[en] Edain Mod > [Edain] General Suggestions

New Spellbook Powers

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Shadowlord:
Greetings Edain fans,

I wrote a similiar post on Moddb but I thought I also post this question on this forum as well. I always thought the Spellbook aspect of the Edain mod was one of the coolest and most well developed mechanics in the game. The unique spellbook powers especially stood out to me like Gondor summoning the army of the Dead, or Isengard bomb power that can devastate an enemy base. However some of the factions have similar powers or powers that don't fit their theme, which I think should be changed for the sake of diversity and making the factions more unique from one another.

The mod is fantastic as it is but I feel that with these changes will help enrich the game further. Note after the voting for the power changes on this forum is complete, I plan to write another forum devoted to what new Spellbook powers would serve as viable replacements.

Above I listed a series of suggestions for what could be changed. Feel free to vote on the change that is most important to you.

1. Removing Lothlórien Summon Eagle Power-

I would like to mention that the new Imladris faction also has the same spellbook power, however I won't be delving into that topic in this forum as the faction hasn't been released yet.

The Summon Eagle Power currently, is a Spellbook power that is shared between the factions of Arnor, Gondor, and Lothlórien. I think that Lothlórien Summon Eagle Power should be replaced with something else. Especially considering that they have the ability to Summon Radagast the Brown on an Eagle mount which I think is kinda repetitive for the faction. As well as the fact that there aren't too many examples in the lore where the Eagles came to the aid of the Lothlórien elves.

A new 7-cost Spellbook power for Lothlórien, summoning a Giant tree that buffs and heals nearby troops, maybe provide stealth.

2. Removing Mordor's Arrow Volley power

My problem with this Spellbook power isn't that it doesn't fit the lore of the faction. But rather the aesthetic, Mordor has always been known as the swarming faction, making large armies of orcs and trolls to overwhelm the enemy. But considering how Arrow Volley is meant to be a mass minion killer ability, it doesn't suit a faction that has no trouble assembling large numbers.

Which is why I think it should be removed and replace with something else, like a Spellbook Power that armors trolls in a selected armor similar to the Rohan's Draft Spellbook Power. Something that fit's Mordor's theme.

3. Removing Rohan's Cloud Break
Cloud Break is a very iconic power among the good factions. However both Rohan's and Gondor's version of Cloud Break are exactly the same. Personally I think Rohan's Cloud Break should be removed since the faction doesn't need a mass stun ability as compared to Gondor, after all Rohan is a cavalry oriented faction, so Rohan Players could easily retreat from a battlefield without a stun as compared to Gondor who relies mostly their soldiers.

Personally I would like to see it replaced with a power like summoning an army of armed peasants and farmhands, maybe even add a Peasant themed hero to lead them, probably put the summon on a timer as well.

4. Removing/Updating Dwarf's Lone Tower Power.

This is more of a nitpick but I thought I mention anyway. This power is shared by both Gondor and the Dwarves. Despite having different models both powers are exactly identical, if anything though I think the Dwarf Lone Tower should have a catapult on tower of it to fire rocks, while Gondor's fires arrows. As a way of making the two powers unique from each other beyond having different models.

That's all, I am not saying that two or more factions having the same Spellbook power is a bad thing, I am simply seeing more variety among the different faction Spellbooks as a way of enriching the game and making the factions feel more unique from each other in terms of play styles. Of course feel free to take this forum with a grain of salt but I hope it encourages Edain fans to give their thoughts on how Spellbooks should be changed in future updates.

WarOfTheRingVeteran:
All right, I voted for removing Lothlórien's Summon Eagle, after all it's not really as connected to the faction as it is to Imladris and Gondor, so if any faction would have to have that ability removed, I'd rather have it be Lothlórien. What would it be replaced with? I dunno, I guess that's a discussion for another day.

I won't really talk about suggestions for other factions, though I'd like to stand in defense of the Rohan's cloud break. I (I don't know for others) consider it one of the most crucial aspects of Rohan, because it changed the tide of battle at the end of the siege of Helm's deep and it also had an important role at the Battle of Pelennor fields, so it, at least in my opinion, is a very Rohan-esque power.

Canis carcharothias:
Concerning the cloud break, I think the same as WarOfTheRingVeteran. Maybe we could add the sound of the horn of helm hammerhand before the cloud break and give a buff, to make it different from the gondor cloud break.

But let's go to the eagles of lothlorien. I think that the eagles are in  that spellbook not because of Lothlorien but because of Mirkwood: They had a decisive role in the battle of the Five Armies. I might be missing something, but I can't recall right now any intervention of the eagles in a battle that also involved Imladris. The relation between Imladris and the eagles is merely geographical or thematical (1st age theme). So, I would prefer it to disappear from the Imladris spellbook.

You proposed a healing tree for for a new spell in lothlorien. I would rather see the huorns from the books. They would cause damage, not heal (something that lothlorien has plenty). There was a really nice thread some time ago about these beautiful trees   xD

PD: I'm not very inspired this morning, and I don't have much time, so the english contained in this post could be quite defficient.

bookworm1138:
1. For the same reasons Canis said, tying Mirkwood and the Battle of the Five Armies. Also Gwaihir delivered Gandalf to Lothlorien after he became the White. As far as the Eagles' tie to Imladris goes, maybe the whole Manwe thing, I'm not very sure. I do like the idea of Huorns for Lothlorien, but if the Eagles are removed from the Imladris spell-book, I recommend putting in something that fits the whole knowledge-heavy aspect of the faction. Maybe a spell that gives one unit one whole level. That way it's not as OP as a spell that gives one unit maximum level or all the upgrades (forged blades, heavy armor, etc.). If that's not balanced enough, the cooldown can be increased so that you can't just spam all your units to level 5 in a short amount of time.

2. I have no problem with Arrow Volley.

3. I think Gondor and Rohan should both keep the Cloud Break spell. It occurred during the Battle of the Pelennor Fields, which was a very important battle for both sides, in which they both took part and both lost many men. Imladris' version should have a new sound (maybe something with wind blowing, since we're talking about Manwe here. Maybe some subtle horn sounds as well to effect his majesty as chief of the Valar)

On a side note, PLEASE NO MORE PEASANTS!!! Rohan is a cavalry faction and that keeps getting broken every time their focus gets switched to peasantry!

4. No problem with Lone Tower.

kmogon:
1. I think that huorn would be  more suitable for lothrien . For example there can be used model from monster which was next to moria's gate ( Watcher if I'm correct ). That would perfect equal destructible spell which eagels summon was

2. I never used Arrow voley and I will never use it . Maybe if all this site of skill tree is full of support spell , corsairs from umbar spell would suit.

3. No problem

4. I another forum was about how dwarven ballista would be  implemet. Maybe it's good way to replace lonely tower with ballista summon spell. Or maybe skill that adds liquid gold or steel pot on bases - it can be activate for money and wolud work similar to dol amroth defense . It because some members of community complain about weak dwarven defense .

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