28. Mär 2024, 08:12 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge. Hierbei werden gemäß Datenschutzerklärung Benutzername und Passwort verschlüsselt für die gewählte Dauer in einem Cookie abgelegt.


Select Boards:
 
Language:
 


Autor Thema: Glorfindel23's Map Pack SubMod  (Gelesen 59553 mal)

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #30 am: 21. Sep 2016, 23:51 »
So if I understand, The only building for Rhun is the citadel, and it is the same thing that Minas Morgul and Dol Guldur ?
I explain: like you said, the RhunCitadel is the same thing that the DolGuldurFortress and MinasMorgulFortress but this is not the only buildings of Rhun:

When the mordor is in one fortress of the Rhun like Mistrand the mordor will have some Rhun buildings (Stable, Barracks, Armory ...) but in the battlefield maps like Minas Tirith the Rhun will have only the Citadel.



This is a simple model without a lot of details because I prefer add some elements with WorldBuilder.




This is very impressive. The level of detail you're putting into this, and simply the fact that it will fix the bugs of your incredible maps is very exciting. The more I see the less I can wait  [uglybunti]
Thank you Necromancer!
« Letzte Änderung: 11. Okt 2016, 00:28 von Glorfindel23 »

The_Necromancer0

  • Edain Team
  • Beschützer des verbotenen Weihers
  • *****
  • Beiträge: 1.528
  • There is evil there that does not sleep
Re: Glorfindel23's Map Pack SubMod
« Antwort #31 am: 22. Sep 2016, 10:17 »
This is very impressive. The level of detail you're putting into this, and simply the fact that it will fix the bugs of your incredible maps is very exciting. The more I see the less I can wait  [uglybunti]
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #32 am: 1. Okt 2016, 21:59 »
Mordor (Extended Faction):

Availible in the maps : Minas Morgul, more to come...

Introduction

Mordor SubFactions functioning:(Soon)
Dol Guldur:
Minas Morgul:
Cirith Ungol:

New Heroes :(soon)
New Units :(soon)
New Buildings :(soon)


New Abilities :(soon)
« Letzte Änderung: 3. Okt 2016, 20:16 von Glorfindel23 »

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #33 am: 13. Okt 2016, 00:56 »
All the buildings of Harad are udated Click here to see the pictures or just move down on this page.



Updates:
- Some details added for all the buildings
- Model of roof reworked (now I have three roofs model)
- New texture for the doors
- New Mosque model
« Letzte Änderung: 26. Okt 2016, 15:05 von Glorfindel23 »

UlfricStormcloak148

  • Pförtner von Bree
  • *
  • Beiträge: 95
  • Celebwen The Silver Maiden
Re: Glorfindel23's Map Pack SubMod
« Antwort #34 am: 22. Okt 2016, 15:01 »
Do you have some news about the submod, it's been a while that you worked on it ?

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #35 am: 24. Okt 2016, 00:26 »
Citadel of Minas Tirith :


calsash

  • Heiler von Imladris
  • **
  • Beiträge: 232
  • "The tower guard shall take up the call!"
Re: Glorfindel23's Map Pack SubMod
« Antwort #36 am: 24. Okt 2016, 14:17 »
Citadel of Minas Tirith :


Thats awesome dude!
"I would have followed you my brother my captain my king"

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #37 am: 24. Okt 2016, 14:28 »
Thank you! I work currently on this model, I try to improve it.

Walküre

  • Edain Unterstützer
  • Hoher König von Gondor
  • ***
  • Beiträge: 4.706
Re: Glorfindel23's Map Pack SubMod
« Antwort #38 am: 25. Okt 2016, 00:35 »
I really like the whole austere atmosphere of those halls. It's a very great tribute to the cinematographic trilogy. A valuable work  ;)

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #39 am: 26. Okt 2016, 03:06 »




I really like the whole austere atmosphere of those halls. It's a very great tribute to the cinematographic trilogy. A valuable work  ;)
Thank you!
Texture update for the faces of the GondorFighters, GondorArchers and the GondorSpearman :
« Letzte Änderung: 26. Okt 2016, 12:49 von Glorfindel23 »

calsash

  • Heiler von Imladris
  • **
  • Beiträge: 232
  • "The tower guard shall take up the call!"
Re: Glorfindel23's Map Pack SubMod
« Antwort #40 am: 26. Okt 2016, 12:23 »
Cant Wait to see how your woodland realm will look compared to mine especially since you will have awesome new assets :)
"I would have followed you my brother my captain my king"

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #41 am: 26. Okt 2016, 12:46 »
Cant Wait to see how your woodland realm will look compared to mine especially since you will have awesome new assets :)

Thank you!
I've updated the picture of Mirkwood Door

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 712
  • It's good to be evil
Re: Glorfindel23's Map Pack SubMod
« Antwort #42 am: 26. Okt 2016, 13:49 »
Hmm I'm a bit skeptical about using mosques in BFME. It's not like Haradrim are muslims, or that Islam is even part of Middle-Earth :P.

Glorfindel23

  • Edain Team
  • Veteran von Khazad-Dûm
  • *****
  • Beiträge: 640
Re: Glorfindel23's Map Pack SubMod
« Antwort #43 am: 26. Okt 2016, 15:03 »
Hmm I'm a bit skeptical about using mosques in BFME. It's not like Haradrim are muslims, or that Islam is even part of Middle-Earth :P.

Yes I know, I've forgotten to update the picture here, the model is now a citadel :
New Picture

This building have the same function that the CastleKeep.
« Letzte Änderung: 26. Okt 2016, 15:10 von Glorfindel23 »

Walküre

  • Edain Unterstützer
  • Hoher König von Gondor
  • ***
  • Beiträge: 4.706
Re: Glorfindel23's Map Pack SubMod
« Antwort #44 am: 26. Okt 2016, 16:13 »
No Churches nor Mosques in Middle-earth!

No, apart from jokes, as Fredius rightly pointed out, there is not the exact conception of religion as we have, speaking about Arda. The only cults that may be found could be minor ones that worship Morgoth (as the ancient source of the Evil), the Valar (more as a wish of the Elves to return to the Undying Lands) or past ancestors (Men generally consider the great characters of their past as sacred). If you are willing to, you might explore some of these aspects, if you want to implement a bit of a religious element in all factions (some statues or other religion-based monuments, for example).

Other than that, Morgoth and the Valar belong to a very far and obscure past for the people of the late Third Age. It's therefore quite unlikely that you will ever find those cults active or that type of religious structures  :)