they both took part and both lost many men. Imladris' version should have a new sound (maybe something with wind blowing, since we're talking about Manwe here. Maybe some subtle horn sounds as well to effect his majesty as chief of the Valar)

On a side note, PLEASE NO MORE PEASANTS!!! Rohan is a cavalry faction and that keeps getting broken every time their focus gets switched to peasantry!

4. No problem with Lone Tower.
"He that breaks a thing to find out what it is has left the path of wisdom."


kmogon

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Re: New Spellbook Powers
« Antwort #4 am: 27. Jul 2016, 10:27 »
1. I think that huorn would be  more suitable for lothrien . For example there can be used model from monster which was next to moria's gate ( Watcher if I'm correct ). That would perfect equal destructible spell which eagels summon was

2. I never used Arrow voley and I will never use it . Maybe if all this site of skill tree is full of support spell , corsairs from umbar spell would suit.

3. No problem

4. I another forum was about how dwarven ballista would be  implemet. Maybe it's good way to replace lonely tower with ballista summon spell. Or maybe skill that adds liquid gold or steel pot on bases - it can be activate for money and wolud work similar to dol amroth defense . It because some members of community complain about weak dwarven defense .

Walküre

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Re: New Spellbook Powers
« Antwort #5 am: 27. Jul 2016, 13:24 »
Imladris' version should have a new sound (maybe something with wind blowing, since we're talking about Manwe here. Maybe some subtle horn sounds as well to effect his majesty as chief of the Valar).

I guess I can answer you properly about this aspect, being the one that proposed the actual new spell for Imladris and suggested its different elements. It's true, the current spell rendition is still too much similar to the usual cloud break spells of the other factions. Another point: since the presence of Breeze of Manwë in the spellbook, we consequently decided to set the whole 'holy wind' theme of my proposal apart and to focus only on the blessing property of the sacred light coming from the Undying Lands.

I had proposed a different display of the spell and different effects too, and I also already presented, in the internal forum, a very iconic and Valinor-related ambient sound for the said spell (which I would rather like to keep as a surprise still). Unfortunately, the Edain Team had other more relevant issues to deal with in this period and the Light of Aman development was eventually postponed; I'm quite sure, though, that the final proposal will find its way into the game in the end. I just want anyone to know that we are nonetheless working on it, as each faction's uniqueness is always held in high consideration  ;)

Regarding the cloud break spells themselves, I don't really think they will ever be removed from the game, given that they have been the specific weather spells of both Gondor and Rohan since the very first BFME1, legitimately referred to the LOTR cinematographic trilogy. Nevertheless, I think it was certainly a good idea to start this discussion about a possible spell overhaul. I have the personal feeling that something might be changed indeed in the future: the general intention is exactly giving to every faction its fitting and unique weather spell, fashioned on each faction's own inner nature.
« Letzte Änderung: 27. Jul 2016, 13:29 von DieWalküre »

VectorMaximus

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Re: New Spellbook Powers
« Antwort #6 am: 27. Jul 2016, 14:39 »
I also support the removal of Pleading to Gwahir from the Imladris spellbook. The eagles, despite their geographic proximity in the misty mountains, didn't come to the aid of Rivendell in battle. Personally 3 good factions having the same tier 3 power is disappointing, and it seems that it fits the least in Rivendell, for the reasons stated by Canis and Bookworm. However the question is what it would be replaced with?

I personally would like to see a return for the 'Council of Elrond' ability (unless this was already vetoed elsewhere on the forums), which outside of the last alliance was the most iconic power of the 3.8 faction personally. Otherwise, anyone have any ideas on what eagles could be replaced with for Imladris?
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Re: New Spellbook Powers
« Antwort #7 am: 27. Jul 2016, 16:27 »
The problem is that the Eagles are very intertwined with any of those three factions. I recall a recent post of Lord of Mordor that exhaustively explained their connection to Imladris (I didn't know some aspects either): not only is the eyrie of the Eagles close to Rivendell, but they also consult with the Elves themselves, as they do with some Elven scouts in the Fellowship of the Ring. At a smaller extent, it's exactly what the Eagles did during the War of the Jewels, when they used to guard the mountain passes and inform the Noldorin Kingdoms of potential threats.

It's very unlikely that the Council of Elrond spell and other similar ones will ever be used again in the game. This specific spell caused technical issues that, unfortunately, can't be fixed. It was then removed in the earlier versions of the Beta.

I nonetheless agree with you. Each spellbook should be the most diverse and unique possible. So, if the Eagles are ever to be replaced by a more appropriate concept, I personally think that this could happen in Lothlórien. As far as it depends on me, every suggestion for a new spell is more than welcome.

Canis carcharothias

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Re: New Spellbook Powers
« Antwort #8 am: 28. Jul 2016, 10:25 »
I nonetheless agree with you. Each spellbook should be the most diverse and unique possible. So, if the Eagles are ever to be replaced by a more appropriate concept, I personally think that this could happen in Lothlórien. (...)

I'm totally against this. Let's say you play on Erebor map: dwarves of the Iron Hills and Lothlórien versus Misty Mountains. You have dwarves, mirkwood eleves, orcs, wolves and... no eagles! That would be a total shame. It's a well known batlle from the lore, and the only one in the Hobbit, a book in which six subfactions of the game are centered (Goblin Town, Gundabad (meh), Iron Hills, Ered Luin, Laketown and Mirkwood).

What I am trying to say  is that, yes, eagles have some relationship with Imladris,but they did not participate in any fight alongside the Imladris elves. I know that there are some "what if" escenarios in this game, but I think we should have some priorities with the lore (in terms of battles, that's what the game is about) in this case.

Or maybe, there could be another way of implementing eagles in Lórien or Imladris, apart from the spelbook, so that we get some variety. But removing eagles from Lórien is not the way to go!
« Letzte Änderung: 28. Jul 2016, 10:32 von Canis carcharothias »

kmogon

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Re: New Spellbook Powers
« Antwort #9 am: 28. Jul 2016, 11:46 »
Zitat
I'm totally against this. Let's say you play on Erebor map: dwarves of the Iron Hills and Lothlórien versus Misty Mountains. You have dwarves, mirkwood eleves, orcs, wolves and... no eagles! That would be a total shame. It's a well known batlle from the lore, and the only one in the Hobbit, a book in which six subfactions of the game are centered (Goblin Town, Gundabad (meh), Iron Hills, Ered Luin, Laketown and Mirkwood).

There were only two battles in which eagels taked part  in Hobbit and Lotr nad Edain team are making mod mainly for war of thr ring period so if there any changes would appear , I think that eagles would stay only in Gondor . Additionaly Lothrien already has Radagast on eagle spell ( and I think a better option for them is to implement huorns which would be more unique ) so I think that the second one isn't nessesary . About Imladris Noldors and eagles taked part in a plenty of battles during first and secon era so in this case the best option for them is to add recruitable one eagle or more  - on settlement ( or outpost ) in sth like eagle nest . Another option is to implement them in whichone hero skill.

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Re: New Spellbook Powers
« Antwort #10 am: 28. Jul 2016, 15:54 »
I'm totally against this. Let's say you play on Erebor map: dwarves of the Iron Hills and Lothlórien versus Misty Mountains. You have dwarves, mirkwood eleves, orcs, wolves and... no eagles! That would be a total shame. It's a well known batlle from the lore, and the only one in the Hobbit, a book in which six subfactions of the game are centered (Goblin Town, Gundabad (meh), Iron Hills, Ered Luin, Laketown and Mirkwood).

I'm not really saying that the Eagles have no connections with Lothlórien/Mirkwood and that, thus, they ought to be removed. The Eagles have bonds with all these three factions (Gondor, Lothlórien and Imladris). But, if we really have to make a choice, my opinion is that the most appropriate solution would be changing the current summoning spell of Lothlórien.

As kmogon rightly pointed out, the Edain Mod is primarily set in the War of the Ring, and the Eagles are already well and smartly implemented in Lothlórien via Radagast; being this an important reference to what we saw in BOTFA, when Radagast himself led them into battle. I personally find this quite enough. Furthermore, I guess that my previous statement was indeed considering the lore very carefully: as I wrote, the Eagles have always been much more acquainted with the Noldor of Imladris (the survivors and descendants of who fought the War of the Jewels) since the very First Age. Therefore, I would honestly say that it's pretty much evident how Manwë's creatures have much more in common with Rivendell than the Sindar of Lothlórien/Mirkwood. And, don't forget that the core essence of Lothlórien/Mirkwood, as a faction, is exactly centred on Lothlórien (and not on Mirkwood).

In addition, I can't really see the logic of maintaining a spell just to fit well in a single map (out of the other multiple ones that we have). It would be quite strange if it were so, wouldn't it?  :)

Canis carcharothias

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Re: New Spellbook Powers
« Antwort #11 am: 28. Jul 2016, 16:49 »
In addition, I can't really see the logic of maintaining a spell just to fit well in a single map (out of the other multiple ones that we have). It would be quite strange if it were so, wouldn't it?  :)

That would be like removing Grond from the Mordor spellbook or the Army of the Dead from Gondor because they only fit well in the Pelennor fields.

I know it was just one batlle, but with Imladris there were none. If this were an historic RTS I would give the RAAF summon to Britain, not to New Zealand, even though the last two have a lot of relation both politically and geographically. But the Brits and the Aussies fought together at least once.

But that's just my opinion, and opinions are like arses, everyone has one.
« Letzte Änderung: 28. Jul 2016, 17:19 von Canis carcharothias »

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Re: New Spellbook Powers
« Antwort #12 am: 28. Jul 2016, 17:31 »
I don't think that picking up Grond as an example is really so much relatable to the case we are now debating. You wrote that it would be quite strange if, playing in Erebor (the actual map), Lothlórien couldn't make usage of that spell; as Mordor can with Grond (being this a very pivotal reference to LOTR). But I already pointed out the elements of your statement that I personally consider inconsistent (lore and gameplay speaking).

1. The faction of Lothlórien/Mirkwood is centred mainly on Lothlórien. And the very Lothlórien is mainly set in the War of the Ring. The Battle of the Five Armies belongs to another timeline, Mirkwood is a splendid subfaction but a subfaction nonetheless, and, in the end, a just question: were the Eagles specifically summoned by Mirkwood to aid Thranduil's troops in the war, or, instead, did they come under Radagast's plea to help Elves, Dwarves and Men equally? I regard the latter as the right answer.

2. Just to connect to the previous point, if your concern is maintaining that reference to the Eagles' coming in BOTFA, Radagast already embodies this aspect very properly. He can also summon another eagle to join him (and, why not, nothing denies us the possibility to suggest he summon even more Eagles).

3. Basing on the arguments of point 1, neither Lothlórien nor, especially, Mirkwood can count on a so close and militarily benefitting relationship with the Eagles, during the War of the Ring. The opposite in dealing with Rivendell: these creatures guard the very mountain passes and even consult directly with the Noldor (recreating a similar alliance as the one of the First Age).

Of course, everyone is legitimately entitled to its own opinions. That's why we are discussing them in this thread  :)

DrHouse93

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Re: New Spellbook Powers
« Antwort #13 am: 28. Jul 2016, 17:59 »
I also agree that having the same spell with 3 different factions is a bit enough, and I support both the removal of the Eagles Summon from Lothlorien (for the same reasons expressed by DieWalkure) and replacing them with something different (I like the Huorns concept, although that would mean creating entirely new animations for them)

I also think that, if Eagles were to be removed from Lothlorien's spellbook, Radagast should be able to summon two of them. This atleast would be a good compromise, as it wouldn't remove the Eagles entirely from Lothlorien, but still differentiating their spawn because they're tied to Radagast (which will make the player think if he needs him on foot, on his sledge or leading Eagles)


Another power which is quite lame to me is the Mordor Arrow Volley, but in that case the matter is different: I can't think to a better replacement right now

Canis carcharothias

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Re: New Spellbook Powers
« Antwort #14 am: 28. Jul 2016, 18:06 »
The thing is that Erebor, par example, has 4 Hobbit-based spells, just because of the Ered Luin heroes. I don't see a problem in a spell for Lórien that makes reference to the battle of the five armies because of Mirkwood.

In my opinion, the Radagast power right now doesn't have enough grandeur to represent that event. With some changes, it could be more than enough, I grant you that.  (and DrHouse, as I can read now)

And I'm not saying that eagles should not have a place in the Imladris faction, I'm just saying that they should be featured in Lórien.

PD: The huorn concept is great for Lórien, and it doesn't need too much animation, just a really dense forest that shakes while doing damage to the units, like in the movie.

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Re: New Spellbook Powers
« Antwort #15 am: 28. Jul 2016, 22:04 »
I also think that, if Eagles were to be removed from Lothlorien's spellbook, Radagast should be able to summon two of them. This atleast would be a good compromise, as it wouldn't remove the Eagles entirely from Lothlorien, but still differentiating their spawn because they're tied to Radagast (which will make the player think if he needs him on foot, on his sledge or leading Eagles).

In my opinion, the Radagast power right now doesn't have enough grandeur to represent that event. With some changes, it could be more than enough, I grant you that (and DrHouse, as I can read now).

PD: The huorn concept is great for Lórien, and it doesn't need too much animation, just a really dense forest that shakes while doing damage to the units, like in the movie.

I agree with you both. Improving Radagast's ability would surely be the wise solution we are seeking for, solving the whole 'eagle issue' that concerns Lothlórien.

The Huorns are probably the most appropriate candidate. They were proposed in the past, as far as I remember, but as normal playable units/features; if they are to be implemented via the spellbook, though, I guess it would be a lot easier to manage their development as actual elements of the game. That said, I don't unfortunately know if the Edain Team can dispose of existing models and animations to use; nor do I honestly know if there are the right premises of time and intention to include the Huorns in the Mod in the first place.

Nevertheless, unless an opposite statement of the developers, this proposal undoubtedly seems to be very promising. It obviously needs to be polished a bit and, certainly, other people's opinions on the matter will definitely be of more help in the conceiving of the whole concept.

Shadowlord

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Re: New Spellbook Powers
« Antwort #16 am: 29. Jul 2016, 00:23 »
Personally I would be satisfied to have the developers provide their own comments on this forum. I love all the suggestions and ideas being discussed on this forum don't get me wrong but it would be nice to see the developers at least discuss their views on the changing of Spellbook powers.


Thank you guys for your comments and ideas, it's really helpful for me to know that my opinion on Spellbooks is shared among the Edain community.

P.S I love the Huorn concept as well. :)

EDIT: I also want to provide updates on my new thoughts for the changes that I suggested.

1. I am a huge fan of the Huorn concept, I am all on board for that. Great suggestion.

2. Mordor's Arrow Volley removal suggestion for me was mostly a personal nitpick. It just always felt off to me as a Mordor Spellbook power, if the team was willing to replace Mordor's lone tower power in the earlier updates, it would make sense that they replace the Arrow Volley power with something more Mordor themed. Especially if its related to trolls, trolls need some buffs considering how orc-centric Mordor currently is. Still the Edain team has higher priorities, for me Lothorlien's spellbook change is more important since three of the factions in the game had Eagle Summon, also Lothorlien can summon an eagle through Radagast.

3. It was an error on my part but I forgot that all the factions are suppose to have their own weather spell. Rohan's Cloud Break is fine theme and lore wise but I feel like the effects of Rohan's Cloud break should be different than Gondor's for the sake of variety.

4. The Dwarf lone tower was mostly a nitpick, it has a different model and fits the Dwarf's building focused theme, so if it doesn't get updated I will be ok with it.

I updated the survey, I apologize if anyone doesn't like the changes I made, so feel free to change your vote accordingly if you like but I have updated the survey to better fit the opinions of the community.
« Letzte Änderung: 29. Jul 2016, 01:00 von DieWalküre »

kmogon

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Re: New Spellbook Powers
« Antwort #17 am: 29. Jul 2016, 00:39 »
Zitat
The Huorns are probably the most appropriate candidate. They were proposed in the past, as far as I remember, but as normal playable units/features; if they are to be implemented via the spellbook, though, I guess it would be a lot easier to manage their development as actual elements of the game.

I thimk the best option for Huorn is to use Watcher animation ( this guy which guard gates to moria if sb didn't know ). It's just to replace his big head with equal big tree , change
Tentacles with roots nad do sth with eating animation ( maybe just huorns take their victims between their roots to crush them ). And I'm too for improve radagast skill - it can be overpowered but edain team can always rise its cost .

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Re: New Spellbook Powers
« Antwort #18 am: 29. Jul 2016, 01:38 »
Personally I would be satisfied to have the developers provide their own comments on this forum. I love all the suggestions and ideas being discussed on this forum don't get me wrong but it would be nice to see the developers at least discuss their views on the changing of Spellbook powers.

Based on my experience so far, I can assure you that the Edain Team reads most of the proposals that are suggested here, even if they don't reply to every comment all the time. There is not a fixed and known custom that implies that they have to do it. Obviously, it's always desirable if they do it, so that anyone is able to know precisely the elements of a concept that should or should not be adjusted and corrected.

Nevertheless, while waiting for a useful response from the developers, those interested in debating an idea ought to continue to do so, in order to structure and define the very concept even more (Moderators like me and other ones on this forum exactly have the duty to help people in dealing with these matters, until some answers from the highest authorities are eventually provided). The Edain Team is in fact very likely to intervene once a proposal has been developed enough to be considered carefully  :)

Besides, Shadowlord, remember that posting multiple consecutive comments within 24 hours is not permitted by the forum rules. You can simply edit your own comments, if you want to add something more. I removed your second post and edit the first one myself.

Shadowlord

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Re: New Spellbook Powers
« Antwort #19 am: 29. Jul 2016, 02:23 »
"Besides, Shadowlord, remember that posting multiple consecutive comments within 24 hours is not permitted by the forum rules. You can simply edit your own comments, if you want to add something more. I removed your second post and edit the first one myself."
[/quote]

Sorry that was a mistake on my part. Thank you very much for fixing my post.
« Letzte Änderung: 29. Jul 2016, 02:38 von Shadowlord »

Julio229

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Re: New Spellbook Powers
« Antwort #20 am: 1. Aug 2016, 14:49 »
I think that to replace Eagles in Lothlorien, something like Dorwinion units would be neat. I miss having those in the mod, and would like to have them in some way. I don't feel they can be good enough for a 7 power points spell, though.

Edit: Huorns would be better, now that I think, but I wouldn't dislike any of the ideas that have been given in this thread.


Amandil7

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Re: New Spellbook Powers
« Antwort #21 am: 5. Aug 2016, 06:04 »
I love the Huorn idea too :) Makes sense lore-wise, plus yes the eagles really do need to go!

WarOfTheRingVeteran

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Re: New Spellbook Powers
« Antwort #22 am: 18. Aug 2016, 01:33 »
Oh wow. This huorn idea is really nice. I'm all for it.

I found this image https://s5.postimg.io/68w5ms6xz/Huorn.jpg and I have no idea where is it from, when was it posted, where was it posted, whose is it, but I think it could use as an inspiration for models, if it ever comes to that.
« Letzte Änderung: 19. Aug 2016, 13:38 von WarOfTheRingVeteran »

Garlodur

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Re: New Spellbook Powers
« Antwort #23 am: 19. Aug 2016, 12:41 »
I agree firstly with taking the Eagles away from Lothlorien, or at least improving Radagast's Eagle form.
I remember that his 'Eagle Strike' ability is not comparable in terms of continuous availibility to his form on foot that has the ability to spawn bushes that impede enemy movement while slighlty hurting them too. The latter ability has a low cooldown that makes it useful during the whole length of his summon. The first has a long cooldown that, combined with the vulnerability Eagles have against arrows, makes it almost of single use during the summon. I believe this cooldown should be reduced significantly or replaced with a permanent summon of a single Eagle.

Second, I believe the Huorns are a perfect candidate for the empty spot on the third row of the spell book. Lothlorien already has a link to Fangorn through the the Entmoot on the settlements, something that was probably elaborated in the topic concerning the introduction of Huorns as recruitable units at the Entmoot. I don't remember for sure.

Anyhow, I think the implementation of the Huorns in the Spell Book could be compared to the Watcher in the Water Spell that the Goblins dispose of in the sense that it could shut down enemy movement through key areas on the map while also doing decent damage. This type of ability fits the theme of Lorien being a harrassing faction because of their high unit damage and movement speed: along with the Streams of Mirkwood (if I remember the name correctly) this spell gives the faction an alternative to crowd control. This is the role the the Eagles are currently taking up, so in those terms it would not be a significant chamge to the Spell Book.

The best way to portray Huorns would probably indeed be to make use of the Watcher's animations, but scaled down very much and with a tree as the centre. This should be duplicated so that a forest is created through which units can walk. To kind of cover up the clunkiness of the animations if they don't fit so well, the upper leaves and branches could block the player from seeing what happens down in the forest of Huorns.

I realised that Huorns can kind of move around if they are forced to, or that's the impression I got from the book and film. This aspect would be hard to fit in the summon, and it's the only disadvantage of trading in the Eagles for the Huorn Forest, as it has zero maneuvrability. However, this is made up with the fact that the Huorn Forest is much better at locking down a location on the map than the Eagles, even if they cannot move.

I hope this was helpful for the continuation of this discussion. I believe the upcoming Spell  Book changes will give the Edain Mod another boost forward.

Shadowlord

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Re: New Spellbook Powers
« Antwort #24 am: 20. Aug 2016, 04:55 »
Thank you for your reply.  And yes, hopefully the developers will post a comment on what Spellbook changes they plan to do in the future. We can only hope.
« Letzte Änderung: 20. Aug 2016, 20:23 von Shadowlord »

Canis carcharothias

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Re: New Spellbook Powers
« Antwort #25 am: 20. Aug 2016, 18:25 »
I realised that Huorns can kind of move around if they are forced to, or that's the impression I got from the book and film. This aspect would be hard to fit in the summon, and it's the only disadvantage of trading in the Eagles for the Huorn Forest, as it has zero maneuvrability. However, this is made up with the fact that the Huorn Forest is much better at locking down a location on the map than the Eagles, even if they cannot move.

"there is a great power in them ,and they seem able to wrap themselves in shadow: it’s difficult to seethem moving. But they do. They can move very quickly, if they are angry. You stand still looking at the weather, maybe, or listening to the rustling of the wind, and then suddenly you find that you are in the middle of a wood with great groping trees all around you"

Yes, they move. The shadow wrapping is perfect for replacing the summon dust cloud. 

Shadowlord

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Re: New Spellbook Powers
« Antwort #26 am: 6. Okt 2016, 19:12 »
http://www.moddb.com/mods/edain-mod/videos/huorn/#6194625

We finally got our HUORNS!!! YAY!

Let's hope they replace Mordor's Arrow Volley in the next patch.

Odysseus

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Re: New Spellbook Powers
« Antwort #27 am: 6. Okt 2016, 20:22 »
Why would they replace Mordor's Arrow Volley? It's unique among the other Arrow Volleys. If anything, the Arrow Volleys of other factions might change, but not from Mordor.
“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Shadowlord

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Re: New Spellbook Powers
« Antwort #28 am: 9. Okt 2016, 00:18 »
Why would they replace Mordor's Arrow Volley? It's unique among the other Arrow Volleys. If anything, the Arrow Volleys of other factions might change, but not from Mordor.

Because Arrow Volley doesn't fit the mass army aesthetic of Mordor, nor the themes of Mordor in general.  Arrow volley is intended mostly to small groups of kill weaker units but a good Mordor player typically doesn't need a mass damage spellbook power since they usually have greater numbers anyway.

In terms of how Arrow Volley is unique, perhaps it could be used for a Rhun/Harad faction if said faction is ever added in the future but personally I don't think Arrow Volley fits Mordor that well.

In conclusion I think Mordor's Arrow Volley power should be replaced with something that fits Mordors mass army theme, something that fits the feel of the faction better.

-DJANGO-

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Re: New Spellbook Powers
« Antwort #29 am: 9. Okt 2016, 00:37 »
+1
- THE EAGLES ARE COMING -

Odysseus

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Re: New Spellbook Powers
« Antwort #30 am: 9. Okt 2016, 02:32 »
Alright, but what? If you want to convince someone you have to come with an alternative. I am personally open to the Arrow Volley being replaced by something more ''central'' to Mordor's theme if you propose a well-argumented alternative, but I haven't seen that yet. What do you have in mind?

A spell does not always have to thematically fit a faction, especially if it becomes an important part of said faction or the fills in some important gaps in balance. The Arrow Volley is really useful against factions that can spam almost as hard as Mordor can like Rohan and it also does sustained damage, instead of burst damage like the other arrow volleys, forcing your opponent to reposition if they don't want to take more damage over time. It is certainly not useless or bugged and works especially well before the heavy armour starts rolling. Believe it or not, but Mordor's early game is only good because of the current state of Trolls, but without them, Mordor gets shut down pretty hard really, so you could really use an arrow volley that softens up enemy blobs. For instance, peasants with Theoden's leadership will shred through basic orcs early game, and I usually like to get the Endless hordes + Arrow Volley to push the initiative early and get out trolls to roam the map and gain control of it.

“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Shadowlord

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Re: New Spellbook Powers
« Antwort #31 am: 13. Okt 2016, 04:38 »
Alright, but what? If you want to convince someone you have to come with an alternative. I am personally open to the Arrow Volley being replaced by something more ''central'' to Mordor's theme if you propose a well-argumented alternative, but I haven't seen that yet. What do you have in mind?

In terms of what alternatives powers. I can think of several.

1. Being the Mordor version of Draft, accept its an AOE spellbook armor that automatically armors up trolls, that or a passive power that automatically makes trolls stronger to make a troll centric strategy more viable. Considering how trolls in the current meta aren't really used beyond being a simple alternative to battering rams.

2. A power to summon Wraiths to the battlefield, considering how Wraiths are a huge part of Mordor's theme, I think it would be better if there was a summon power that brougth Wraiths to the battlefield temporally, as a way to serve as crowd control.

3.A Mordor power similar to Angmar's Dark Obelisk, the banner of Sauron, or maybe it summons a Statue of Sauron to the battlefield temporally. more specifically a power that would summon a banner to the battlefield that buffs nearby orcs and trolls. It would help make the standard orc troops stronger in the mid game.

Those are just a few ideas for suggestions that I fit suit Mordor more than Arrow Volley

Morwereth

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Re: New Spellbook Powers
« Antwort #32 am: 13. Okt 2016, 07:28 »
Alright, but what? If you want to convince someone you have to come with an alternative. I am personally open to the Arrow Volley being replaced by something more ''central'' to Mordor's theme if you propose a well-argumented alternative, but I haven't seen that yet. What do you have in mind?

In terms of what alternatives powers. I can think of several.

1. Being the Mordor version of Draft, accept its an AOE spellbook armor that automatically armors up trolls, that or a passive power that automatically makes trolls stronger to make a troll centric strategy more viable. Considering how trolls in the current meta aren't really used beyond being a simple alternative to battering rams.

2. A power to summon Wraiths to the battlefield, considering how Wraiths are a huge part of Mordor's theme, I think it would be better if there was a summon power that brougth Wraiths to the battlefield temporally, as a way to serve as crowd control.

3.A Mordor power similar to Angmar's Dark Obelisk, the banner of Sauron, or maybe it summons a Statue of Sauron to the battlefield temporally. more specifically a power that would summon a banner to the battlefield that buffs nearby orcs and trolls. It would help make the standard orc troops stronger in the mid game.

Those are just a few ideas for suggestions that I fit suit Mordor more than Arrow Volley

 1) Currently it's so wrong that claiming trolls are only used as battering rams. With the last buff, using trolls is quite mandatory for Mordor players to win. So drafting trolls would be OP for 3 points spell power.

2) It would be unique if Necromancer did not have the similar ability. Besides, he cuts enemy's armor also. It can be switched to spell power but the ability fits with Sauron better imo.

3) Mordor's eye of Sauron, tainted land and Gothmog's leadership already buff orcs around but trolls? I'm not sure. There are several buffs that can be used so adding new one doesn't make so much sense.

I'm the one for keeping arrow volley, it hurts basic units and forces your opponent moving.
« Letzte Änderung: 13. Okt 2016, 09:50 von Morwereth »

Shadowlord

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Re: New Spellbook Powers
« Antwort #33 am: 15. Okt 2016, 23:44 »

 1) Currently it's so wrong that claiming trolls are only used as battering rams. With the last buff, using trolls is quite mandatory for Mordor players to win. So drafting trolls would be OP for 3 points spell power.

2) It would be unique if Necromancer did not have the similar ability. Besides, he cuts enemy's armor also. It can be switched to spell power but the ability fits with Sauron better imo.

3) Mordor's eye of Sauron, tainted land and Gothmog's leadership already buff orcs around but trolls? I'm not sure. There are several buffs that can be used so adding new one doesn't make so much sense.

I'm the one for keeping arrow volley, it hurts basic units and forces your opponent moving.

In response to your replies.

1) What do you mean Trolls are mandatory for Mordor players to win, I have won plently of games myself using a combination of several different orcs, battering rams, and catapaults. I can understand how trolls could be useful against Rohan and Lorien in terms of their ability to crowd control but most of the time for me, it was a better investment building another income plot or orc barracks instead of wasting it for a troll cage. As for drafting spells being too op, you still would have to pay gold to give Trolls a weapon, if it's too overpowered you can even have it only work on one troll at a time but give it a short cooldown. In general there are a lot of ways the Edain team can balance out the power.

2) In terms of Sauron having a similar ability I can agree with that too an extent, but I do think Wraiths are not utilized enough in the faction considering you have to put in the effort to level up Sauron just to access Wraiths in the first place. And yes there is the Morgul Blade ability that the Nazgul have but under those circumstances you only have one or two Wraiths at a time.

Still if it's not implemented into the game I wouldn't be too bummed about it but I think it's a cool concept.

If you wanted the power to be more unique compared to Sauron's it could be changed to where the power summons a Barrow thats guarded by a couple of wraiths and then disappears soon afterwards, as a more Mordor themed alternative to the old Guard Tower power.

3)  Fair enough

In terms of the usefulness of Arrow Volley, I am not saying it's an underpowered Spellbook Power, I am just saying it doesn't fit the theme of Mordor as well as the other powers in its Spellbook.

Walküre

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Re: New Spellbook Powers
« Antwort #34 am: 16. Okt 2016, 00:13 »
Just a note from the Moderator: I edited the poll and removed the 'Other' option, as it doesn't have sense inserting undefined options and giving people the possibility to vote for them (vote for what kind of concept?). If someone is willing to add another proposal and submit it to the Community's vote, just present it here and I or the creator of the topic will adjust the poll accordingly; in doing so, the proposal will also be subject to the general debate.

Shadowlord

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Re: New Spellbook Powers
« Antwort #35 am: 16. Okt 2016, 00:47 »
Just a note from the Moderator: I edited the poll and removed the 'Other' option, as it doesn't have sense inserting undefined options and giving people the possibility to vote for them (vote for what kind of concept?). If someone is willing to add another proposal and submit it to the Community's vote, just present it here and I or the creator of the topic will adjust the poll accordingly; in doing so, the proposal will also be subject to the general debate.

Thank you for fixing my mistake DieWalküre. Like she said if there is enough demand for a new Spellbook power we will adjust the poll accordingly.

Granted so far it seems that everyone is fine with how the Spellbook powers currently, especially considering Lorien's Eagle power is going to be changed in the next update. Which I am excited for.
« Letzte Änderung: 16. Okt 2016, 00:51 von Shadowlord »