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Rohan open-world map ---- v1.2 RELEASED!
H4lbarad:
--- Zitat von: DieWalküre am 28. Jul 2016, 16:16 ---
--- Zitat von: H4lbarad am 28. Jul 2016, 16:13 ---I will complete the description later!
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Take all the time you need. This is a quiet and ordered forum, and we are gentlemen that can wait ;)
If you need further support, don't hesitate to ask :)
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Thank you! :)
--- Zitat von: gandalf the white am 28. Jul 2016, 18:27 ---relased day ?
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Today :P
--- Zitat von: Glorfindel23 am 28. Jul 2016, 18:51 ---Your Helm's Deep looks beautiful ! Good work for Isengard and Edoras also ! ;)
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Thank you! I'm looking forward to your feedback :)
--- Zitat von: UlfricStormcloak148 am 28. Jul 2016, 21:43 ---It's good and all nice map too but.....
Where is it ? Where's the map ? We need it xD
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The map is released, I updated the first post ^^ Have fun!
And read the description in the first post, it's useful!
Fredius:
Ah very nice work! It must have costed a lot of time to make xD.
H4lbarad:
Thank you :D
Yeah sure, much time, like my Eriador map ^^
But I like the result :P
Hamanathnath:
Just tried it out as Rohan against the AI, and have some feedback on the map itself.
-When Rohan breaks the dam, Rohan loses, which obviously isn't supposed to happen :P. I think the problem is that it is set so Rohan is destoryed when the Dam is broke instead of Isengard.
-The Tower of Orthanc has a lot of health, but isn't invincible. I suggest making it either a lot easier to destory, or make it unable to be destroyed.
-While I haven't played this against a human player, I suspect that the Treasure chests will break the balance of this map. Both factions pretty much need that money to Kick Start their economy, and because Rohan has access to the Exile Camp, they will pretty much always get the gold first. I suggest changing the gold into Hero Level ups, as well as adding some Creeps defending the Areas. That way, both factions would have an equal chance of getting to it first, but it is more of a risk because you need a hero to get it, and it will take the hero out of the main fight for a little. Though I wouldn't add Troll Lairs, otherwise people will grind them for Experience.
- I suggest adding the "Isengard Orcs" to the Orc camp. Because Grishnak is there, it would make sense for the Isengard Orcs to be there too.
- I strongly suggest that you make Gimli run faster. In both this map and the Eriador map you made, Gimli is annoyingly slow compared to every other hero. So if you know how to make him as fast as the other heroes, that would be great.
- For a Forest, Fangorn seems to not have too many trees. Adding some more would make it look more like a forest.
- Lastly, I would like to see an edited spellbook for the Map. It was amazing how it worked in the Eriador in my opinion, and I would like to see something similar come back.
Other then that, the map is great. I really like the map, especially visually. Keep up the good work. :)
EDIT: Seems like my game just bugged out the first time because Fangorn Forest has a lot of Trees on my second attempt. Sorry about that :P
H4lbarad:
--- Zitat von: Hamanathnath am 29. Jul 2016, 22:52 ---Just tried it out as Rohan against the AI, and have some feedback on the map itself.
-When Rohan breaks the dam, Rohan loses, which obviously isn't supposed to happen :P. I think the problem is that it is set so Rohan is destoryed when the Dam is broke instead of Isengard.
-The Tower of Orthanc has a lot of health, but isn't invincible. I suggest making it either a lot easier to destory, or make it unable to be destroyed.
-While I haven't played this against a human player, I suspect that the Treasure chests will break the balance of this map. Both factions pretty much need that money to Kick Start their economy, and because Rohan has access to the Exile Camp, they will pretty much always get the gold first. I suggest changing the gold into Hero Level ups, as well as adding some Creeps defending the Areas. That way, both factions would have an equal chance of getting to it first, but it is more of a risk because you need a hero to get it, and it will take the hero out of the main fight for a little. Though I wouldn't add Troll Lairs, otherwise people will grind them for Experience.
- I suggest adding the "Isengard Orcs" to the Orc camp. Because Grishnak is there, it would make sense for the Isengard Orcs to be there too.
- I strongly suggest that you make Gimli run faster. In both this map and the Eriador map you made, Gimli is annoyingly slow compared to every other hero. So if you know how to make him as fast as the other heroes, that would be great.
- For a Forest, Fangorn seems to not have too many trees. Adding some more would make it look more like a forest.
- Lastly, I would like to see an edited spellbook for the Map. It was amazing how it worked in the Eriador in my opinion, and I would like to see something similar come back.
Other then that, the map is great. I really like the map, especially visually. Keep up the good work. :)
EDIT: Seems like my game just bugged out the first time because Fangorn Forest has a lot of Trees on my second attempt. Sorry about that :P
--- Ende Zitat ---
- I will correct the bug of the end game, thank you :)
- Ok for the treasures I will do something.
- Yes, I will replace normal orcs by Isengard orcs
- hmm don't know if it's a good idea... I think it's more immersive xD
- I will work on the spellbook for v1.1 yeah :)
Thank you very much for your feedback, it's very useful for me :D
I hope you will try soon against a human player, it's much better ^^ If you want I can play with you (or with someone else!)
________________________ ___
I have a couple of screen of a game against Glorfindel23, who ended (surprisingly :P ) at Helm's Deep :
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